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Tag: Coins

Silver Mine & Gold Mine – Looking for something preciousssss

Everyone likes shiny things, including our settlers. Since we set up the basics of our heavy industry and have copper for tools and coins, it’s time to expand and build some Silver Mines and Gold Mines.

Both resources are used to produce coins in the Mint. The coins can be used in two ways:

First you can use them to grow your population faster when copper coins are not exciting enough anymore to attract immigrating settlers. While silver will enable you to reach a solid population, gold is always very attractive and allows you to reach the highest amount of settlers total.

Second you can store the coins in specific storages, and those riches will additionally motivate all your soldiers when they are attacking enemy territory, as the coins are their potential reward for defeating the enemies. Of course, shiny gold coins are more attractive than copper coins, while silver is in the middle.

The Silver Mine requires our settlement to be on Town-Level (), which also means that underground mining is available right away. It can be upgraded once.

At Town-Level () three workers are mining Silver on surface or underground deposits.

At City-Level (), a fourth worker joins his colleagues.

When even more rare metals are required, it’s time to build the Gold Mine.

The Gold Mine requires your settlement to be on City-Level (), four workers mine valuable gold from surface and underground deposits.

To discover the underground deposits, we first have to build a Geologist’s Hut and send our Geologist out to look for them. As soon as they found a deposit and marked it with a sign, we can build a mine in the vicinity and start exploiting it.

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[Building] Harbor

We have touched on the Harbor and its importance for our settlement in the Population System blog, but let us take a closer look at the building – and especially: the upgrades.

The Harbor allows us to send sailors on ships to unseen shores to convince other settlers to join our settlement. This is how we increase our population, which means more settlers to act as carriers and residents, and we can train them to become workers, builders and soldiers too.

The Harbor can be built starting at Hamlet-Level; upgrades unlock bigger ships, which can carry more settlers.

At Hamlet-Level, our sailor has to use a small raft for their expedition.

At Village-Level, 2 sailors work at the harbor and a sturdier Sloop is used.

Town-Level unlocks the Pinnace and 3 sailors now carry goods at the harbor.

And at City-Level our 4 sailors are taking control over a proud Cog.

When we have just founded our outpost in uncharted lands, it is easy to attract additional settlers to join us for adventures and exploration. But as more and more new people arrive, it is important that we do not send our sailors on their way with empty hands and simply hope they are able to convince new settlers to join us like that.

It’s much better to produce some coins in our Mint first. The higher the population of our settlement, the more (and later the better) coins we need to convince new settlers.

We can build several Harbors along the coast of our land to send out several ships at once and also enable the new settlers to arrive at different shores. This way we can direct them to the part of our realm, which needs new settlers the most.

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[Building] Mint

In our new series “buildings information” we introduce and focus on the different buildings in The Settlers. The series covers the buildings’ purpose, what goods will be produced and needed and the different Tiers you can upgrade the building to.

We talked about the gatherer in our Townhall Blog and you heard about woodcutters and fishers, soo…let’s start with something else.

As presented in our Population Dev Blog, we need to convince additional settlers to join our new settlements by giving them coins. How do we get there? By building a Mint and produce them.

The Mint is available after we have built a Townhall and unlocked Tier 2 buildings. Our sheer amount of shiny coins will convince settlers in far-away places that our settlement is a great place to live.

The Mint starts at village level and can be upgraded twice, unlocking the option to produce higher value coins.

At village level, two workers will produce copper coins.

At town level, a third worker will join and they are able to produce silver coins additionally or instead.

At city level we have four workers producing coins and they are now also able to make valuable gold coins.

Early on, it will be enough to offer copper coins, but later we should produce first silver and then gold coins to attract more settlers. Due to the changing need of resources you might want to build new Mints closer to the respective resources – except if you’re lucky enough to find all three resources very close to each other.

That’s the first of many building introductions. Do you like this format? Is there anything else you’d like to know or do you have any suggestions on what we can do different in future articles? Let us know in the comments.

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