Skip to content

Tag: FAQ

[Diary Studies] FAQ – Dates and language requirements

After we announced the Diary Study last week, we not only received very positive feedback from all of you, but also some additional questions.

Not all of them were covered by our initial FAQ, so, to answer these questions and provide you with some additional details, we have set up another Q&A list for you.

If there are any more questions, feel free to leave them in the comments below this article.

I have not yet received any reply to my application. How do I know I was picked?

Due to the number of applicants we’re not able to reply to all individual e-mails. Everyone chosen for this playtest will instead receive a separate invitation e-mail. If you have not received an invited by 25. November, we have not picked you for this playtest.

Will there be additional playtests in the future?

Yes. We plan to have additional playtests with different scopes in the future.

Do I need a permanent internet connection to participate in the diary study?

In order to download and play the game via Uplay PC you will need a constant internet connection.

Can you share the exact date with me so I can plan accordingly?

At the moment the diary study is scheduled to take place from 2. December until 8. December. While the minimum playtime per day is 1 hour, you can freely decide at what time of the day you want to play during.

Can you share some details about the test itself?

While we already had multiple tests via our Ubisoft Research Lab, we also wanted to involve our most loyal fans from our community platform “The Settlers Alliance”. Our goal is to learn more about the game’s initial onboarding experience – how it feels in the beginning – your opinion on the user interface and your interaction with the game world.

Can you share any details about system requirements?

While we cannot share any specific details about the system requirements at this point, we recommend using Windows 10 with the latest updates installed. The game is not compatible with MacOS or Linux systems.

Until what date can I apply for the diary study?

You have until 24. November 11:59pm UTC+1 to apply for the diary study. After this date we will not take any additional applications in consideration.

In which language do I have to write my daily feedback reports?

While the version of the game for the playtest is in English only, you can write your daily reports (diary) in either English or German. If you cannot provide your feedback in either of these two languages, we’re unfortunately unable to consider you for this specific playtest.


[FAQ] You asked – We answer – Part 2

After releasing the first “You asked – We answer”, we have more for you. Please keep in mind that we cannot yet answer all your questions as we are very early in the development and we want to reveal some content later. Some of it even in very detailed, dedicated blog posts. But enough with the words, lets head on to the questions.

Q: Are you planning beta tests and if yes: When?

We know that everyone is very eager to play and test the new The Settlers game. We will have beta tests and core playtests to test and check specific features in our game. As we are still working on the Alpha version, we do not have a date for upcoming tests yet. Make sure to check out The Settlers Alliance website to get the latest information.

Q: Houses have a different function than in previous The Settlers titles. What changed?

The standard houses are now the core of the food supply chain. The residents will go and buy food ingredients of marketplaces or food production buildings, return home, prepare meals, and then deliver it to all the hungry craftsmen out there (any craftsman will need to eat now, not only miners). There is much more lovely details, like different types of houses with more advanced citizens and different meal recipes. Of course, the player chooses all locations for houses, market stalls, etc. himself, and since the distances and connections between these buildings are important, it has a major influence on the city layout.

Q: Will you offer a game mode for patient players allowing to play for hours on big maps? Or a sandbox mode without the need to win?

Yes, we will offer very flexible options how to play the new Settlers game. We do not yet reveal details about the maps and game modes as of yet, but I can say there will be a large variety of different map types and sizes. When I play our current medium sized main test map, sometimes I just continue for fun after defeating the enemy troops. If I want to mine, harvest and populate everything with multiple thousand settlers on the map, it takes me more than 7 hours to do so.

Q: Will there be heroes with their own character in the game like in Settlers 5+6?

There will be no RPG-hero-action-mode if anyone is scared about that… We will have different important characters like generals (military leaders), arena fighters and more which are important for the different winning methods. E.g. generals lead armies and have one special ability the player can activate during combat. While playing, the player will find new, different and potentially better characters over time which he can take along.

Q: Will there be a technology/research system like e.g. in Settlers 5 or 7?

No, this will be different. The player can advance from outpost to village, town and city status on a map. While in outpost status, the buildings are mostly made of raw tree trunks, but all different areas like food, building materials, military recruitment, craftsmen training, etc. exist already. Wooden boards created in sawmills are needed to upgrade or build new village buildings, and more advanced materials will be necessary for buildings of town and city status. Of course, the player does not have to advance to the highest status in every map, it is his choice to define his strategy depending on what makes most sense considering the challenges he faces.

Q: Will it be possible to save in multiplayer games?

Yes, of course.

This was the second FAQ round and there will be many more in the future. Big thanks to Volker for answering those questions. We are already working on the future blog posts. It is time to jump into the game and have a look at some game mechanics and the world of The Settlers.

