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[TSHC] Changelog 27 February

The Settlers IV History Edition

  • Fixed some causes for Fatal Error to happen and the game to crash. (We are still working on improving and fixing other various issues related to this topic.)
  • Fixed an issue where the “Maya music” would not start after a fight / combat situation

The Settlers Heritage of Kings History Edition

  • Fixed several localization issues in German language
  • Fixed an issue where a farmer spawned at the village center to work as a barkeeper. It will now spawn the appropriate unit

The Settlers VII Paths to a Kingdom History Edition

  • Added missing Club Rewards localization for several languages
  • Fixed an issue where the game would de-synchronize when creating a multiplayer game with “co-op mode” applied
  • Fixed an issue where the window “Achievement unlocked” would pop up several times
  • Fixed an issue that the lobby was not updated correctly when adding AI
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[TSHC] Changelog 13 February

The Settlers III History Edition

  • Added the option to invert mouse scrolling in the config menu
  • Added multiple savegame slots for multiplayer games
  • Adjusted wording when a host tried to remove himself from the game
  • Fixed an issue where grouping units with Alt 1-9 did not work properly
  • Fixed an issue with the in-game chat. Chat should now scroll and act correctly.
  • Fixed an issue where players did not leave the game lobby after accepting a new invite.
  • Fixed an issue that the wrong music was played

The Settlers IV History Edition

  • Added English & French localization for both add-ons (Names: “New World” & “Great Crusades”)
  • Adjusted the hit points and the damage for Trojans in Multiplayer matches. They now match with the other races. (ONLY multiplayer)
  • Fixed an issue where the wrong Maya and Vikings music was played
  • Fixed an issue where exported Maps from The Settlers 4 History Edition Map Editor did not go in to the correct folder
  • Fixed an issue where players did not leave the game lobby after accepting a new invite
  • Fixed an issue where the “Allow Trojans” box was not ticked in a multiplayer match but players could still choose them
  • Fixed an issue where multiplayer saves games on random maps could not be loaded

The Settlers Heritage of Kings History Edition

  • Fixed several localization issues in German language
  • Fixed an issue where Multiplayer was not available in the “Expansion Disc” and “Legends Expansion”
  • Fixed an issue where players did not leave the game lobby after accepting a new invite
  • Fixed an issue where the technology “Town watch” was unlocked but had no result. It will now unlock the correct technology

The Settlers Rise of an Empire History Edition

  • Fixed an issue where some laptop users could not launch the game and received the message “graphics adapter does not meet minimum requirements”
  • Fixed an issue where players did not leave the game lobby after accepting a new invite.

The Settlers VII Paths to a Kingdom History Edition

  • Fixed an issue where players did not leave the game lobby after accepting a new invite.
  • Fixed an issue where unlocked Club rewards were not accessible in-game

Thanks to all the community contributions, bug and feedback reports. You made our life easier and we really appreciate your help.

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[Guide] The Settlers 7 Paths to a Kingdom – History Edition

Today we want to look at the last part of the History Collection: The Settlers 7!

This part features much more complex economic cycles than the previous two The Settlers games and brings a pinch of innovation using sectors and victory points to the The Settlers world.

River town:

The map “River town” is great for a particularly easy start – in addition to the campaign.

Choose the AI “Countrybumpkin Rupert” with “Easy” level for an easy start.

As you will see, you already have two sectors at the beginning. This solves the lack of space problem for a while, something with which one always has to fight in The Settlers 7.

We now begin with the classic start strategy in the first sector, constructing a lodge, to which we attach a woodcutter, a forester and a sawmill. A second lodge is needed to build a hunter. More than one hunter would be too much for the small amount of wild animals in the starting sector. Now set the food in the hunter’s lodge to “fancy food” – more to that topic later in the expert tip at the end of this guide.

Tip: Once you raised these buildings, it is advisable to set the work area for both the forester and the hunter so that they know where to work.

Next, you should build a mountain shelter with three quarries at the stone deposit. In contrast to the hunter you cannot build too many miners – the more you build the more you get.

To make use of the goods from the hunter, build your first noble residence to which you attach two butchers and provide them with “fancy food”.

Streets and Carriers:

Below your castle is an idyllic riverbank with fishing grounds. We would like to use this but first need to construct a way there. Since the road to the water is very long, you should build a storehouse midway.

The storehouse has a very similar function in The Settlers 7 to the flags in The Settlers I and II:

Between them walk carriers, who frequently take the goods from one storehouse and bring them to the next. However, a storehouse always houses multiple carriers (and can be upgraded later), so you need significantly less of them.

Tip: In order to ensure an efficient economy, you should always build storehouses in the middle of a sector and on the borders between the sectors. In particularly large sectors, more storehouses may be required.

Afterwards you can build a lodge with three fishers at the fishing grounds. In order to get the bread production going as well, you need 1-2 grain barns (they need a lot of space for the fields!), a windmill and a bakery.

More prestige!

With the help of “prestige” you can unlock new buildings in The Settlers 7. For the next prestige level you are missing two prestige points at the beginning of the game. Build two large prestige objects (they only need stones) and you can unlock your first prestige option.

