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Month: September 2018

[Com] First Community Update

Hello everyone and welcome to our first community update. As you might know every Thursday we try to update you with the on-going development of new The Settlers. We will share with you what we are currently working on, explaining (new) features an, in the future introduce the team to you.

On Tuesday, we will be doing things differently. We will update you on the latest news around our community. What is going on? What is everyone talking about and everything that might be interesting to know.

How to post comments / Website Login

Since we launched our community website, we have received some questions and also some bug reports and suggestions. We can assure you, that we are working on those reports and improving the website bit by bit.

Community Team visibility:

We made it easy for you to see if someone from the community responded to your comment. It will be visible like this

Register process / Leaving a comment:

Besides that, we have received some queries that people cannot comment on the website. We wanted to explain how it works as it might be a bit confusing in the beginning.
If you arrive from another Ubisoft website, the forums or if you were signed in with your Ubisoft account before, you might see the screenshot below, but comments are still closed. Please log out and go to register.

Click on the PC icon and click on register. You will need to confirm you email address.

If you do it for the first time, you will get a confirmation that the registration was successful.

Go now to log in and enter your details. After that, a window will pop up and you will need to choose a new nickname. This nickname can be the same as you already have on the Ubisoft forums or on other Ubisoft platforms or something completely new.

After you have chosen your nickname, you should be able to leave a comment. Feel free to post one in this comment section and say hello. 🙂


Do you feel the wusel in you? Or is it missing somewhere? Why don’t you join the fan discord created from HarroLP – our awesome community member. Even in this early stage, we have some true fans and amazing people in our community.

Hey Wuselfans ! My name is HarroLP and I am the founder of the Settlers Wuselworld. I hope that our small Wuselworld will welcome new members soon and we can discuss all the different titles in the future. Additionally, this server will offer a nice place to talk about anything else.

As soon as I heard that there will be a new The Settlers game and a community platform, my first thought was: “Is there already a Discord server for The Settlers !?” Apparently, this was not the case and that is why I started planning something and thought: “You can create a temporary solution if no one else creates something.” Some of you might know I am an Annofan through and through and had little to do with the Settlers so far. However, I did not want to disappoint the Settlers fans.

As you can see now, a proper server has emerged from the emergency solution and thanks to the support of my moderators and helper’s muf and haep, who you may know from the Ubisoft forums, always stood by my side with their help and advice.

Of course, I did not want to be completely ignorant either and started playing the Settlers 1 History Edition. I am really looking forward to the newest part! I really like the previous reports and the shown gameplay very much and I hope some settler’s experts can help me at the release!

Forum Contest Winner:

If you followed gamescom 2018 or any gaming news closely, you might have seen that we announced The Settlers History Editions and The Settlers History Collection, which is dated for release November 15. The Settlers 1 History Edition is already available on Uplay, but we thought, it might be awesome to see the community’s favorite idyllic screenshots from previous The Settlers games.

Our forum moderator haep created a thread on the forums and asked for exactly this. The task was easy: Create a self-made screenshot of a particularly idyllic, beautiful moment in your favorite The Settlers game.

We wanted to use the opportunity to thank everyone for participating and submitting their favorite screenshot. We were blown away by the creativity and beauty of those screenshot. We could only pick 10 winners – 10 for each language – but rest assured, we will have more contests in the future. Keep your eyes open, we will definitely announce more contests on all our channels.

Share your story:

Of course, we want to hear from you. If you have an interesting story to share or want to highlight and awesome community project, maybe you have some amazing The Settlers fan art feel free to e-mail us via

– Your The Settlers Team

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[FAQ] You asked – We answer – Part 2

After releasing the first “You asked – We answer”, we have more for you. Please keep in mind that we cannot yet answer all your questions as we are very early in the development and we want to reveal some content later. Some of it even in very detailed, dedicated blog posts. But enough with the words, lets head on to the questions.

Q: Are you planning beta tests and if yes: When?

We know that everyone is very eager to play and test the new The Settlers game. We will have beta tests and core playtests to test and check specific features in our game. As we are still working on the Alpha version, we do not have a date for upcoming tests yet. Make sure to check out The Settlers Alliance website to get the latest information.

Q: Houses have a different function than in previous The Settlers titles. What changed?

