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Tag: History Edition

[Com] Time for Nostalgia: a trip through history – part 2

When we last time concluded with “this has just been a small fraction of the stories”, that wasn’t just a saying. And as you noticed, we didn’t even touch on the other parts of the series yet! So grab yourself a cup of coffee or tea, let’s dive back into the year 2001 when The Settlers IV was released.

It wasn’t a massive of a step as between The Settlers II and III, but brought along a few improvements and changes as well as several entirely new races. KeepCalmCarry92 remembers:

A really great and funny addition was the Dark Tribe with its 15 singleplayer missions including trading, exploring and fighting. And again beautiful intro videos, with this guy – I think he was called Morpheus – who was exiled to Earth even though being used to only walking on dark ground. This became my favourite game, even if only by a fraction compared to The Settlers III.

And with it being the early 2000s and the rising popularity of the internet, one thing became more and more a people-connecting feature: The building of online communities. Multiplayer via the internet of course already was a thing back then, even if nowhere near to the extent it is today. But the internet also primarily is a place for communicating, for discussing your hobbies and asking for help or advice. PennyUK told us this story about the Settlers IV:

After a few days I had an issue with the game and had no idea how to solve it; my only hope was to go online and find a fix for the bug. The internet was a turning point for me, my family will probably agree but for different reasons 😉

I stumbled across BBGC (Blue Byte Game Channel) and found a community of likeminded people. I really didn’t know these multiplayer games existed, let alone chatrooms for the actual games. Wow, I had so much to learn, and learn I did over the next few years. I spent day and night in BBGC just chatting to others from around the globe, and over time became confident enough to play against others.

And by reading a lot of the comments and replies, the suggestions for the new The Settlers and the excitement regarding the History Collection it’s pretty clear she’s not alone with that.

The Settlers alone lead to several small gaming groups in various languages long before the time of Social Media and Discord. Community websites started appearing, presenting the collective knowledge of the Settlers community to the whole internet. With games like The Settlers III also featuring a map editor more websites and forums appeared, more knowledge was shared.

KeepCalmCarry92: Finally I want to thank the community who later published countless self-created maps, varying in difficulty and allowing a great deal of different settings. I’m speaking about one of my all-time favourite maps like the 6-player map Metzel […] and Einherjer and the race specific missions Athos, Athene, Cleopatra, Caesar which really were a challenge. Thank you so much for these amazing maps and the great time I had while playing them!

From the fourth game of the series, let’s move on to part 5 which meant quite a step in a different direction when looking at various mechanics: Far more direct control over your Settlers, the introduction of heroes and a story-heavy singleplayer campaign. Also in regards to the artstyle “Heritage of Kings” went for a grimmer, realistic style. For many veterans this was considered a massive break with the series’ origins and DNA, so to say, but in exchange for that it found new fans like Melon:

I did have some amazing memories. For example the mission Folkung, it was a bit strange since you didn’t need to do anything to defend the castle but after you built a strong army and charged into the opponents – that was amazing.

And of course the quotes when recruiting soldiers are always hilarious: “How am I supposed to concentrate when you are tickling me!” or the “I swear, I just saw an elephant up there in the tree.” We also had the badass missions from the expansion pack, mainly the one with the sharpshooters in it. The mission was to defend your keep against waves and waves of enemy monsters, I failed so many times just because of a fat wave coming in and it made me really mad but it was one of the best missions I’ve played.

Two years later “Rise of an Empire” was released, taking placing many years after the events from “Heritage of Kings”. You again controlled heroes, but otherwise it brought back some of the ”bustling” the series was so well-known for – or, as Mopster put it: “Settlers 6 was a step back in the right direction but the small sectors required some getting used to.”
Splitting the map into sectors would be something The Settlers 7 also picked up on in 2010 but more about that in a bit. The Settlers 6 brought back something from the very early games, even though in a slightly different fashion: roads! Building roads drastically improved the speed in which your Settlers moved around and upgraded buildings additionally allowed the use of handcarts, for example.

Another difference probably was the overall settlement approach: The first instalments, true to their name, made you feel like a colonist, the settlements were built from ground up and had a feeling of creating a make-shift outpost to continue your travels or your mission.

In “Rise of an Empire” for the first time you started creating a full city, were able to build a wall around it and this way had a clear distinction between basic production buildings (woodcutter, hunter, miner) which were outside the city and further production, or processing buildings like the cheese dairy, weaver etc.

