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[Building] Quarry

The construction of our settlement cannot run on wood and wooden boards forever, eventually we will need stone to construct more advanced and bigger buildings, roads and improved walls.

This means we will need to build a Quarry somewhere close to a stone deposit.

The Quarry requires a finished Townhall and therefore Tier 2 – Village-Level. It can be upgraded once.

At Village-Level, two Quarriers are gathering regular stone.

Town-Level supports three workers and unlocks access to another good: Limestone – which has its own deposit on the map.

While regular stone is needed for the construction of all buildings at town level and for stone wall fortifications, it also can be further processed. Stones can be crushed into gravel by the Stonebreakers Yard or made into cobblestone by the Stonemason. We’re going to introduce both buildings in detail at a later date.

Gravel is used to build gravel roads, which are needed to use donkey carts. If we instead want to use ox carts, which can carry the most goods at once, we will need to build paved roads with cobblestone.
Limestone itself cannot be used, but has to be processed by Stonebreakers Yard and made into cement, which is then used for the construction of most buildings at city level.

Together with the Woodcutter and the Sawmill these three buildings will soon become a central part of the resource production for our growing settlement; especially since advanced roads in combination with carriages allow for much faster transportation of goods across your realm.

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3 Comments

  1. TSA_PharTing

    I like the much more detailed production lines, and the prospect of building those up, however I ponder with the mention of stone wall fortifications if I will be spending more of my time fighting for a piece of turf to have access to the resources there?

    I am not a big fan of having my pixel-based economy blown away by a pixel-based army punching random holes. Especially then if I have to tear other buildings down to recoup those resources if I have no other reserves.

  2. Fyrefang

    Do upgraded buildings require more food?

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