As reward you should choose the option to unlock the stronghold, export office and church now. This decision essentially determines which economic branch you have to focus on in the following game! In this guide we decide in favor of the church and build it at a place where we have plenty of space (!). The second of your two sectors works best here.

So, why do we need so much space? You can add prestige extensions to the three special buildings and they are much cheaper than the normal prestige objects – but they need a lot of space.

However, make sure that the construction of the special building does not block the rest of the economy. Use the logistics view, if you want to change the building order:

Occupy new sectors:

You have 10 coins at the beginning. You can use these to recruit soldiers without having any barracks. Hire two pikemen and one musketeer in the tavern and assign them to your general.

Together with the four soldiers you’re starting with you now have 7 soldiers, which is enough to take the two adjacent sectors in the North West and South East. With the help of these sectors, you can mine iron ore and coal to process it in an iron smelter. Build three buildings per raw material. With a well-organized arrangement, the existing space is enough:

Remember to use geologists in the mines later to revive depleted deposits!

First, use the raw materials for the construction of tools. You should set the toolmaker’s working option to “On Demand”. Otherwise, you will soon have a tool overproduction and take away the resources from the blacksmith.

In general, there are some important points for sector capturing:

  • For the construction of soldiers, you need weapons and gold. Later, horses and wheels become important.
  • Pay attention to whether a sector is defended by towers before capturing it.
  • If you explore the technology of espionage with the help of your priests, you can inspect the opposing units.
  • If you use military, you should hire a stronger general in the tavern as soon as possible and assign the soldiers to him.
  • You can take all neutral sectors even without military power. Send either monks or merchants, depending on which path you chose before.

Expert Tip:

A perfect economy in Settler 7 means to count!

In particular, you can optimize food production with counting. An example based on hunter / sausage production:

Hunter:

No food -> Output: 1x meat

Plain food -> Input: 1x bread; Output: 2x meat (external supply)

Fancy food -> Input: 1x sausage; Output: 3x meat (self-supply)

Butcher‘s:

Plain food -> Input: 1x bread; Output: 1x sausage (external supply)

Fancy food -> Input: 1x sausage; Output: 2x sausage (self-supply)

If you calculate all six possible combinations, you will see that the best result is achieved, if hunters and butchers are set to fancy food exactly as we did in our guide:

Hunters and butchers on “fancy food”:

3x meat (out) – 1x sausage (in) => 3x2x sausage (out) – 3x sausage (in) => Every cycle +2 sausages!

Thank you to haep for creating this fantastic guide!

For other production buildings (piggery, windmill, bakers, etc.) the perfect constellation, however, usually looks very different. Therefore, if you have any questions, feel free to contact our The Settlers veterans in the forum or on Discord.

And if you ARE a veteran and want to share some tips or strategies, feel free to leave those in the comment section below, on the forums or over on Discord.

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[Guide] The Settlers Rise of an Empire – History Edition

If you recently bought the History Collection or are just generally playing with the thought of trying out The Settlers 6 – Rise of an Empire, we got just the right guide for you! Read on to get a brief overview over the game and a few tips to get started.

You will notice several differences to previous games which will require a different approach to creating a prosperous settlement. You will not only need basic building materials like wood and stone but also a regular supply of food for all your settlers, no matter the profession. Your people have various additional needs like clothes, cleaning supplies or entertainment.

Only if these are fulfilled you will be able to unlock new buildings and military units. Roads are important to speed up the delivery of materials and building upgrades increase productivity.

Expansion is done by conquering new sectors of the map – these sectors may also have resources you don’t have in the one you started in. This will mean a big part of the economy will be scattered throughout several sectors and need to be kept safe from enemy raids.

Let’s take a look at some topics in detail.

The Beginning

When starting you always have your store house, church and castle directly connected to the marketplace. The first thing to do is to place two woodcutters to secure sufficient buildings materials and either hunters or fishers for basic food supply. Your workers will deliver the raw products to the store house, but fish and meat will have to be turned into smoked fish and sausages before they can be consumed by the settlers.

Check the map for symbols for each resource to find out what you can produce in your first sector.

With basic food supply taken care of, it’s time to tackle the next of your people’s needs: hygiene. For this you will have to either place a soap maker (who uses the same resource as the butcher) or a broom maker who needs wood. You can of course also place both types of buildings depending on what kind of –and how many – resources are available.

After this you should keep an eye out for stone and iron as well as more building space: time to explore.

Select your hero and send him or her to one of the nearby sectors. As soon as you enter it the map will be revealed and you can see what kind of opportunities the sector offers. If you found what you were looking for, place a tower via the menu in the bottom right corner (while having selected your hero).

Make sure to connect this tower (and generally all buildings) with streets for faster transport.

Heroes

When you got your basic settlement set up and explored a sector or two for further expansion, it’s time to focus on your heroes. Not only are they a lot stronger than your average soldier, each of them also has a special ability: Elias the trader for example can provide additional food while Alandra can cure sick settlers.

