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[Guide] The Settlers 7 Paths to a Kingdom – History Edition

Today we want to look at the last part of the History Collection: The Settlers 7!

This part features much more complex economic cycles than the previous two The Settlers games and brings a pinch of innovation using sectors and victory points to the The Settlers world.

River town:

The map “River town” is great for a particularly easy start – in addition to the campaign.

Choose the AI “Countrybumpkin Rupert” with “Easy” level for an easy start.

As you will see, you already have two sectors at the beginning. This solves the lack of space problem for a while, something with which one always has to fight in The Settlers 7.

We now begin with the classic start strategy in the first sector, constructing a lodge, to which we attach a woodcutter, a forester and a sawmill. A second lodge is needed to build a hunter. More than one hunter would be too much for the small amount of wild animals in the starting sector. Now set the food in the hunter’s lodge to “fancy food” – more to that topic later in the expert tip at the end of this guide.

Tip: Once you raised these buildings, it is advisable to set the work area for both the forester and the hunter so that they know where to work.

Next, you should build a mountain shelter with three quarries at the stone deposit. In contrast to the hunter you cannot build too many miners – the more you build the more you get.

To make use of the goods from the hunter, build your first noble residence to which you attach two butchers and provide them with “fancy food”.

Streets and Carriers:

Below your castle is an idyllic riverbank with fishing grounds. We would like to use this but first need to construct a way there. Since the road to the water is very long, you should build a storehouse midway.

The storehouse has a very similar function in The Settlers 7 to the flags in The Settlers I and II:

Between them walk carriers, who frequently take the goods from one storehouse and bring them to the next. However, a storehouse always houses multiple carriers (and can be upgraded later), so you need significantly less of them.

Tip: In order to ensure an efficient economy, you should always build storehouses in the middle of a sector and on the borders between the sectors. In particularly large sectors, more storehouses may be required.

Afterwards you can build a lodge with three fishers at the fishing grounds. In order to get the bread production going as well, you need 1-2 grain barns (they need a lot of space for the fields!), a windmill and a bakery.

More prestige!

With the help of “prestige” you can unlock new buildings in The Settlers 7. For the next prestige level you are missing two prestige points at the beginning of the game. Build two large prestige objects (they only need stones) and you can unlock your first prestige option.

As reward you should choose the option to unlock the stronghold, export office and church now. This decision essentially determines which economic branch you have to focus on in the following game! In this guide we decide in favor of the church and build it at a place where we have plenty of space (!). The second of your two sectors works best here.

So, why do we need so much space? You can add prestige extensions to the three special buildings and they are much cheaper than the normal prestige objects – but they need a lot of space.

However, make sure that the construction of the special building does not block the rest of the economy. Use the logistics view, if you want to change the building order:

Occupy new sectors:

You have 10 coins at the beginning. You can use these to recruit soldiers without having any barracks. Hire two pikemen and one musketeer in the tavern and assign them to your general.

Together with the four soldiers you’re starting with you now have 7 soldiers, which is enough to take the two adjacent sectors in the North West and South East. With the help of these sectors, you can mine iron ore and coal to process it in an iron smelter. Build three buildings per raw material. With a well-organized arrangement, the existing space is enough:

Remember to use geologists in the mines later to revive depleted deposits!

First, use the raw materials for the construction of tools. You should set the toolmaker’s working option to “On Demand”. Otherwise, you will soon have a tool overproduction and take away the resources from the blacksmith.

In general, there are some important points for sector capturing:

  • For the construction of soldiers, you need weapons and gold. Later, horses and wheels become important.
  • Pay attention to whether a sector is defended by towers before capturing it.
  • If you explore the technology of espionage with the help of your priests, you can inspect the opposing units.
  • If you use military, you should hire a stronger general in the tavern as soon as possible and assign the soldiers to him.
  • You can take all neutral sectors even without military power. Send either monks or merchants, depending on which path you chose before.