The Settlers 7 now picked up the sectors from part 6 and added different victory methods. This also led to an active multiplayer scene around this title, in some cases highly competitive, as muGGeSTuTz experienced:

I was brave and joined a 2vs2 multiplayer match, not really expecting anything unusual. Everyone is chatting in English, but that’s fine and we’re setting up the teams.  After what felt like 5 or 10 minutes my team mate writes me: “Send me beer!!!” And I reply: “Guinness or Blonde? Cheers!” with a smiley. I mean, I didn’t even have a brewery at this early point in the game.

Only now I started realising I joined a session with some ultimate hardcore Settlers players. They of course relied on massive cooperation, each team member focusing on certain aspects of the economy etc – but I’ve never played like this before.

No “everyone builds their own settlement”, instead “industrial revolution” and “globalisation” was going on – I guess 😛

And well, that certainly was a short match since I had no idea how to play this way, how to organise and “push” each other like that. Since then I usually play…ehm…normal matches.

For many of you, that much has become clear over the last weeks, The Settlers is a relatively calm build-up strategy game; you can take your time and don’t need to rush like in other games. But at the same time, for those wanting a faster and more competitive experience, the series also clearly offered opportunities.

With this glance at the The Settlers 7 multiplayer, we’re already coming to the end of our short nostalgia-trip. As we discovered, there are positive memories connected to all games of the The Settlers series, even though there have been some undeniable changes over the course of the years which made people pick different favourites.

Thank you all for sharing your stories with us and your great enthusiasm about the History Collection and the new The Settlers we announced. We’re looking forward to discussing even more “Settlers stuff” with you over the coming weeks and months and maybe even have a multiplayer match or two.

What did you think about this little nostalgia trip? Are you already enjoying the History Collection?

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Interview: Keralis

We sat down with Keralis, a strategy and build-up games focused YouTuber and The Settlers fan, and asked him a lot of questions about his channel and his personal history with The Settlers. We let him do his own introduction, so let’s jump right into the interview!

Hello Keralis, hope you’re well. It’s an honor to have you around for an interview today. It’s probably best to start with the “standard questions” for the people who don’t know you yet: Who are you and what’s this whole YouTube thing about?

My name is “Keralis” and I am a 37 year old YouTube content creator from Sweden but with roots in Poland. I do play a huge variety of games but my passion are creative, strategy, city builders and simulation games. Like Anno, Cities Skylines, Planet Coaster, Tropico just to mention a few.

“This whole YouTube thing” it’s a crazy way of sharing something with others, building a community and even making a living of it. Many of my friends have a very hard time understanding why someone would sit and watch other play video games and even getting paid for it. Explaining this is hard but I guess many are just tired of mainstream media and both YouTube and Twitch are great for “two way communication”. They feel involved in something which TV channels doesn’t very often allow them to.

When did you start creating content on YouTube? How did it start?

I started creating YouTube videos about 7 years ago without any intention of growing the channel or getting an audience to watch my videos. All was a happy little mistake.

The story began when the Battlefield clan which I was part of bought a Minecraft server for the community and many of the players went from playing this intense and adult first person shooter to building with blocks in a peaceful world. I was very sceptic in the beginning but since I always have had a passion for Lego I gave in and joined the others. I’ve built this huge Minecraft hotel and wanted to share it on the community forums so I recorded a video, uploaded it to YouTube and posted the link on the community forums. A few months later I was browsing YouTube and noticed that my “Minecraft hotel” video had over 100.000 views and so it began! I saw a possibility in playing video games and sharing it with an audience. I’ve never dreamt of making it a living but it has been exactly that for the last 6 years.

Looking at your channel right now, you’re mostly playing strategy, build-up and simulation games. You did make videos about games like The Witcher 3 or Sniper Elite 4 in the past. Did you actively decide to feature different content or is it more something of a “mood” thing?

Sharing a huge variety of games is my dream, however, it is hard since you build a community around certain game genres. I have always been quite creative and I have been sharing this side with my community in form of tutorial videos or just appealing creations made in different games. So going from making a realistic city in Cities Skylines to showing a kill montage in Sniper Elite 4 is quite contrary but at the end of the day I post what makes me happy.