You also need your hero for various interactions in the world itself. Be it to be able to build towers to conquer new sectors, interact with AI players for certain missions or to investigate ruins, mines and similar places on the map.

To unlock more buildings and units you will have to promote your hero which means granting him a new title. For this you will have to click on the button just above the minimap. There you’ll see which requirements the new title has, e.g. a certain amount of settlers, your castle at a specific level and a sufficient amount of a certain good. If you fulfil them you can then click the appropriate button and your hero as well as your settlers are happy.

Since each title gives you access to new buildings and products, it is vital to focus on these requirements right from the start to at least progress fast enough to be able to build walls and recruit soldiers.

Advanced strategies

Not only will new buildings improve your possibilities and production capabilities, one very important gameplay mechanic are building upgrades. These will not only allow an additional worker to move in (and therefore increase your productivity), higher building levels also unlock carts, allowing your settlers to transport their goods faster.

If you combine this with a good road network and upgrade your basic paths to roads later, you make sure all resources reach the city in time for further processing. Be it delicious bread, comfortable clothes or swords for your army.

When building your city and all your production buildings it’s important to keep an eye on the landscape. Make sure you use all available space and place related buildings close to each other. Since you will want to build a wall around your core city later, make sure to choose the right places for it.

And talking about right places: The Settlers – Rise of an Empire features different seasons. In winter you won’t be able to harvest any honey or wheat – and rivers freeze and can be walked on. Make sure to not rely on rivers as border protection too much, depending on the map you’re playing.

 

Military and reputation

And since we’re already at it: The military.

You can build swordsmen and archers in their respective barracks as well as three different kinds of siege engines. The latter need to be manned with one group of soldiers to work. Keep in mind you may have to first get a new title for your hero to access the respective building.

The higher your city’s reputation (top left corner), the higher your soldiers’ combat power. If it drops too far or one of your main buildings (castle, church, store house) gets destroyed, you lose the game.

To increase your reputation, upgrade your main buildings, offer your settlers different kinds of clothes, food and decorative objects and provide them with special activities like festivals, church sermons and rare commodities like salt or dyes.

Enemy attacks, a lack of food or a high tax have a negative impact on your reputation. Therefore, try to have enough goods in store to satisfy your settlers’ needs and get your hands on some rare goods via trading.

If this is just too much theory for you and you want to practise a bit more, go and play the singleplayer campaign of The Settlers 6 which doubles as a tutorial. There you’ll be slowly introduced to all important game mechanics.

Do you have any tips you might want to share with your fellow players? Or are you new to The Settlers 6 and have questions or need advice? Are you maybe looking for a multiplayer match? Feel free to discuss it in the comments.

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[Guide] The Settlers Heritage of Kings – History Edition

Following the previous guides, today we would like to introduce you to Dario’s world in The Settlers 5.

As you have probably already noticed, there are some fundamental changes in this game compared to the previous The Settler games:

  • The Settlers 5 uses a direct control system for the units, like in a real-time strategy game.
  • The goods cycles are not visible directly in the world. Instead, all goods automatically land in a total stock and can additionally be duplicated by so-called refiners.
  • In The Settlers 5, there is no “real” AI that builds its own houses or cities. Instead, you are dealing with scripted, recurring hordes of enemies. Therefore, on pure multiplayer maps you remain alone in the single player mode.

Your first settlement:

Below is a brief introduction to building your first settlement on a single player map.
To start, click on a serf and give him tasks. On many maps it is first necessary to build your village center.
In order to do this, select the serf, click on the flag in the build menu and then on the existing “site” on the map to build your village center there. You can also assign several serfs to each construction site to speed things up.

Extraction of resources:

After building the village center, you can now start collecting resources.
Your serfs can mine the basic resources such as wood.
Other resources, such as clay and stone, exist on the one hand as simple deposits which your serfs can mine, but also in the form of large stone/clay/… shafts and quarries. On those you can build pits which are extracting resources much faster than your serfs would do.

Now take a handful of serfs and send them to nearby trees as well as stone and clay deposits. You can hire additional serfs in the castle (hand symbol).

Tip: In contrast to most other RTS games, the serfs do not have to bring the resources to the village center. Therefore, it does not matter how far from the center you send them! The same applies to the pits.

The first goods cycle:

The Settlers 5 is based on the construction of many mini-cycles. Every worker needs a residence for sleeping and a farm for eating. Each residence and farm provides enough for several craftsmen.

Therefore, to continue, build a hut and a farm in a free space.

Important notice: The farmer also needs something to eat, of course, and a place to sleep. Thus, in both buildings the farmer already occupies one place from the beginning.

Now build a university next to the residence and the farm. This is the most important building at the beginning, because there you can research all other building options.

After building the university, you can directly research “construction” there. During the research, we take a look at an important info function in the interface:

This information shows the missing places to sleep and eat in your settlement. As you can see, the university already needs more sleeping space than a single hut can offer you.

Nevertheless, you can ignore this at the beginning – the research takes only a little longer. Workers without sleeping quarters spend the night around the campfire and are less efficient.