Expert Tip:

A perfect economy in Settler 7 means to count!

In particular, you can optimize food production with counting. An example based on hunter / sausage production:

Hunter:

No food -> Output: 1x meat

Plain food -> Input: 1x bread; Output: 2x meat (external supply)

Fancy food -> Input: 1x sausage; Output: 3x meat (self-supply)

Butcher‘s:

Plain food -> Input: 1x bread; Output: 1x sausage (external supply)

Fancy food -> Input: 1x sausage; Output: 2x sausage (self-supply)

If you calculate all six possible combinations, you will see that the best result is achieved, if hunters and butchers are set to fancy food exactly as we did in our guide:

Hunters and butchers on “fancy food”:

3x meat (out) – 1x sausage (in) => 3x2x sausage (out) – 3x sausage (in) => Every cycle +2 sausages!

Thank you to haep for creating this fantastic guide!

For other production buildings (piggery, windmill, bakers, etc.) the perfect constellation, however, usually looks very different. Therefore, if you have any questions, feel free to contact our The Settlers veterans in the forum or on Discord.

And if you ARE a veteran and want to share some tips or strategies, feel free to leave those in the comment section below, on the forums or over on Discord.

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[Guide] The Settlers Rise of an Empire – History Edition

If you recently bought the History Collection or are just generally playing with the thought of trying out The Settlers 6 – Rise of an Empire, we got just the right guide for you! Read on to get a brief overview over the game and a few tips to get started.

You will notice several differences to previous games which will require a different approach to creating a prosperous settlement. You will not only need basic building materials like wood and stone but also a regular supply of food for all your settlers, no matter the profession. Your people have various additional needs like clothes, cleaning supplies or entertainment.

Only if these are fulfilled you will be able to unlock new buildings and military units. Roads are important to speed up the delivery of materials and building upgrades increase productivity.

Expansion is done by conquering new sectors of the map – these sectors may also have resources you don’t have in the one you started in. This will mean a big part of the economy will be scattered throughout several sectors and need to be kept safe from enemy raids.

Let’s take a look at some topics in detail.

The Beginning

When starting you always have your store house, church and castle directly connected to the marketplace. The first thing to do is to place two woodcutters to secure sufficient buildings materials and either hunters or fishers for basic food supply. Your workers will deliver the raw products to the store house, but fish and meat will have to be turned into smoked fish and sausages before they can be consumed by the settlers.

Check the map for symbols for each resource to find out what you can produce in your first sector.

With basic food supply taken care of, it’s time to tackle the next of your people’s needs: hygiene. For this you will have to either place a soap maker (who uses the same resource as the butcher) or a broom maker who needs wood. You can of course also place both types of buildings depending on what kind of –and how many – resources are available.

After this you should keep an eye out for stone and iron as well as more building space: time to explore.

Select your hero and send him or her to one of the nearby sectors. As soon as you enter it the map will be revealed and you can see what kind of opportunities the sector offers. If you found what you were looking for, place a tower via the menu in the bottom right corner (while having selected your hero).

Make sure to connect this tower (and generally all buildings) with streets for faster transport.

Heroes

When you got your basic settlement set up and explored a sector or two for further expansion, it’s time to focus on your heroes. Not only are they a lot stronger than your average soldier, each of them also has a special ability: Elias the trader for example can provide additional food while Alandra can cure sick settlers.

You also need your hero for various interactions in the world itself. Be it to be able to build towers to conquer new sectors, interact with AI players for certain missions or to investigate ruins, mines and similar places on the map.

To unlock more buildings and units you will have to promote your hero which means granting him a new title. For this you will have to click on the button just above the minimap. There you’ll see which requirements the new title has, e.g. a certain amount of settlers, your castle at a specific level and a sufficient amount of a certain good. If you fulfil them you can then click the appropriate button and your hero as well as your settlers are happy.