The standard houses are now the core of the food supply chain. The residents will go and buy food ingredients of marketplaces or food production buildings, return home, prepare meals, and then deliver it to all the hungry craftsmen out there (any craftsman will need to eat now, not only miners). There is much more lovely details, like different types of houses with more advanced citizens and different meal recipes. Of course, the player chooses all locations for houses, market stalls, etc. himself, and since the distances and connections between these buildings are important, it has a major influence on the city layout.

Q: Will you offer a game mode for patient players allowing to play for hours on big maps? Or a sandbox mode without the need to win?

Yes, we will offer very flexible options how to play the new Settlers game. We do not yet reveal details about the maps and game modes as of yet, but I can say there will be a large variety of different map types and sizes. When I play our current medium sized main test map, sometimes I just continue for fun after defeating the enemy troops. If I want to mine, harvest and populate everything with multiple thousand settlers on the map, it takes me more than 7 hours to do so.

Q: Will there be heroes with their own character in the game like in Settlers 5+6?

There will be no RPG-hero-action-mode if anyone is scared about that… We will have different important characters like generals (military leaders), arena fighters and more which are important for the different winning methods. E.g. generals lead armies and have one special ability the player can activate during combat. While playing, the player will find new, different and potentially better characters over time which he can take along.

Q: Will there be a technology/research system like e.g. in Settlers 5 or 7?

No, this will be different. The player can advance from outpost to village, town and city status on a map. While in outpost status, the buildings are mostly made of raw tree trunks, but all different areas like food, building materials, military recruitment, craftsmen training, etc. exist already. Wooden boards created in sawmills are needed to upgrade or build new village buildings, and more advanced materials will be necessary for buildings of town and city status. Of course, the player does not have to advance to the highest status in every map, it is his choice to define his strategy depending on what makes most sense considering the challenges he faces.

Q: Will it be possible to save in multiplayer games?

Yes, of course.

This was the second FAQ round and there will be many more in the future. Big thanks to Volker for answering those questions. We are already working on the future blog posts. It is time to jump into the game and have a look at some game mechanics and the world of The Settlers.

As always, if you have questions, feedback, suggestions or if you simply want to share your favorite The Settlers moment, feel free to use the comment section below. We can’t wait to read it and share it with our team and other community members.


[FAQ] You asked – We answer – Part 1

After our announcement, we received countless questions and we wanted to take the opportunity to answer those in our category “You asked – We answer”. It does not matter if you asked them in the Ubisoft Lounge or posted them on our Ubisoft forums, on Facebook or here on The Settlers Alliance website: our team was out there to grab them. We asked Volker Wertich, Creative Director, to sit down with us and answer the most pressing questions from our community.

Please keep in mind, for the first FAQs we will not display any names because we have received those questions from multiple users. For future questions, you will see your name up there. 🙂

Q: Economy was always very important for me. I always wanted to maximize it. Can I build roads and use vehicles to have an efficient economy?

We will offer multiple road types and multiple vehicle types in the new Settlers. While a pull-cart is fine with a broad path, a donkey cart needs at least a gravel road. Vehicles cannot only load multiple goods, which means you need less carriers for your transport network. They also increase the “throughput” of a road since they allow more goods for the room need on the road. This helps to avoid traffic jams. In our current pre-Alpha version we get already insane traffic jams if you don’t take care of your infrastructure 😎

Q: Will the game have a single player campaign?

Yes, there will be a single player campaign, but we do not reveal details about it yet. I can grant a rough overview though: The continent of the Settlers suffered a cataclysm, and the player will lead a ship with his tribe to uncharted territory and discover an unexplored and mysterious island group.

Q: Can you talk more about the different victory methods?

There are two important things to mention first:

1. The paths to victory are deeply connected to all other game systems, not a separate score ticking up. The player will see every detail and they all affect the ownership of territory, settlers, buildings and goods.

2. The paths to victory are combinable with each other; the player may choose a mix of them as his strategy or focus on one only. Which one makes sense depends on the map layout, available resources, as well as on the enemies and their strengths and weaknesses.

As many are roughly familiar what military victory means in a Settlers game, I will describe one of the other options in more detail: The path of Honor.

The player can build one or multiple training pits and assign an arena fighter to it, who can be trained in different skills to get better. The training may benefit of different goods like specific food or weapons produced in other production chains.

While training the fighter(s), the player can build up an arena itself, which is a quite an expensive building that needs different materials, but it exists in different sizes for different amounts of spectators too. The location to choose for an arena is also important, as it influences travel times of spectators and which areas of your city will benefit or suffer most of the events.

