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[Dev] Path of Glory – Recruitment, Training & Tournament

Detailed insight, explained by Sebastian Knietzsch – Senior Game Designer

Path of Glory is one of the new strategies to take over districts and as a result win games in The Settlers. You can recruit heroes, train them and send them into arena fights. For glory!

Recruitment & Training

If you want to recruit a hero, you need to build the “Heroes’ Retreat” first. Here lives, trains and eats the hero and their sparring partner. It is important to know, that your hero will arrive from the colony ship. Building the Heroes Retreat inland will mean a longer travel time for your hero, building it on a shore could mean a longer walk to the arena.

Currently heroes can be of 3 different weapon schools.

  • School of the Beak heroes fight with swords
  • School of the Pincer heroes fight with clubs and maces
  • School of the Claw heroes prefer heavy weapons like axes

If heroes have enough to eat and do not prepare for an arena fight, they can be trained. Training improves attributes which in turn affect stats, so our hero can take more hits, better evade attacks from the opponent or hit harder.

Tournament Preparation

In order to hold a tournament, you need to build an arena. This requires enough space and plenty of building materials. If you decide to follow the Path of Glory your infrastructure should be ready for it.

Here two worker will take up the job of the herald. If you wish to hold a tournament you select the arena, choose one of your heroes, if you have multiple “Heroes’ Retreats”, and then a spot in the territory of the player you want to challenge. Your hero will immediately go to the arena and will wait for their opponent to arrive.

In the meantime, one of your heralds will go to the location you selected and announce the tournament. Settlers will stop working, gather around and follow your herald to the arena, filling the ranks as spectators. So, initiating a tournament already has an impact on the economy of your opponent.

The player can decide to accept the challenge and send a hero – or to forfeit. If a hero was chosen, he or she will also join the herald. In the meantime, your other herald will announce the duel locally in your territory and idling settlers will go to the arena to cheer for your hero.

The Fight

Once all spectators and both contenders arrived, the spectacle can begin. In a series of blows, parries and counters the heroes will fight until one of them is defeated. Some spectators belonging to the winning hero will receive a confidence boost whereas some spectators supporting the loosing hero will lose confidence. Settlers with low confidence will turn into protesters, which can lead to revolutions – but more on that in the next Dev Blog.

Forfeiting

If your enemy forfeits a challenge, the trainer of your hero will join in the arena for a show fight which your hero will always win. Your herald will still bring settlers of your enemy as spectators and these will not be happy. In fact, they will find it worse than watching their own hero lose.

Friendly Tournaments

If you want, you can also invite settlers of an ally to a show fight between your hero and their trainer. All spectators will receive a confidence boost at the end of the match. This can help to make your settlers forget an earlier defeat or prepare for a future one.

Statues

Statues can be built not only to honor your heroes but are a counter measure to soothe settlers who watched their idols lose. From time to time settlers with low confidence will visit those statues to contemplate and heal.

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4 Comments

  1. Highwall

    Probebly the thing im most hyped about! Question, will your Hero unite fight in wars aswell?

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  2. Fyrefang

    This is a fantastic idea! I love alternate modes of conflict other than just amassing a large army and sending it at my opponent. Will the weapon type play an important role?

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