Since each title gives you access to new buildings and products, it is vital to focus on these requirements right from the start to at least progress fast enough to be able to build walls and recruit soldiers.

Advanced strategies

Not only will new buildings improve your possibilities and production capabilities, one very important gameplay mechanic are building upgrades. These will not only allow an additional worker to move in (and therefore increase your productivity), higher building levels also unlock carts, allowing your settlers to transport their goods faster.

If you combine this with a good road network and upgrade your basic paths to roads later, you make sure all resources reach the city in time for further processing. Be it delicious bread, comfortable clothes or swords for your army.

When building your city and all your production buildings it’s important to keep an eye on the landscape. Make sure you use all available space and place related buildings close to each other. Since you will want to build a wall around your core city later, make sure to choose the right places for it.

And talking about right places: The Settlers – Rise of an Empire features different seasons. In winter you won’t be able to harvest any honey or wheat – and rivers freeze and can be walked on. Make sure to not rely on rivers as border protection too much, depending on the map you’re playing.

 

Military and reputation

And since we’re already at it: The military.

You can build swordsmen and archers in their respective barracks as well as three different kinds of siege engines. The latter need to be manned with one group of soldiers to work. Keep in mind you may have to first get a new title for your hero to access the respective building.

The higher your city’s reputation (top left corner), the higher your soldiers’ combat power. If it drops too far or one of your main buildings (castle, church, store house) gets destroyed, you lose the game.

To increase your reputation, upgrade your main buildings, offer your settlers different kinds of clothes, food and decorative objects and provide them with special activities like festivals, church sermons and rare commodities like salt or dyes.

Enemy attacks, a lack of food or a high tax have a negative impact on your reputation. Therefore, try to have enough goods in store to satisfy your settlers’ needs and get your hands on some rare goods via trading.

If this is just too much theory for you and you want to practise a bit more, go and play the singleplayer campaign of The Settlers 6 which doubles as a tutorial. There you’ll be slowly introduced to all important game mechanics.

Do you have any tips you might want to share with your fellow players? Or are you new to The Settlers 6 and have questions or need advice? Are you maybe looking for a multiplayer match? Feel free to discuss it in the comments.

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[Guide] The Settlers Heritage of Kings – History Edition

Following the previous guides, today we would like to introduce you to Dario’s world in The Settlers 5.

As you have probably already noticed, there are some fundamental changes in this game compared to the previous The Settler games:

  • The Settlers 5 uses a direct control system for the units, like in a real-time strategy game.
  • The goods cycles are not visible directly in the world. Instead, all goods automatically land in a total stock and can additionally be duplicated by so-called refiners.
  • In The Settlers 5, there is no “real” AI that builds its own houses or cities. Instead, you are dealing with scripted, recurring hordes of enemies. Therefore, on pure multiplayer maps you remain alone in the single player mode.

Your first settlement:

Below is a brief introduction to building your first settlement on a single player map.
To start, click on a serf and give him tasks. On many maps it is first necessary to build your village center.
In order to do this, select the serf, click on the flag in the build menu and then on the existing “site” on the map to build your village center there. You can also assign several serfs to each construction site to speed things up.

Extraction of resources:

After building the village center, you can now start collecting resources.
Your serfs can mine the basic resources such as wood.
Other resources, such as clay and stone, exist on the one hand as simple deposits which your serfs can mine, but also in the form of large stone/clay/… shafts and quarries. On those you can build pits which are extracting resources much faster than your serfs would do.

Now take a handful of serfs and send them to nearby trees as well as stone and clay deposits. You can hire additional serfs in the castle (hand symbol).

Tip: In contrast to most other RTS games, the serfs do not have to bring the resources to the village center. Therefore, it does not matter how far from the center you send them! The same applies to the pits.

The first goods cycle:

The Settlers 5 is based on the construction of many mini-cycles. Every worker needs a residence for sleeping and a farm for eating. Each residence and farm provides enough for several craftsmen.