If you have found a stone quarry and a clay shaft, build one residence and one farm next to each. After that, construct pits on both of. Consider that a farm offers more space for workers than a hut does and keep in mind you can upgrade buildings later on.

The refinement:

The next step is the “processing” of resources. You can refine your wares in The Settlers 5, which simply multiplies them.

Therefore, the construction of a sawmill is especially important – because unlike clay and stone you cannot mine wood with the help of a pit!

Build a sawmill with a residence and a farm nearby close to your castle. The craftsmen working here are the first to get their goods from somewhere else. However, not as perhaps expected from the lumberjacks, but from your total stock. Therefore, the craftsmen take the goods directly from the castle (and later also from warehouses/marketplaces).

As your game progresses, you can research improvements for your fighters at the sawmill too (after it has been upgraded).

  • Principally, you can upgrade all the buildings in the game to unlock additional options or to offer more space.
  • The upgrades will be particularly important for huts and farms later in the game.

Thus, you have now built your first small settlement.

Your heroes:

A very important role in The Settlers 5 take the playable characters. They all have special abilities that can often determine the outcome of a battle.

Dario, for example, can use his falcon to explore the map. After sending the bird, you can turn on a special perspective to see the world from the hawk’s eyes.

In addition, Dario has another ability to scare his enemies and to drive them back for a short time.

A few final tips:

  • You should always focus on the construction of refiners, which are – in addition to the sawmill – the brick maker’s hut, stonemason’s hut and later also the smithy and the alchemist hut.
  • Always build these buildings close to the castle or next to previously built warehouses to keep the walkways short.
  • Opponent hordes will attack you repeatedly until you destroy their camps. Therefore you need a working defense using both towers and soldiers right from the beginning.

Thank you to haep for writing this great guide!

Do you have any more tips to share?  Secret strategies? Or maybe a guide for the singleplayer campaign, be it a video or in written form? Share it in the comments to help the people new to the game!

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[Com] Time for Nostalgia: a trip through history – part 2

When we last time concluded with “this has just been a small fraction of the stories”, that wasn’t just a saying. And as you noticed, we didn’t even touch on the other parts of the series yet! So grab yourself a cup of coffee or tea, let’s dive back into the year 2001 when The Settlers IV was released.

It wasn’t a massive of a step as between The Settlers II and III, but brought along a few improvements and changes as well as several entirely new races. KeepCalmCarry92 remembers:

A really great and funny addition was the Dark Tribe with its 15 singleplayer missions including trading, exploring and fighting. And again beautiful intro videos, with this guy – I think he was called Morpheus – who was exiled to Earth even though being used to only walking on dark ground. This became my favourite game, even if only by a fraction compared to The Settlers III.

And with it being the early 2000s and the rising popularity of the internet, one thing became more and more a people-connecting feature: The building of online communities. Multiplayer via the internet of course already was a thing back then, even if nowhere near to the extent it is today. But the internet also primarily is a place for communicating, for discussing your hobbies and asking for help or advice. PennyUK told us this story about the Settlers IV:

After a few days I had an issue with the game and had no idea how to solve it; my only hope was to go online and find a fix for the bug. The internet was a turning point for me, my family will probably agree but for different reasons 😉

I stumbled across BBGC (Blue Byte Game Channel) and found a community of likeminded people. I really didn’t know these multiplayer games existed, let alone chatrooms for the actual games. Wow, I had so much to learn, and learn I did over the next few years. I spent day and night in BBGC just chatting to others from around the globe, and over time became confident enough to play against others.

And by reading a lot of the comments and replies, the suggestions for the new The Settlers and the excitement regarding the History Collection it’s pretty clear she’s not alone with that.

The Settlers alone lead to several small gaming groups in various languages long before the time of Social Media and Discord. Community websites started appearing, presenting the collective knowledge of the Settlers community to the whole internet. With games like The Settlers III also featuring a map editor more websites and forums appeared, more knowledge was shared.

KeepCalmCarry92: Finally I want to thank the community who later published countless self-created maps, varying in difficulty and allowing a great deal of different settings. I’m speaking about one of my all-time favourite maps like the 6-player map Metzel […] and Einherjer and the race specific missions Athos, Athene, Cleopatra, Caesar which really were a challenge. Thank you so much for these amazing maps and the great time I had while playing them!

From the fourth game of the series, let’s move on to part 5 which meant quite a step in a different direction when looking at various mechanics: Far more direct control over your Settlers, the introduction of heroes and a story-heavy singleplayer campaign. Also in regards to the artstyle “Heritage of Kings” went for a grimmer, realistic style. For many veterans this was considered a massive break with the series’ origins and DNA, so to say, but in exchange for that it found new fans like Melon:

I did have some amazing memories. For example the mission Folkung, it was a bit strange since you didn’t need to do anything to defend the castle but after you built a strong army and charged into the opponents – that was amazing.

