We have covered residences before in one of our dev-blog before, namely the food and stamina system. Now want to take a closer look at its different levels and the advantages those bring.
Residences are central for our economy: Residents prepare food for our busy workers who will otherwise stop working. On the other hand, they also collect the ingredients for their meals at market stalls or food production buildings. Because of that, the connection and distances to the food supply, to the workers in production and to the resource buildings matter.
In order to cope with the increasing demand, as out settlements becomes bigger, we will need more houses and residents. Since building space is limited, upgrading residences is the way to go – especially since higher-level buildings unlock new recipes for dishes, which provide more stamina to our workers. Let us take a look at the different levels:
Depending on how we set up our economy, an upgraded residence can either supply more (lower level) buildings at the same time or supply the upgraded production buildings in their vicinity. The residents will automatically create the most advanced dishes they can cook, depending on our production and availability of the individual ingredients in their vicinity. More advanced dishes need more time to collect the ingredients; however, the residents still saves a lot of time by delivering the powerful combined meal.
Ummm, does the level of the settlement automatically upgrade the residences, or it lifts the cap so upgrades can then be applied building by building?
And based on the maximum residents per residence shown here, the army sizes are not related to residence count? Soldiers get bred in barracks, perhaps?
You will have to manually upgrade the buildings you want to have on a higher level. Building and upgrading the Townhall simply unlocks these upgrades.
Since every upgrade costs resources and also requires additional settlers as workers, automatic upgrades of all buildings would cause issues.
Being a resident basically is a “job”: They’re the ones taking care of preparing dishes and bringing them to the workers.
Your amount of soldiers depends on the amount of free settlers (which basically are the carriers) you have – those you can send to the barracks to be trained.
To get new settlers you will need a harbor – check the “Population” blog for more details 🙂
Thanks for clarifying the building upgrade process, Thorlof.
I have a further query on the MAXIMUM of 4 bodies per residence:
– that means that the residence only SLEEPS 4, but could also support (multiple) craftspersons and/or (multiple) military folk who do not happen to sleep there?
– OR –
– if your settlement population is 400, then you have to have 100 highest level residences (or a larger number of residences at lower level(s))?
This where the magic comes in (no actual magic!):
Your settlers don’t need to sleep! And carriers and residents don’t need food!
For real, though: At the moment only the workers need to be supplied with food and the houses are basically used for cooking these dishes only.
The houses/residences work a bit differently than they used to in e.g. The Settlers 3 + 4.
The population total is the combination of workers, carriers, residents, soldiers, …
The amount of houses and accordingly residents you need is based on the amount of workers you have. The more workers -> the more food needed -> the more residents needed.
You can also just build lots of low-level houses but due to space reasons it’s better to upgrade existing houses.
I absolutely love the art!
I hope the walls will be realistic?
I saw the soldiers climb the wall that seemed a little weird.
the ideal would be a battering ram to break the walls or ladders to allow the soldiers to climb the walls
the graphics look very amazing.
logging, harvesting raw materials, farming, fishing and more looks so amazing.
I hope that the fight will look perfect too
The last settlers I played was in 2002, and I have been trying to remember for a bit of while the game name. It led me to here. I am so excited for the new settlers.
Happy to hear you “found” us! We got several articles about the new The Settlers up already and more to come over the next months 🙂