Therefore, to continue, build a hut and a farm in a free space.

Important notice: The farmer also needs something to eat, of course, and a place to sleep. Thus, in both buildings the farmer already occupies one place from the beginning.

Now build a university next to the residence and the farm. This is the most important building at the beginning, because there you can research all other building options.

After building the university, you can directly research “construction” there. During the research, we take a look at an important info function in the interface:

This information shows the missing places to sleep and eat in your settlement. As you can see, the university already needs more sleeping space than a single hut can offer you.

Nevertheless, you can ignore this at the beginning – the research takes only a little longer. Workers without sleeping quarters spend the night around the campfire and are less efficient.

If you have found a stone quarry and a clay shaft, build one residence and one farm next to each. After that, construct pits on both of. Consider that a farm offers more space for workers than a hut does and keep in mind you can upgrade buildings later on.

The refinement:

The next step is the “processing” of resources. You can refine your wares in The Settlers 5, which simply multiplies them.

Therefore, the construction of a sawmill is especially important – because unlike clay and stone you cannot mine wood with the help of a pit!

Build a sawmill with a residence and a farm nearby close to your castle. The craftsmen working here are the first to get their goods from somewhere else. However, not as perhaps expected from the lumberjacks, but from your total stock. Therefore, the craftsmen take the goods directly from the castle (and later also from warehouses/marketplaces).

As your game progresses, you can research improvements for your fighters at the sawmill too (after it has been upgraded).

  • Principally, you can upgrade all the buildings in the game to unlock additional options or to offer more space.
  • The upgrades will be particularly important for huts and farms later in the game.

Thus, you have now built your first small settlement.

Your heroes:

A very important role in The Settlers 5 take the playable characters. They all have special abilities that can often determine the outcome of a battle.

Dario, for example, can use his falcon to explore the map. After sending the bird, you can turn on a special perspective to see the world from the hawk’s eyes.

In addition, Dario has another ability to scare his enemies and to drive them back for a short time.

A few final tips:

  • You should always focus on the construction of refiners, which are – in addition to the sawmill – the brick maker’s hut, stonemason’s hut and later also the smithy and the alchemist hut.
  • Always build these buildings close to the castle or next to previously built warehouses to keep the walkways short.
  • Opponent hordes will attack you repeatedly until you destroy their camps. Therefore you need a working defense using both towers and soldiers right from the beginning.

Thank you to haep for writing this great guide!

Do you have any more tips to share?  Secret strategies? Or maybe a guide for the singleplayer campaign, be it a video or in written form? Share it in the comments to help the people new to the game!

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The Settlers History Collection Release

The The Settlers History Collection has been released today.

Celebrating the 25th Anniversary of the The Settlers series all 7 games are now available as History Editions with the complete content including all expansions. All versions are optimized for modern PC systems and feature various improvements.
You can find the full list of changes here.

The complete collection as well as the individual games are available in the Ubisoft Store.

Below you will find the full system requirements for the History Collection:

OPERATING SYSTEM: Windows®7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
PROCESSOR: 64-bit CPU
RAM: 2 GB (4 GB recommended)
DIRECT® X: DirectX 11
SOUNDCARD: DirectX 11-compliant sound card
VIDEO CARD: 256 MB DirectX 11–compliant card with Shader Model 4.0 or higher
HARD DISK: 25 GB
PERIPHERAL SUPPORTED: Windows-compliant keyboard and mouse
MULTIPLAYER: Broadband Internet connection with 128kbps up stream or faster.

*SUPPORTED VIDEO CARDS AT TIIME OF RELEASE:
NVIDIA GeForce 8 / 9 / GT / GTS / GTX series (Recommended: NVIDIAGeForce GTX260)
ATI RADEON HD 2000 / HD 3000 / HD 4000 / HD 5000 series (Recommended: AMDRadeon HD4870

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[Guide] The Settlers I History Edition

In this special blog we will provide you with a basic understanding about the game, how to manage your first settlement and how to fight some enemies.