And of course the quotes when recruiting soldiers are always hilarious: “How am I supposed to concentrate when you are tickling me!” or the “I swear, I just saw an elephant up there in the tree.” We also had the badass missions from the expansion pack, mainly the one with the sharpshooters in it. The mission was to defend your keep against waves and waves of enemy monsters, I failed so many times just because of a fat wave coming in and it made me really mad but it was one of the best missions I’ve played.

Two years later “Rise of an Empire” was released, taking placing many years after the events from “Heritage of Kings”. You again controlled heroes, but otherwise it brought back some of the ”bustling” the series was so well-known for – or, as Mopster put it: “Settlers 6 was a step back in the right direction but the small sectors required some getting used to.”
Splitting the map into sectors would be something The Settlers 7 also picked up on in 2010 but more about that in a bit. The Settlers 6 brought back something from the very early games, even though in a slightly different fashion: roads! Building roads drastically improved the speed in which your Settlers moved around and upgraded buildings additionally allowed the use of handcarts, for example.

Another difference probably was the overall settlement approach: The first instalments, true to their name, made you feel like a colonist, the settlements were built from ground up and had a feeling of creating a make-shift outpost to continue your travels or your mission.

In “Rise of an Empire” for the first time you started creating a full city, were able to build a wall around it and this way had a clear distinction between basic production buildings (woodcutter, hunter, miner) which were outside the city and further production, or processing buildings like the cheese dairy, weaver etc.

The Settlers 7 now picked up the sectors from part 6 and added different victory methods. This also led to an active multiplayer scene around this title, in some cases highly competitive, as muGGeSTuTz experienced:

I was brave and joined a 2vs2 multiplayer match, not really expecting anything unusual. Everyone is chatting in English, but that’s fine and we’re setting up the teams.  After what felt like 5 or 10 minutes my team mate writes me: “Send me beer!!!” And I reply: “Guinness or Blonde? Cheers!” with a smiley. I mean, I didn’t even have a brewery at this early point in the game.

Only now I started realising I joined a session with some ultimate hardcore Settlers players. They of course relied on massive cooperation, each team member focusing on certain aspects of the economy etc – but I’ve never played like this before.

No “everyone builds their own settlement”, instead “industrial revolution” and “globalisation” was going on – I guess 😛

And well, that certainly was a short match since I had no idea how to play this way, how to organise and “push” each other like that. Since then I usually play…ehm…normal matches.

For many of you, that much has become clear over the last weeks, The Settlers is a relatively calm build-up strategy game; you can take your time and don’t need to rush like in other games. But at the same time, for those wanting a faster and more competitive experience, the series also clearly offered opportunities.

With this glance at the The Settlers 7 multiplayer, we’re already coming to the end of our short nostalgia-trip. As we discovered, there are positive memories connected to all games of the The Settlers series, even though there have been some undeniable changes over the course of the years which made people pick different favourites.

Thank you all for sharing your stories with us and your great enthusiasm about the History Collection and the new The Settlers we announced. We’re looking forward to discussing even more “Settlers stuff” with you over the coming weeks and months and maybe even have a multiplayer match or two.

What did you think about this little nostalgia trip? Are you already enjoying the History Collection?

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Interview: Keralis

We sat down with Keralis, a strategy and build-up games focused YouTuber and The Settlers fan, and asked him a lot of questions about his channel and his personal history with The Settlers. We let him do his own introduction, so let’s jump right into the interview!

Hello Keralis, hope you’re well. It’s an honor to have you around for an interview today. It’s probably best to start with the “standard questions” for the people who don’t know you yet: Who are you and what’s this whole YouTube thing about?

My name is “Keralis” and I am a 37 year old YouTube content creator from Sweden but with roots in Poland. I do play a huge variety of games but my passion are creative, strategy, city builders and simulation games. Like Anno, Cities Skylines, Planet Coaster, Tropico just to mention a few.

“This whole YouTube thing” it’s a crazy way of sharing something with others, building a community and even making a living of it. Many of my friends have a very hard time understanding why someone would sit and watch other play video games and even getting paid for it. Explaining this is hard but I guess many are just tired of mainstream media and both YouTube and Twitch are great for “two way communication”. They feel involved in something which TV channels doesn’t very often allow them to.

When did you start creating content on YouTube? How did it start?

I started creating YouTube videos about 7 years ago without any intention of growing the channel or getting an audience to watch my videos. All was a happy little mistake.

The story began when the Battlefield clan which I was part of bought a Minecraft server for the community and many of the players went from playing this intense and adult first person shooter to building with blocks in a peaceful world. I was very sceptic in the beginning but since I always have had a passion for Lego I gave in and joined the others. I’ve built this huge Minecraft hotel and wanted to share it on the community forums so I recorded a video, uploaded it to YouTube and posted the link on the community forums. A few months later I was browsing YouTube and noticed that my “Minecraft hotel” video had over 100.000 views and so it began! I saw a possibility in playing video games and sharing it with an audience. I’ve never dreamt of making it a living but it has been exactly that for the last 6 years.

Looking at your channel right now, you’re mostly playing strategy, build-up and simulation games. You did make videos about games like The Witcher 3 or Sniper Elite 4 in the past. Did you actively decide to feature different content or is it more something of a “mood” thing?