And, following up on that: Are there any games you play in private without featuring them on your channel? Or do you even keep whole genres (like…racing games, for example) for private play sessions only?

Indeed, I play a bunch of games without sharing them with my audience. You did mention Witcher 3 in the previous question. This was one of those games which I thought if I should or shouldn’t make into a series. The game is so deep and there is so much backstory inform in-game books.

Reading everything for your audience would bore them to death but for me all that lore is magical. So I did a YouTube friendly series then I played the game myself “off-camera” and spent 4 times longer just reading everything. I also have a weird thing for football manager games, I remember playing those on my Amiga 500 and it has just continued.

Your content is largely single player focused, so to say. How important is multiplayer in a (build-up) strategy game for you? Are you playing any of the game you’re creating videos about in multiplayer?

Yes, most of my content is single player focused but multiplayer is indeed important or at least fun! How can I forget all those LAN parties growing up with Age of Empires and Warcraft? However I have not played much of those in my recent time and the last multiplayer series I did were ARK: Survival Evolved and Conan Exiles and I did those mainly for creative base building. I would however love to be part of a build-up strategy series with other YouTubers like doing Anno 1404 in multiplayer would be amazing!

As you probably already expected, we can hardly avoid talking about The Settlers here 😉

So to start with the most obvious question: Which The Settlers game was your first?

I got my first The Settlers game as a Christmas present in 1993 for the Amiga 500! The following year we bought our first PC and The Settlers was one of the first games for it! This really brings back memories, growing up as an only child meant many hours in-front of the computer playing games!

Considering you’re quite a bit familiar with the series, if you were to name 3 things which are “The Settlers” for you, which would those be?

  1. YEP! How could you forgot the YEP’S, amazing medieval soundtrack & bird chirps!? (Settlers 1993)
  2. The cutest armies which have roamed the gaming world! Especially the Romans in Settlers 3!
  3. City-Building!

Since we announced a new title in the series only a few months ago, which aspect of the new The Settlers would you like to know more about or which aspect interests you the most?

I can’t pinpoint one thing which interest me the most since the whole game looks stunning after watching the GamesCom trailer and the pre-alpha gameplay footage. I WANT THE GAME NOW! Please don’t make me wait, it hurts! PS. This includes ANNO 1800!

Thank you very much for taking the time for this interview Keralis. We are very happy to have you here 🙂

And if you, dear fans, want to watch this wonderful man play some video games, The Settlers 1 in particular, check out his channel and show him some love:

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[Guide] The Settlers III History Edition

Have you ever thought about jumping into The Settlers universe? This small guide for The Settlers 3 History Edition will help you to build your first settlement.

Minimap:

In the upper left-hand corner of the screen, you will see your overhead map in the form of a parallelogram. Within the overhead map you will notice a small explored area encircled by a dotted white line. This lightened area represents the portion of land you occupy at the beginning of the game. What is left is the fog-of-war, which will remain black until you have explored or colonized it, you can get started exploring immediately.

Colonizing means building up your territory so that you can establish a functioning society for the settlers. This means, in turn, deciding what tools and weapons are needed, whom you want to trade with, and who might be good allies. All of these operations, and a lot more, can be performed from within the control center found below the overview map.

Construction Menu:

Click on the house icon (first row, on the left) and you will enter the construction menu where you can find all the buildings available for your colony.

Distribution Menu:

Click on the goods icon (first row, in the middle) and you will enter the distribution menu where you can perform all the fine adjustments that are necessary from time to time for successful colonization. Which tools and weapons should be produced next? Who should be prioritized for coal or bread? These are all matters that you can deal with in this menu.

Statistics Menu:

Click on the settler icon (first row, on the right) and you will enter the statistics menu. Here you can see how many priests, soldiers, pioneers etc you have. You can adjust how many carriers or builders you want and can recruit geologists and thieves. This is also the place to level-up your soldiers.

Few tips for starters:

A thriving colony requires a number of things that must be produced. The settlers need building materials to construct their homes and workplaces. To ensure that you have the necessary building materials after your initial supply is exhausted, a hut for your woodcutter, stonecutter and forester as well as a sawmill will allow you to realize your further building plans.

