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Tag: Grocery

[Building] Farm

After building our Townhall and being able to upgrade, for example, our Residences, it is a good time to provide better food for our settlers. No settler likes to eat only berries and fish the whole time and upgraded residences give us access to better recipes. Preparing these much tastier dishes provides our workers with more stamina.

Building a Farm is a good way to supply our Residences with several new ingredients.

At Village-Level, 4 farmers will plant corn. The Farm has twice as many workers in each Tier compared to most other buildings, as it needs a good amount of farmers to prepare the ground, plant the seeds and harvest the grown plants. Choosing the right location for the Farm is important cause wild boars like corn as well.

At Town-Level, another 2 workers join and wheat is unlocked. Wheat needs to be further processed in the Windmill to flour, which is then used by the Bakery.

City-Level not only brings another 2 farmers, but also the option to plant and harvest vegetables. If there are rabbits nearby, we may need hunters to protect our farmland or the rabbit population may explode.

If we have several Farms, we can decide for each of them which goods we want to produce. This allows for a larger variety of recipes prepared by our residents.

All three goods are not only ingredients for dishes but are also used as fodder for our animals by the Ranch.

If used as ingredients, the goods from the Farm are sold at the Grocery Market Stand.


[Building] Market Stalls

Since we focused on the Residences in the last blog, let us now look at the Market Stalls where our residents get all the ingredients for their tasty dishes.

There are several different Market Stalls, each for multiple different goods of a category, and in contrast to other buildings, they cannot be upgraded. Each of them is manned by a trader, who takes care of offering the ingredients to residents, while carriers take care of supplying the market stall with goods from the various production buildings.

In total there are 6 different market stalls:

The Forager’s Stall which is for Berries, Herbs & Mushrooms
The Fishmonger’s distributes all the different fish
The Wild Game Stall focuses on meat from the Hunter.
While the Butcher’s Stall is responsible for meat from the animal farms
The Baker’s Stall distributes Bread from the bakery as well as eggs from the animal farm
And at the Grocery our residents can get Corn & Vegetables from the farm

We don’t need to always build all Market Stalls in each settlement since we usually won’t have all food production buildings in the same area.

While fish is a good food source for our settlement near the sea or a lake, our other settlements further inland probably better focus on different ingredients and different recipes. This directly plays into the whole transportation topic because, as you might imagine, the best place to construct Market Stalls is close to residences to reduce transport times. Building multiple different market stalls close to each other also helps the residents to buy different ingredients at one place… and suddenly you have marketplaces using your preferred placement layouts in central key locations.