Sharing a huge variety of games is my dream, however, it is hard since you build a community around certain game genres. I have always been quite creative and I have been sharing this side with my community in form of tutorial videos or just appealing creations made in different games. So going from making a realistic city in Cities Skylines to showing a kill montage in Sniper Elite 4 is quite contrary but at the end of the day I post what makes me happy.

And, following up on that: Are there any games you play in private without featuring them on your channel? Or do you even keep whole genres (like…racing games, for example) for private play sessions only?

Indeed, I play a bunch of games without sharing them with my audience. You did mention Witcher 3 in the previous question. This was one of those games which I thought if I should or shouldn’t make into a series. The game is so deep and there is so much backstory inform in-game books.

Reading everything for your audience would bore them to death but for me all that lore is magical. So I did a YouTube friendly series then I played the game myself “off-camera” and spent 4 times longer just reading everything. I also have a weird thing for football manager games, I remember playing those on my Amiga 500 and it has just continued.

Your content is largely single player focused, so to say. How important is multiplayer in a (build-up) strategy game for you? Are you playing any of the game you’re creating videos about in multiplayer?

Yes, most of my content is single player focused but multiplayer is indeed important or at least fun! How can I forget all those LAN parties growing up with Age of Empires and Warcraft? However I have not played much of those in my recent time and the last multiplayer series I did were ARK: Survival Evolved and Conan Exiles and I did those mainly for creative base building. I would however love to be part of a build-up strategy series with other YouTubers like doing Anno 1404 in multiplayer would be amazing!

As you probably already expected, we can hardly avoid talking about The Settlers here 😉

So to start with the most obvious question: Which The Settlers game was your first?

I got my first The Settlers game as a Christmas present in 1993 for the Amiga 500! The following year we bought our first PC and The Settlers was one of the first games for it! This really brings back memories, growing up as an only child meant many hours in-front of the computer playing games!

Considering you’re quite a bit familiar with the series, if you were to name 3 things which are “The Settlers” for you, which would those be?

  1. YEP! How could you forgot the YEP’S, amazing medieval soundtrack & bird chirps!? (Settlers 1993)
  2. The cutest armies which have roamed the gaming world! Especially the Romans in Settlers 3!
  3. City-Building!

Since we announced a new title in the series only a few months ago, which aspect of the new The Settlers would you like to know more about or which aspect interests you the most?

I can’t pinpoint one thing which interest me the most since the whole game looks stunning after watching the GamesCom trailer and the pre-alpha gameplay footage. I WANT THE GAME NOW! Please don’t make me wait, it hurts! PS. This includes ANNO 1800!

Thank you very much for taking the time for this interview Keralis. We are very happy to have you here 🙂

And if you, dear fans, want to watch this wonderful man play some video games, The Settlers 1 in particular, check out his channel and show him some love:

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[Guide] The Settlers III History Edition

Have you ever thought about jumping into The Settlers universe? This small guide for The Settlers 3 History Edition will help you to build your first settlement.

Minimap:

In the upper left-hand corner of the screen, you will see your overhead map in the form of a parallelogram. Within the overhead map you will notice a small explored area encircled by a dotted white line. This lightened area represents the portion of land you occupy at the beginning of the game. What is left is the fog-of-war, which will remain black until you have explored or colonized it, you can get started exploring immediately.

Colonizing means building up your territory so that you can establish a functioning society for the settlers. This means, in turn, deciding what tools and weapons are needed, whom you want to trade with, and who might be good allies. All of these operations, and a lot more, can be performed from within the control center found below the overview map.

Construction Menu:

Click on the house icon (first row, on the left) and you will enter the construction menu where you can find all the buildings available for your colony.

Distribution Menu:

Click on the goods icon (first row, in the middle) and you will enter the distribution menu where you can perform all the fine adjustments that are necessary from time to time for successful colonization. Which tools and weapons should be produced next? Who should be prioritized for coal or bread? These are all matters that you can deal with in this menu.

Statistics Menu:

Click on the settler icon (first row, on the right) and you will enter the statistics menu. Here you can see how many priests, soldiers, pioneers etc you have. You can adjust how many carriers or builders you want and can recruit geologists and thieves. This is also the place to level-up your soldiers.

Few tips for starters:

A thriving colony requires a number of things that must be produced. The settlers need building materials to construct their homes and workplaces. To ensure that you have the necessary building materials after your initial supply is exhausted, a hut for your woodcutter, stonecutter and forester as well as a sawmill will allow you to realize your further building plans.

As you expand and sophisticate your colony, you will certainly want to have iron and coal so that you can produce additional tools and weapons, your initial supply will not last forever. This this you need to build mines, smelting works, a tool smith’s works and a weapon smith’s works. Then there is the question of food. Your hardworking miners will not work too long on empty bellies. This means building grain farms, pig farms, grain mills, slaughterhouses and bakeries.

