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Tag: Boar

[Building] Farm

After building our Townhall and being able to upgrade, for example, our Residences, it is a good time to provide better food for our settlers. No settler likes to eat only berries and fish the whole time and upgraded residences give us access to better recipes. Preparing these much tastier dishes provides our workers with more stamina.

Building a Farm is a good way to supply our Residences with several new ingredients.

At Village-Level, 4 farmers will plant corn. The Farm has twice as many workers in each Tier compared to most other buildings, as it needs a good amount of farmers to prepare the ground, plant the seeds and harvest the grown plants. Choosing the right location for the Farm is important cause wild boars like corn as well.

At Town-Level, another 2 workers join and wheat is unlocked. Wheat needs to be further processed in the Windmill to flour, which is then used by the Bakery.

City-Level not only brings another 2 farmers, but also the option to plant and harvest vegetables. If there are rabbits nearby, we may need hunters to protect our farmland or the rabbit population may explode.

If we have several Farms, we can decide for each of them which goods we want to produce. This allows for a larger variety of recipes prepared by our residents.

All three goods are not only ingredients for dishes but are also used as fodder for our animals by the Ranch.

If used as ingredients, the goods from the Farm are sold at the Grocery Market Stand.

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[Building] Hunter’s Cabin

The forests and fields of The Settlers are inhabited by various kinds of wild animals – this is where the Hunter comes into play.

The Hunter’s Cabin is a building, which secures another source of food for our settlement. In addition, leather can be gathered and later made, by a different building, into light armour.

As with most of our buildings, the Hunter’s Cabin can be upgraded, which allows our settlers to hunt for different kinds of animals.

At Hamlet-Level, a single Hunter is catching rabbits.

At Village-Level, a second worker joins and they are able to hunt boars.

Town-Level unlocks deer to be preyed on and allows our now 3 workers to also obtain leather.

The meat of the three different types of animals allows for different kinds of dishes. As you could see in our article about market stalls the meat from wild animals is handled separately from the meat of farm animals, which means we have the special Wild Game Stall for products from your Hunter offered at the marketplaces.

We can also decide if we want to hunt older animals only to preserve the population or if we want to get meat as fast as possible: Hunting too many animals or removing forests will eventually lead to them becoming extinct in that area, removing this food source from your options.

But the different animals will also eat resources like berries or young trees in the forest, which increases their population. While this means we can hunt more, the forest itself recovers slower or we harvest less berries in that place too. We need to take decisions on our best strategy how to use the resources we find.

The wild boars can become a plague, they even plunder our corn fields if they find them… and their population will further increase with such a feast. A trail in an unsecured forest can have some shiny things next to it, because angry boars can chase away your carriers or workers, and they will drop whatever they just carried and run away in panic. However, the hunter can get the situation under control, the boars try to get some distance when he walks around.

The leather, which is gathered from deer, can be further processed by the Tannery and made into leather armor, used by some of our soldiers. There is also an enhanced version bolstered by metal, which is called reinforced leather armor.

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