With the copper from the mines, the Toolmaker can finally start his business and produce tools. These are required to train new Workers and Builders in the Guild House. Builders will construct buildings and roads while Workers occupy all resource and production buildings like the Fisherman’s Cot, the Sawmill or the Copper Mine. Make sure to build both buildings close to each other and do not wait too long to set up this supply chain.
The toolmaker can be upgraded twice, let us take a look at the different levels:

At Town-Level, there are three Workers producing tools for your settlers, and they can now create the most advanced steel tools too.
Iron and steel tools are required to construct buildings at Town- and City-Level.
With a growing settlement and an ever-increasing demand for tools, the Toolmakers will be quite busy throughout the whole game, so we need to make sure to supply him with resources all the time.
Keep in mind you will also need resources like copper and iron for other production chains.
Asking again as it looks like my questions were missed:
Looking good!
Based on the need to place associated buildings for a production chain close together for efficiency, will the copper and iron (and coal?) deposits be similarly clustered by our game builders, or the players may end up with some toolmakers who are copper tool focussed and others for iron/steel tools in order to reduce transport bottlenecks, etc?
With each additional level of a building and the addition of a worker, does that add an additional production queue? i.e. a copper tools queue, an iron tools queue and a steel tools queue? Or the additional workers are generalist toolmakers and they just speed up a single queue of tool orders?
If all the workers are working from a single queue, and the next item in the queue requires iron or steel, but none is available, does the entire toolmaker building production grind to a halt, or all the associated toolmakers will all continue working to make copper/bronze tools?
Hi,
Not missed, sometimes we need to dig deeper and ask around to get the answer.
How you place your buildings is completely up to you and the map you are playing / facing. If you decide to have two or three or 5/6/7 toolmakers is completely up to you. I guess some players will transport everything to the toolmaker rather than building a second one, others will for sure build multiple toolmaker just to be sure they can recruit builders and workers more easily.
The additional worker – depending on the building – will speed up production – a woodcutter for example will have 2 or 3 workers and can chop down trees faster. In case of the toolmaker, they will increase the production speed of the tool itself massively as the whole “production” queue is divided into different parts. E.g. collecting the material, putting it into the oven, making the tool, putting it to the output pile. With one worker, he / she will need to do it alone, with multiple worker they will split the work accordingly.
Depending on what you need: If you don’t have material for iron or steel tools, they will produce copper tools. If the copper is empty and you have 0 resources – they will stop working. If the output pile from one tool is full, they will stop producing the tool as well.
Have a look at our resource broker dev blog, lots of info about production and dependencies etc.: https://www.thesettlers-alliance.com/en/dev-resource-broker/
It would be good to be able to look, but it seems you want to exclude all customers not using Windows. How about thinking about the large number of us on a Mac or Linux?
Noting in the last included pic in this post, there’s background blur / bokeh happening whereas the other pics seem to show crystal clear images? Are these all settings we get to play with for performance/personal preference in the game, or someone was creative in photoshop for this image?
The last image was edited afterwards in order to put the focus on the buildings in the foreground 🙂
Looking good!
Based on the need to place associated buildings for a production chain close together for efficiency, will the copper and iron (and coal?) deposits be similarly clustered by our game builders, or the players may end up with some toolmakers who are copper tool focussed and others for iron/steel tools in order to reduce transport bottlenecks, etc?
With each additional level of a building and the addition of a worker, does that add an additional production queue? i.e. a copper tools queue, an iron tools queue and a steel tools queue? Or the additional workers are generalist toolmakers and they just speed up a single queue of tool orders?
If all the workers are working from a single queue, and the next item in the queue requires iron or steel, but none is available, does the entire toolmaker building production grind to a halt, or all the associated toolmakers will all continue working to make copper/bronze tools?
Looks like you missed this post?
It does looks really good, i like the graphic. Hope we will get more freedom for placement of buildings and I hope this wont replace TSO.
Hey innesi, what are you referring to with “freedom for placement of buildings”? While you generally can build wherever you want inside your territory, it makes sense to stick to certain build orders to ensure your economy is working efficiently (e.g. building farm, windmill and bakery close together to allow for shorter transporation times etc).
Gráficos excelentes!
Será um jogo online? The Setllers Aliance vai substituir The Setllers Online?
Excellent graphs!
Will a game online be? Will The Setllers Aliance substitute The Setllers Online?
The Settlers will have a singleplayer campaign as well as the option to play multiplayer games. It’s not so much a follow-up to The Settlers Online but more a new title in the The Settlers series, similar to The Settlers 3 or 6, for example.
So I assume this one doesn’t have a fourth level, because we get mint and armory also?
You can produce all the needed tools in the first 3 levels and therefore we don’t need a fourth level.
A mint can produce coins and the first level will provide you with copper coins. The Armory is a different story and we will talk about it at a later point 🙂