As always, if you have questions, feedback, suggestions or if you simply want to share your favorite The Settlers moment, feel free to use the comment section below. We can’t wait to read it and share it with our team and other community members.


[FAQ] You asked – We answer – Part 1

After our announcement, we received countless questions and we wanted to take the opportunity to answer those in our category “You asked – We answer”. It does not matter if you asked them in the Ubisoft Lounge or posted them on our Ubisoft forums, on Facebook or here on The Settlers Alliance website: our team was out there to grab them. We asked Volker Wertich, Creative Director, to sit down with us and answer the most pressing questions from our community.

Please keep in mind, for the first FAQs we will not display any names because we have received those questions from multiple users. For future questions, you will see your name up there. 🙂

Q: Economy was always very important for me. I always wanted to maximize it. Can I build roads and use vehicles to have an efficient economy?

We will offer multiple road types and multiple vehicle types in the new Settlers. While a pull-cart is fine with a broad path, a donkey cart needs at least a gravel road. Vehicles cannot only load multiple goods, which means you need less carriers for your transport network. They also increase the “throughput” of a road since they allow more goods for the room need on the road. This helps to avoid traffic jams. In our current pre-Alpha version we get already insane traffic jams if you don’t take care of your infrastructure 😎

Q: Will the game have a single player campaign?

Yes, there will be a single player campaign, but we do not reveal details about it yet. I can grant a rough overview though: The continent of the Settlers suffered a cataclysm, and the player will lead a ship with his tribe to uncharted territory and discover an unexplored and mysterious island group.

Q: Can you talk more about the different victory methods?

There are two important things to mention first:

1. The paths to victory are deeply connected to all other game systems, not a separate score ticking up. The player will see every detail and they all affect the ownership of territory, settlers, buildings and goods.

2. The paths to victory are combinable with each other; the player may choose a mix of them as his strategy or focus on one only. Which one makes sense depends on the map layout, available resources, as well as on the enemies and their strengths and weaknesses.

As many are roughly familiar what military victory means in a Settlers game, I will describe one of the other options in more detail: The path of Honor.

The player can build one or multiple training pits and assign an arena fighter to it, who can be trained in different skills to get better. The training may benefit of different goods like specific food or weapons produced in other production chains.

While training the fighter(s), the player can build up an arena itself, which is a quite an expensive building that needs different materials, but it exists in different sizes for different amounts of spectators too. The location to choose for an arena is also important, as it influences travel times of spectators and which areas of your city will benefit or suffer most of the events.

To finally challenge an enemy, you choose a location in enemy territory and the arena will send out a herald to that spot to announce a tournament, while another herald announces the tournament at the arena in your own city. An arena fighter of the enemy and many civilian spectators of both sides will travel to the arena, which of course already has a serious impact on the economy for both players… you better have some reserves who take their spots until those people return.

Finally, the arena fighters execute their duel, and depending on their skills and training status we hopefully win… while the spectators cheer for their hero and the result will cause them to be confident… or they distrust their leaders.

Those spectators will return home to the area where they came from, and those who distrust will protest and they may incite a revolt, which can be countered by different measures, but that is maybe too much detail for now.

However, if the revolt happens, those settlers will change the ownership of a keep or castle (quite similar to territory buildings in early settlers games) and they will take their buildings and goods with them. After the revolt, they continue to work… but now they work for their new leader.

It is very important for us that those new victory methods are connected to many other game systems to ensure additional depth and interesting choices.

We will share more information in a detailed blog post at a later stage.

Q: Can you share first details about the camera? Will I be able to zoom in and out and have full control over my camera?

The player can zoom in very close and enjoy the settlers work procedures and emotions as detailed as never before. The zoom out is limited to a distance where it is still possible to identify goods, as the map is better suited if the player wants even more overview. The player can also rotate the camera to any angle to ensure that any perspective is possible. We currently experiment to add “flick” scrolling to ensure short mouse distances allow fast camera movement, just feels better than pure panning if you ask me.

Q: I never liked districts in The Settlers 7 – How does it work in the new game?

We do not want a pre-defined map segmentation in our new game, everything should be dynamic. There is some kind of “invisible district” ruleset which exists since Settlers 1, as territory buildings secure and claim territory around them. We will have something very similar to that in the new Settlers game. But as mentioned it is a very dynamic system, as e.g. territory now is also extended step by step by military units.

We hope this answer the most pressing questions. Of course, we could have added tons more, but we want to share more information at a later stage and we want to have more Q&A sessions like this. We think that they are super fun and informative.

Keep those questions coming by using the comment function down below.