As you expand and sophisticate your colony, you will certainly want to have iron and coal so that you can produce additional tools and weapons, your initial supply will not last forever. This this you need to build mines, smelting works, a tool smith’s works and a weapon smith’s works. Then there is the question of food. Your hardworking miners will not work too long on empty bellies. This means building grain farms, pig farms, grain mills, slaughterhouses and bakeries.

If your settlers want to engage in trade, they will need ships and caravans. For this, shipyards and harbors as well as donkey ranches and market places must be built. As you can see, your colony is becoming increasingly multifaceted. However, there is still more. For all these new workplaces, the population of your colony must grow as well. This is only possible when you build additional housing. In order to protect and expand your territory, or to conquer enemy territory by taking over enemy military buildings, your colony will need to recruit addition soldiers, to realize these ambitions, you will have to build watch towers, barracks, and maybe even a castle or two.

To deal with all this, here are some of your most important Settlers, their tools, and activities:

Carrier: (No tool required)

Those goods have to get from where they are made to where they are needed. Don’t place your buildings too far from each other – the carriers already have a big enough burden to bear!

Digger: (Shovel required)

Before the buildings go up, the land must be cleared and the rougher the terrain, the longer it takes for the building to begin.

Miner: (Pickaxe required)

The miners make sure there is enough metal and gold for the smelters and coal for the tool and weapon smith. With their favorite food, the miner’s tummies remain filled longer before they begin demanding their next meal. For the gold and gem miners, fish is the favorite. For the robust iron miners, a portion of ham is just right. The coal miners are quite satisfied with bread and the sulfur miners have just a burning desire for rice.

Builder: (Hammer required)

The builder hammers away from dawn to dusk when enough wood and stone are at hand.

Spy: (No tool required)

Your spy collects valuable information about the position and activities of possible hostile neighboring settlers. You can also use them to steal valuable resources from your enemy.

As a checklist for successfully starting a thriving colony, here are general guidelines:

  • Set up your construction industry which will supply further building materials.
  • Build residences to ensure an adequate supply of labor
  • Expand your territory with guard towers or castles.
  • Build up your food industry with farms, bakers and slaughterhouses, not forgetting fish or alcoholic beverages.
  • Have your geologist find natural resources. There you can build the mines and smelting works to supply your tool and weapon smiths.
  • Build one or more barracks to recruit soldiers.
  • Expand your territory. Carry out trade and conquer enemy-held land by taking over enemy guard towers and castles. Control the seas and conquer other islands with your ships
  • Keep your priests active by building temples and storing plenty of alcohol for the gods

As this is only an introduction into the world of The Settlers 3 History Edition, we want to hear from you. Do you have any tips you might want to share with your fellow players? Are you looking for a multiplayer match? Let us know in the comments below.

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The Settlers History Collection Release

The The Settlers History Collection has been released today.

Celebrating the 25th Anniversary of the The Settlers series all 7 games are now available as History Editions with the complete content including all expansions. All versions are optimized for modern PC systems and feature various improvements.
You can find the full list of changes here.

The complete collection as well as the individual games are available in the Ubisoft Store.

Below you will find the full system requirements for the History Collection:

OPERATING SYSTEM: Windows®7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
PROCESSOR: 64-bit CPU
RAM: 2 GB (4 GB recommended)
DIRECT® X: DirectX 11
SOUNDCARD: DirectX 11-compliant sound card
VIDEO CARD: 256 MB DirectX 11–compliant card with Shader Model 4.0 or higher
HARD DISK: 25 GB
PERIPHERAL SUPPORTED: Windows-compliant keyboard and mouse
MULTIPLAYER: Broadband Internet connection with 128kbps up stream or faster.

*SUPPORTED VIDEO CARDS AT TIIME OF RELEASE:
NVIDIA GeForce 8 / 9 / GT / GTS / GTX series (Recommended: NVIDIAGeForce GTX260)
ATI RADEON HD 2000 / HD 3000 / HD 4000 / HD 5000 series (Recommended: AMDRadeon HD4870

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[Com] Time for Nostalgia: a trip through history – part 1

One thing that has become clear over the last few weeks, starting with the announcement at Gamescom, was, that the idea of the perfect The Settlers game can differ very greatly from one player to the next.
The experiences you all had, the memories that were created and stuck with you are massively varied and still always positive and considered to be “typical for The Settlers” by each of you.