To finally challenge an enemy, you choose a location in enemy territory and the arena will send out a herald to that spot to announce a tournament, while another herald announces the tournament at the arena in your own city. An arena fighter of the enemy and many civilian spectators of both sides will travel to the arena, which of course already has a serious impact on the economy for both players… you better have some reserves who take their spots until those people return.

Finally, the arena fighters execute their duel, and depending on their skills and training status we hopefully win… while the spectators cheer for their hero and the result will cause them to be confident… or they distrust their leaders.

Those spectators will return home to the area where they came from, and those who distrust will protest and they may incite a revolt, which can be countered by different measures, but that is maybe too much detail for now.

However, if the revolt happens, those settlers will change the ownership of a keep or castle (quite similar to territory buildings in early settlers games) and they will take their buildings and goods with them. After the revolt, they continue to work… but now they work for their new leader.

It is very important for us that those new victory methods are connected to many other game systems to ensure additional depth and interesting choices.

We will share more information in a detailed blog post at a later stage.

Q: Can you share first details about the camera? Will I be able to zoom in and out and have full control over my camera?

The player can zoom in very close and enjoy the settlers work procedures and emotions as detailed as never before. The zoom out is limited to a distance where it is still possible to identify goods, as the map is better suited if the player wants even more overview. The player can also rotate the camera to any angle to ensure that any perspective is possible. We currently experiment to add “flick” scrolling to ensure short mouse distances allow fast camera movement, just feels better than pure panning if you ask me.

Q: I never liked districts in The Settlers 7 – How does it work in the new game?

We do not want a pre-defined map segmentation in our new game, everything should be dynamic. There is some kind of “invisible district” ruleset which exists since Settlers 1, as territory buildings secure and claim territory around them. We will have something very similar to that in the new Settlers game. But as mentioned it is a very dynamic system, as e.g. territory now is also extended step by step by military units.

We hope this answer the most pressing questions. Of course, we could have added tons more, but we want to share more information at a later stage and we want to have more Q&A sessions like this. We think that they are super fun and informative.

Keep those questions coming by using the comment function down below.


This was gamescom 2018 in Cologne

Every year, the gamescom in Cologne comes to an end and of course we have a lot to report.

The Creator of The Settlers Volker Wertich and Ubisoft Blue Byte Managing Director Benedikt Grindel took the stage on August 21 at about 11:30 am. In celebration of the 25 Anniversary, they announced the re-release of The Settlers 1 – 7. For all fans and lovers of the franchise, we have the History Collection – A bundle of all titles in one version. The Settlers 1 History Edition has already been released on Uplay, for all the other titles, you should mark the 15. November in your calendar.

However, that was not all! A new The Settlers was announced and presented to astonished guests for the first time.

Volker Wertich: “It was a very moving moment for me to announce the new great successor live at the gamescom press conference 25 years after the first release of The Settlers. The whole team has been working very hard over the last two years and you can see that everywhere in the loving details, the fantastic graphics and the well thought-out gaming systems.

At 12 pm, the doors opened at the Ubisoft Business Center and people could see a hands-off demo. The demo was presented and explained from different members of the team.

Of course, there was more. At the same time, we launched our website “The Settlers Alliance”. This is our way to share information, explain new features and communicate with you. We want to hear from you: What do you like and what do you really liked in previous parts. Your feedback and suggestions are very important to us. It is easy to say, that we want to give you the opportunity to look behind the curtain and learn more about the development of the game.

Volker Wertich: “The first feedback on our community website and all other platforms are overwhelmingly positive. I would like to sincerely thank all interested, current and future settler players at this point. I can assure you that we will follow your reactions and wishes very carefully and we will continue to do so. Your support gives us an additional boost of positive energy to develop a unique gaming experience.

For everyone who could not get an appointment at the business center, you could meet our team at the Ubisoft Lounge. Community Developer Dominique “Ubi-Barbalatu” Falkenberg talked about the History Edition and presented, as a world premiere, the new The Settlers. Players not only shared their experience from previous titles but also asked question about the new installment. As a special highlight, Volker Wertich even stopped by to get first hand feedback from fans, players and veterans.

The reactions of players and press was marked by positive surprise and great anticipation. We could not be happier about this. Of course, we will not rest on the laurels! The year is short and we have a lot ahead of us. We received countless comments and feedback. These must be read and answered and of course, we want to provide you with new information. New week, we will sit down with Volker to answer some of your most pressing questions.