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[Com] Third Community Update

Welcome to Community Update number 3! This was the big month for the History Editions and a lot of stuff happened, let’s recap and make sure you didn’t miss out on anything.

After that, considering the History Editions are now released and you’re all probably busy playing, we let you know where you can find more maps for the The Settlers games and even provide you with some custom made ones!

And finally we have a cool announcement for you regarding our December event starting soon.

Sounds good? Let’s start.

HISTORY EDITION STREAM & GUIDES

For your entertainment and to get into the right “The Settlers mood” the community team did a few streams of the History Editions and provided you with handy guides to The Settlers 1 to 3.

And just as a small teaser:

In three days time, on November 30th, Ubi-Barbalatu and Ubi-Thorlof will join Lionking1982 and DerSpenderTV in the evening for a The Settlers multiplayer stream. Tune in for some fun in a relaxed atmosphere, but please note: This stream will be in German only.

THE SETTLERS BATTLE

Over the last two months we pitted the games of the The Settlers series against each other to find out which game is the community’s favourite. While we know all games of the series have their fans and some are just too different to be compared directly, we still were curious about the results, to see what our community would make of this with the release of the History Collection just around the corner.

Some results we mostly expected, but the semi-finals and then of course the finals were a rather exciting matter.
Now we can announce that The Settlers III won this competition with 201 to 194 votes across all our Facebook pages! That was a close on. Congratulations!

THE XMAS EVENT

As we already mentioned we have an event announcement for you. From December 1st to December 24th we’re going to ask you some The Settles trivia questions. This will happen over on our three Facebook pages (English, German and French) and each day we will pick a winner for some cool prizes.

The question will be posted at 12PM (CET) and you have till 11:59AM (CET) the following day to comment. After that a winner will be randomly chosen from all participants across all 3 Facebook pages and contacted by our community team.

Sounds good? Sounds exciting? Then make sure to not miss the 1st of December!

MORE MAPS, WHO NEEDS MORE MAPS?

The map editor is a beloved tool which was used to create hundreds of new maps for several of The Settlers games. For The Settlers 2, Ubi-Barbalatu already created one special map titled “Thorlof-Troll” which Ubi-Thorlof and Ubi-Guddy then played live on the stream mentioned earlier. You can download it here. Since then we have been busy and created two more The Settlers 2 maps for you, so feel free to download them and try them for yourself:

Name: Fields
Author: Ubi-Barbalatu

[DOWNLOAD]

Name: Duck of Crystal Lake
Author: Ubi-Thorlof

[DOWNLOAD]

And if that’s still not enough, check out the two big community map websites Siedler Maps (German and English) and Siedelwood (German only). You’ll find plenty of new and exciting maps there for almost all games of the series.

With the History Editions now released, we’re looking forward to hearing your The Settlers stories. We’re sure you have plenty of new ones to share.

Also, be prepared for two new blogs about the new The Settlers now in December after “History Edition November” is over.

And if you got an amazing community project you want to introduce to us, are working on magical The Settlers videos or creating some really cool new maps for any of the The Settlers games then mail us at thesettlers-community@ubisoft.com and we’ll feature you in our next blog.

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[Guide] The Settlers II History Edition

After seeing the fantastic gameplay from Ubi-Thorlof and Ubi-Guddy it is time to share some tips and tricks and give you a short introduction how to create a map in the The Settlers 2 History Edition Map Editor.

Let’s start with some general tips for The Settlers 2:

1. Production:

For everything that you want to produce, you need the appropriate building. In order to be able to construct a building, first you need a site. The quickest way to see whether you have the required site is to use the construction aid mode – simply press the space bar. When this is active, you see at a glance which type of building can be put where. Just click on the symbol and then decide in the “Activity” window which building you want to erect.

Tip: Remember that every place of manufacture requires someone qualified and equipped with the tools of that particular profession. Pay attention to adequate level of relevant tool production.

2. Set out as many flags as possible:

The flags designate the nodes of your pathway network. The distribution of goods is performed by the carriers who transport merchandise between these two flags. The shorter this path is the faster the carrier is back again to take on another bundle of goods.

Tip: There are two ways to remove bottlenecks without having to build a bypass road. Check whether you can insert more flags into an existing stretch of road. This way the transportation capacity of this road can be increased many times over. Raise donkeys. Donkeys are automatically put to use on your heavily burdened transportation paths to double the capacity there.

3. How do I best prepare myself against an attack?
First there is reconnaissance. The deeper you can peer into enemy territory, the more precisely you can plan countermeasures. The most suitable reconnaissance tool is the lookout tower. This will allow you to see where your enemy has placed their military buildings. It is precisely these military buildings that you, too, will now need.

Tip: Think over carefully where you place each building. So long as there are no enemy nations in sight, one should think twice about investing the enormous resources that a fortress requires. On the other hand it would be absolute folly to set up just one little barracks against a massive border fortification of the enemy. In such a case you should build a fortress and a catapult immediately.

Enough with the tips. Time to open the map editor. You can simply start the map editor in Uplay – just choose your preferred language and jump right in to it.

Map / World Editor

The world creating tool will help you creating your first rudimentary world with a single click.

You can choose the “Width” and “Height” of the Map, the “Landscape” (Greenland, Wasteland and Winter World) and the “Floor Space”. After clicking on “Create World” a new but empty map will be created with the settings you choose.

Before continuing it’s best to get yourself familiar with the options you have in the editor:

  • Height Adjustment – Adjust the height of the terrain.
  • Terrain patches – Choose different designs for your terrain. Water, Lava, Mountain, Snow etc. You will need Mountain for resources like gold, coal, iron etc. The symbols in the right top corner will tell you if you can construct buildings on it, if they’re are suitable for mining, deadly (e.g. lava) or if you can only place flags (e.g. desert)
  • Trees – Choose between a wide variety of trees
  • Raw Materials – Place raw materials on mountain ranges.
  • Landscape objects – Granite (important for stone) and other decorations
  • Animals – Place different animals (important for the hunter)
  • Player – Choose how many players you want to have on the map and their starting positions
  • Small, Medium, large buildings – Check what buildings can be placed on a certain location
  • World – Gives you an overview about your map
  • Create a new world
  • Options
    • Name of your world – Give your world a nice name
    • Creator name – who created this world
    • Load & save world
    • Test World – see if anything is missing and all the players have a starting location
    • Save a picture – give other players an idea how your map looks like
    • Leave the editor

Controls:

  • Shift Bar – by pressing the shift bar you can Lower the resources you already placed or lower the height of the terrain
  • Control – by pressing the control bar you can remove the trees, landscape objects and animals
  • Space Bar – activate / deactivate the buildings menu
  • 1-4 / Plus Minus – Change the size of your cursor

Now it is up to you how your map will look like.
If you want to try the Ubi-Thorlof Troll Map yourself, feel free to download it and give it a try once the History Collection has been released. Simply click on the screenshot below to download the map. Enjoy.

(Click on the image to download the map)

Do you have any tips for new map creators? What should they focus on when creating a new map? Are there any other things they should pay attention too? Have you ever created a map or want to in the future? Let us know in the comments down below.

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