Detailed insight, explained by Sebastian Knietzsch – Senior Game Designer
Long Live the Revolution
Your Settlers will be more emotional about the state of affairs in your settlement than ever before. We introduce a system that we call “confidence” which determines how loyal your settlers in a district are. This system is the basis for our new alternative winning strategy Path of Glory.
Each settler has a value defining how loyal they are to their faction. That value usually sits at zero which means “loyal”. The aforementioned feature Path of Glory can change that value. E.g. if a settler witnesses their Hero winning in the Arena, their confidence would change by +1. This is what we call “bolstered”. If they witness their Hero loosing, the value changes by -1. This is what we call “converted”. Converted settlers will not work anymore but walk to the district’s keep and start protesting.
Each of your districts has a confidence value. If there are too many protesters compared to loyal settlers in a district, confidence will fall. It will also rise again, if you have enough loyal settlers in a district. You’ll be able to see a district’s confidence in the keep’s menu and at the flag of the keep itself. Depending on the ratio of protesters and loyal settlers, the confidence will fall faster or slower.
If a district’s confidence hits zero a revolution starts. All settlers in the district, even the loyal ones, turn into protesters. One of them will go to the keep and change the flag to the color of the player that converted the most settlers in that district. In the very rare case of two players having converted the same amount of settlers, chance determines the winner.
The upside for the winner – and downside for the former owner – of this kind of district conquering is, that all buildings stay intact and all Settlers, even military units, switch sides.
You might ask yourself: “And what do these bolstered settlers do?”
First, they will be prepared for when your enemy tries to convert them. A bolstered settler seeing their hero lose in the arena will only become a loyal settler afterwards. Second, bolstered settlers will spread their happiness among converted settlers. A bolstered settler will seek out any protester in their vicinity; they will have a sincere talk about life “n stuff” and at the end of it both will be loyal.
It may happen that a settler is furious which means they received -2 points on our loyalty scale. These settlers will still be protesters and might pass on one of these conversion points to a loyal settler that will turn into a protester as well. It needs two bolster points to make them loyal again. See some examples in the graphic below
What can you do to protect your districts?
Bolster your settlers! Build e.g. statues to make your settlers forget about lost arena fights. You could also start an arena fight nearby with a friend or a foe, if you are sure enough to win.
If you have an immediate emergency and a district is already losing confidence, you can move an army there. Soldiers will always be loyal and they count towards the loyal portion of the settlers in a district. Be careful though, if there are too many converted settlers, the army might not be able to compensate this and if the district changes allegiance, so will the army.