After you started the game you see a very similar screen.

The knight in the shiny armor, you probably recognize him from the intro, is you. As handsome as ever. Next to your profile picture you see a mouse icon. If you click on the mouse, you can choose if you want to play with a friend in split-screen or alone. You can choose the input controller for your friend in the config-menu before you launch the game.

You also see three bars having the color blue, green and red. These indicators are very important. The blue bar indicates the stocks of a settlement at the beginning of the game. A large stock allows for rapid expansion and procures certain advantages. A small stock creates problems when the city begins to expand.

The green bar indicates the intelligence level of the settlements controlled by the computer. This level affects the rapidity of their actions and reaction.

The red bar represents the growth rate. The higher it is, the faster your settlements will reproduce and the faster you can expand.

If you play the game for the first time we recommend to keep your own blue and red bar above 50%.

It is now time to start a game. For the first game we suggest to play without any enemy or a very weak one.

As soon as the game finished loading we see the game world and we can freely move around with the right mouse button. You can change the controls in the config menu – you can even switch to the legacy controls as it was 1993 / 1994.

It is now time to find a good spot to build our castle and start our own settlement.

You should look for a lake, trees, stone and some mountain ranges. If you see a mountain range you can use the geologist symbol to know what resources are hidden underneath it.

With a left and right click (at the same time, or using the middle mouse button) on the “Pickaxe and Shovel” icon you display all of the possible building locations. After you found the perfect spot, it is time to build your castle. If you activated fast building mode in the game options, simply double click to place your castle.

By placing a lumberjacks hut, a forest house, a sawmill and a quarry your basic supply of goods is covered. The settlers need roads so that they can access the different areas of their settlement. There is a flag in front of each one of your building. In the beginning, you must construct a road when you want to build your first house. You will see a flag in front of the construction, just like the flag in front of your castle. Click on one of the two flags and a symbol for the construction of roads will appear in the pointer and in the lower left of the menu. Connect the flags together and you see your small little helpers leaving the castle. The shorter the distance between two buildings the better. If you have longer paths, make sure to place flags where possible. This will divide a longer path into two sections and you have more carriers helping transporting the goods. A good road network ensures the rapid transfer of goods and, when there are problems with the transportation, allows you to more readily find other solutions.

As you probably want to expand your settlement you should build guard huts in all 4 directions. This will ensure that you have enough space to build farms, industry to produce gold ingots and swords and shields to recruit soldiers.

Let’s focus on military buildings and enemies.

You already expanded your territory by placing guard huts. If there is no enemy around your flag next to the building stays white. When the enemy is closing in, a black stripe will appear and when the enemy approaches, the stripe changes to a black cross. In the last case you need to prepare for an attack.

The flag does not only indicate the danger level, it will also tell you how many knights occupy the building. The higher the flag is raised, the more knights are in in the building. A hut can contain 3, a watch tower 6, and a castle 12 knights.

In the military menu, as seen below, you can decide how many knights should occupy the building. Simply click on the plus and minus to change the setting. The second option lets you decide how many knights will stay in the building when you decide to attack the enemy. This will guarantee that enough knights stay behind to defend your territory.

Of course there is more that we could tell you, but we want you to explore the world of The Settlers 1 History Edition on your own.

Before we sign off, one important note. BE OBSERVANT: Look at your statistics from time to time, analyze your development mistakes or the negative results of an operation and try to find the best solution. A small change may have a profound effect. It is wiser to carefully plan your construction schedule and your strategy instead of building things haphazardly.

You can find a game manual, in German, French and English in the installation folder of the game.

What do you think about The Settlers 1 History Edition? Have you played it? Do you have any open questions? Did you like the gameplay? Feel free to share your thoughts or any other tips in the comment section.

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