If your settlers want to engage in trade, they will need ships and caravans. For this, shipyards and harbors as well as donkey ranches and market places must be built. As you can see, your colony is becoming increasingly multifaceted. However, there is still more. For all these new workplaces, the population of your colony must grow as well. This is only possible when you build additional housing. In order to protect and expand your territory, or to conquer enemy territory by taking over enemy military buildings, your colony will need to recruit addition soldiers, to realize these ambitions, you will have to build watch towers, barracks, and maybe even a castle or two.

To deal with all this, here are some of your most important Settlers, their tools, and activities:

Carrier: (No tool required)

Those goods have to get from where they are made to where they are needed. Don’t place your buildings too far from each other – the carriers already have a big enough burden to bear!

Digger: (Shovel required)

Before the buildings go up, the land must be cleared and the rougher the terrain, the longer it takes for the building to begin.

Miner: (Pickaxe required)

The miners make sure there is enough metal and gold for the smelters and coal for the tool and weapon smith. With their favorite food, the miner’s tummies remain filled longer before they begin demanding their next meal. For the gold and gem miners, fish is the favorite. For the robust iron miners, a portion of ham is just right. The coal miners are quite satisfied with bread and the sulfur miners have just a burning desire for rice.

Builder: (Hammer required)

The builder hammers away from dawn to dusk when enough wood and stone are at hand.

Spy: (No tool required)

Your spy collects valuable information about the position and activities of possible hostile neighboring settlers. You can also use them to steal valuable resources from your enemy.

As a checklist for successfully starting a thriving colony, here are general guidelines:

  • Set up your construction industry which will supply further building materials.
  • Build residences to ensure an adequate supply of labor
  • Expand your territory with guard towers or castles.
  • Build up your food industry with farms, bakers and slaughterhouses, not forgetting fish or alcoholic beverages.
  • Have your geologist find natural resources. There you can build the mines and smelting works to supply your tool and weapon smiths.
  • Build one or more barracks to recruit soldiers.
  • Expand your territory. Carry out trade and conquer enemy-held land by taking over enemy guard towers and castles. Control the seas and conquer other islands with your ships
  • Keep your priests active by building temples and storing plenty of alcohol for the gods

As this is only an introduction into the world of The Settlers 3 History Edition, we want to hear from you. Do you have any tips you might want to share with your fellow players? Are you looking for a multiplayer match? Let us know in the comments below.

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[Guide] The Settlers II History Edition

After seeing the fantastic gameplay from Ubi-Thorlof and Ubi-Guddy it is time to share some tips and tricks and give you a short introduction how to create a map in the The Settlers 2 History Edition Map Editor.

Let’s start with some general tips for The Settlers 2:

1. Production:

For everything that you want to produce, you need the appropriate building. In order to be able to construct a building, first you need a site. The quickest way to see whether you have the required site is to use the construction aid mode – simply press the space bar. When this is active, you see at a glance which type of building can be put where. Just click on the symbol and then decide in the “Activity” window which building you want to erect.

Tip: Remember that every place of manufacture requires someone qualified and equipped with the tools of that particular profession. Pay attention to adequate level of relevant tool production.

2. Set out as many flags as possible:

The flags designate the nodes of your pathway network. The distribution of goods is performed by the carriers who transport merchandise between these two flags. The shorter this path is the faster the carrier is back again to take on another bundle of goods.

Tip: There are two ways to remove bottlenecks without having to build a bypass road. Check whether you can insert more flags into an existing stretch of road. This way the transportation capacity of this road can be increased many times over. Raise donkeys. Donkeys are automatically put to use on your heavily burdened transportation paths to double the capacity there.

3. How do I best prepare myself against an attack?
First there is reconnaissance. The deeper you can peer into enemy territory, the more precisely you can plan countermeasures. The most suitable reconnaissance tool is the lookout tower. This will allow you to see where your enemy has placed their military buildings. It is precisely these military buildings that you, too, will now need.

Tip: Think over carefully where you place each building. So long as there are no enemy nations in sight, one should think twice about investing the enormous resources that a fortress requires. On the other hand it would be absolute folly to set up just one little barracks against a massive border fortification of the enemy. In such a case you should build a fortress and a catapult immediately.

Enough with the tips. Time to open the map editor. You can simply start the map editor in Uplay – just choose your preferred language and jump right in to it.

Map / World Editor

The world creating tool will help you creating your first rudimentary world with a single click.

You can choose the “Width” and “Height” of the Map, the “Landscape” (Greenland, Wasteland and Winter World) and the “Floor Space”. After clicking on “Create World” a new but empty map will be created with the settings you choose.

