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Tag: city

Military School – Even our soldiers need to go to school

After the Training Ground, the Military School is the second recruiting place we can build. It’s focused solely on close-combat units using swords or axes.

It can be constructed at Village-Level and upgraded twice to recruit more advanced units.

At Village-Level we can train and recruit Swordsmen who just require a sword. And if we we’re planning any sieges we can use axes to recruit Axemen, who are able to climb walls.

Town-Level gives us access to the more advanced armored Knight who additionally needs a Mail Hauberk.

Finally, at City Level, we can recruit mighty Paladins which require a Plate Cuirass and fearless Berserkers wearing Refined Leather Armor.

While we can order the training of a certain amount of units in advance, the recruits will have to wait for the required equipment to be stored at the Military School before they can begin their training.

Upgrading the building will also unlock more training spots, helping you train more soldiers simultaneously.

Please note: Everything described and shown is not final. Graphics and features subject to change.

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Tannery – Light armor for the troops

Advanced military units require a piece of armor in addition to their weapon of choice. With the Tannery we can produce lighter types of armor using leather, which are important to grant protection while still being able to act agile and quick.

The Tannery requires our settlement to be at Town Level and can be upgraded once.

At Town Level, 3 Tanners use Leather to create a regular Leather Armor out of each piece.

At City Level, a 4th worker joins and the building can now produce Refined Leather Armor by additionally using iron.

Leather can be gained from either our bovines via the Ranch at city level or from deer via our Hunter already at town level.

The two types of Leather Armor are needed to recruit units like Longbowmen or Smashers at the Training Ground or the Military School and are transported there by our carriers.

Please note: Everything described and shown is not final. Graphics and features subject to change.

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Coal Mine & Ore Mine – A start for our heavy industry

Cudgels and bows are great to arm our first soldiers, but when we continue to expand and progress, iron weapons soon become a necessity. As soon as we have found coal and ore deposits, we can start constructing new mines.

Coal is needed to melt ore  in a Smelting Works to iron bars , but we also need coal to forge weapons and armor at their respective building. So, to continue with our look at the heavy industry, let’s check out the different Tiers.

Starting on Village-Level (), the Coal Mine employs two workers mining coal.

At Town-Level (), underground mining becomes available and another worker joins the duo.

At City-Level (), a fourth miner starts supporting his colleagues.

As you might imagine, coal is central for our iron industry: smelting ore into bars and making weapons and armor, but also better tools for our builders.

Building Tiers

Hamlet
Village
Town
City
Construction n/A 8Softwood Board 8Softwood Board
4Stone
8Softwood Board
8Cement
Upgrade n/A n/A 6Softwood Board
3Stone
6Softwood Board
6Cement
Produces n/A Coal Coal Coal
Workers n/A 2Worker 3Worker 4Worker

Following the Coal Mine introduction, let’s take a look at the Ore Mine. Ore is used for advanced weapons and armor, much stronger than our original cudgel and pikes. It is also needed for iron tools, which are better than copper tools. This mine starts on Village-Level ().

There, two workers make sure we have enough iron ore in our settlement.

At Town-Level (), another worker will join them and underground mining becomes available.

At City-Level (), a fourth worker will join the team.

Ore and coal will be smelted into iron bars at the smelting works. It can then be used for weapon manufacturing and iron tool creation. Ore will also be needed to create steel bars for even more advanced weapons and tools.

Town-Level () will enable us, like it was the case with the Copper Mine, to mine underground deposits. But to find those and confirm, that we’re building the mine at the right place, we probably want to send a geologist to the area first.

We can set a focus point for our Coal and Ore Mine to have our workers mine the precious goods at a specific location first, e.g. if there are deposits close to the enemy border.

Especially when we decide to focus on a military strategy, we better keep an eye out for additional coal and ore deposits while expanding.

Building Tiers

Hamlet
Village
Town
City
Construction n/A 8Softwood Board 8Softwood Board
4Stone
8Softwood Board
8Cement
Upgrade n/A n/A 6Softwood Board
3Stone
6Softwood Board
6Cement
Produces n/A Iron Ore Iron Ore Iron Ore
Workers n/A 2Worker 3Worker 4Worker
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