Before continuing it’s best to get yourself familiar with the options you have in the editor:

  • Height Adjustment – Adjust the height of the terrain.
  • Terrain patches – Choose different designs for your terrain. Water, Lava, Mountain, Snow etc. You will need Mountain for resources like gold, coal, iron etc. The symbols in the right top corner will tell you if you can construct buildings on it, if they’re are suitable for mining, deadly (e.g. lava) or if you can only place flags (e.g. desert)
  • Trees – Choose between a wide variety of trees
  • Raw Materials – Place raw materials on mountain ranges.
  • Landscape objects – Granite (important for stone) and other decorations
  • Animals – Place different animals (important for the hunter)
  • Player – Choose how many players you want to have on the map and their starting positions
  • Small, Medium, large buildings – Check what buildings can be placed on a certain location
  • World – Gives you an overview about your map
  • Create a new world
  • Options
    • Name of your world – Give your world a nice name
    • Creator name – who created this world
    • Load & save world
    • Test World – see if anything is missing and all the players have a starting location
    • Save a picture – give other players an idea how your map looks like
    • Leave the editor

Controls:

  • Shift Bar – by pressing the shift bar you can Lower the resources you already placed or lower the height of the terrain
  • Control – by pressing the control bar you can remove the trees, landscape objects and animals
  • Space Bar – activate / deactivate the buildings menu
  • 1-4 / Plus Minus – Change the size of your cursor

Now it is up to you how your map will look like.
If you want to try the Ubi-Thorlof Troll Map yourself, feel free to download it and give it a try once the History Collection has been released. Simply click on the screenshot below to download the map. Enjoy.

(Click on the image to download the map)

Do you have any tips for new map creators? What should they focus on when creating a new map? Are there any other things they should pay attention too? Have you ever created a map or want to in the future? Let us know in the comments down below.

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[Guide] The Settlers I History Edition

In this special blog we will provide you with a basic understanding about the game, how to manage your first settlement and how to fight some enemies.

After you started the game you see a very similar screen.

The knight in the shiny armor, you probably recognize him from the intro, is you. As handsome as ever. Next to your profile picture you see a mouse icon. If you click on the mouse, you can choose if you want to play with a friend in split-screen or alone. You can choose the input controller for your friend in the config-menu before you launch the game.

You also see three bars having the color blue, green and red. These indicators are very important. The blue bar indicates the stocks of a settlement at the beginning of the game. A large stock allows for rapid expansion and procures certain advantages. A small stock creates problems when the city begins to expand.

The green bar indicates the intelligence level of the settlements controlled by the computer. This level affects the rapidity of their actions and reaction.

The red bar represents the growth rate. The higher it is, the faster your settlements will reproduce and the faster you can expand.

If you play the game for the first time we recommend to keep your own blue and red bar above 50%.

It is now time to start a game. For the first game we suggest to play without any enemy or a very weak one.

As soon as the game finished loading we see the game world and we can freely move around with the right mouse button. You can change the controls in the config menu – you can even switch to the legacy controls as it was 1993 / 1994.

It is now time to find a good spot to build our castle and start our own settlement.

You should look for a lake, trees, stone and some mountain ranges. If you see a mountain range you can use the geologist symbol to know what resources are hidden underneath it.

With a left and right click (at the same time, or using the middle mouse button) on the “Pickaxe and Shovel” icon you display all of the possible building locations. After you found the perfect spot, it is time to build your castle. If you activated fast building mode in the game options, simply double click to place your castle.

By placing a lumberjacks hut, a forest house, a sawmill and a quarry your basic supply of goods is covered. The settlers need roads so that they can access the different areas of their settlement. There is a flag in front of each one of your building. In the beginning, you must construct a road when you want to build your first house. You will see a flag in front of the construction, just like the flag in front of your castle. Click on one of the two flags and a symbol for the construction of roads will appear in the pointer and in the lower left of the menu. Connect the flags together and you see your small little helpers leaving the castle. The shorter the distance between two buildings the better. If you have longer paths, make sure to place flags where possible. This will divide a longer path into two sections and you have more carriers helping transporting the goods. A good road network ensures the rapid transfer of goods and, when there are problems with the transportation, allows you to more readily find other solutions.

As you probably want to expand your settlement you should build guard huts in all 4 directions. This will ensure that you have enough space to build farms, industry to produce gold ingots and swords and shields to recruit soldiers.

Let’s focus on military buildings and enemies.

You already expanded your territory by placing guard huts. If there is no enemy around your flag next to the building stays white. When the enemy is closing in, a black stripe will appear and when the enemy approaches, the stripe changes to a black cross. In the last case you need to prepare for an attack.

The flag does not only indicate the danger level, it will also tell you how many knights occupy the building. The higher the flag is raised, the more knights are in in the building. A hut can contain 3, a watch tower 6, and a castle 12 knights.

In the military menu, as seen below, you can decide how many knights should occupy the building. Simply click on the plus and minus to change the setting. The second option lets you decide how many knights will stay in the building when you decide to attack the enemy. This will guarantee that enough knights stay behind to defend your territory.

Of course there is more that we could tell you, but we want you to explore the world of The Settlers 1 History Edition on your own.

Before we sign off, one important note. BE OBSERVANT: Look at your statistics from time to time, analyze your development mistakes or the negative results of an operation and try to find the best solution. A small change may have a profound effect. It is wiser to carefully plan your construction schedule and your strategy instead of building things haphazardly.

You can find a game manual, in German, French and English in the installation folder of the game.

What do you think about The Settlers 1 History Edition? Have you played it? Do you have any open questions? Did you like the gameplay? Feel free to share your thoughts or any other tips in the comment section.

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