So with the release of the History Collection, the re-release of all major games of the series we all love, we decided to ask some of you for your favourite The Settlers moment: Memories that always come to mind when you hear “The Settlers” mentioned, anecdotes about triumphant victories, night-long multiplayer matches with friends or that one time when everything went terribly wrong.

The Settlers I, having been released in 1993 for Amiga and 1994 for PC, many in the forums and Social Media still remember playing with floppy disks (and often even still having them, which is very impressive!).

Caesar III was “infected” by a friend:

Back then, must’ve been ’94, my dad bought an Amiga 500 for the family. A little bit later he also got the 512kB RAM extension. Of course we quickly noticed we could use it for games and we started increasing our game collection bit by bit.

One day we visited friends and he was playing this relaxed game with little men, standing on roads, looking around und carrying stuff. I was absolutely fascinated and of course wanted to have this game, too.

Back home, the game was played endlessly, even though the 1MB RAM wasn’t quite enough to enjoy the game with full audio on the biggest map size.

The second instalment not only captured the essence of the first one but also added many of things which made playing easier, like for example a tutorial and building descriptions. And for the often mentioned “Wuselfactor”, there now were a lot more animals moving around, more detailed buildings, ships and different races with their very own building styles.

Mopster not only participated in our screenshot contest in September but also let us know about his absolute favourite game of the series: The Settlers II.

I must’ve spent so many hours, days and nights in this game. I even held on to the copy of my favorite gaming magazine with Settlers 2 on the cover. I’d still read it sometimes. The Gold Edition has a special place in my heart.
The screenshot in question is my latest try at the Europe map of the Settlers 2 Gold Edition with 8 hours on clock, conquered the entire map, except for the northeast. My Industrial heart lies in Italy and Czech. I knew from previous games I had to get past the Alps as soon as possible, a race against the clock.

With The Settlers III, the series took quite a leap, now again with Volker Wertich at the helm: No more roads and a lot more direct controls, be it for your geologists or – and this was a big change – for your soldiers. KeepCalmCarry92 remembers:

I adored The Settlers III. Back then countless hours of my childhood went into this title. In my opinion this wasn’t just a milestone for the building-up/RTS genre as a whole, especially the love for detail and the diversity was incredible: Three very different races (Asians, Egyptians, Romans), a colourful, lively world with race-specific buildings and a singleplayer campaign with the animated intro about the gods relaxing in their temple and then being forced to select one from their people to start all over again.

At the same time The Settlers III kept many traditions: Soldiers could be upgraded and your territory was still expanded by building towers or castles. Even in regards to the economy things stayed the same: Fishers, farmers, bakers and butchers made sure your miners were supplied all the time and mined coal and iron for your heavy industry.

Let’s not forget, though, the most important part of The Settlers: The carriers!

No matter if they were restricted to roads, where you needed to carefully place flags or if they walked their own paths into the ground: Nothing in your realm would work without those busy carriers.

Interestingly enough, in only very few discussions about the old titles or the recently announced The Settlers, these poor guys were the focus of attention. There were talks about towers, about roads and flags, about what’s the best way to control your military and the geologists’ excited “yippie” upon finding new minerals. But the carriers? There were only complaints about them getting stuck at swamps in The Settlers III…where’s your carrier-love, dear community?

But, well, so let’s instead come to an end with another nostalgic memories of The Settlers 1 and some hopes for the future by gekillte:

I loved it back then and was basically glued to the PC, nothing could distract me. I always played it in waves for hours on end. And not only that, it’s still fun for me since it’s the first part and has a great inner logic, everything just makes sense. That’s why I’m already excited for the new game and hope some parts of the old titles will influence it, for example the economy. In The Settlers 1 it was always clear if I produced too much or too little and that’s why I love this all-time classic.

The sometimes surprising thing is: Lots of you wrote you’re still playing the old games or returning to them from time to time. So it’s not just romanticised nostalgia of games played for the last time 20 years in the past.
And all this has just been a small fraction of the stories we already read in the comments here on the The Settlers Alliance, in the forums and on Social Media. With the History Collection releasing very soon we’ll all be able to relive some of those memories and create new ones – after all there’ll be lots of opportunities for enjoyable multiplayer matches from now on where anything can happen.

To celebrate the launch of the The Settlers History Collection there’ll be a release Stream on November 15th with special guest Volker Wertich. Tune in for some The Settlers 3 gameplay, a small giveaway and lots of nostalgia.

And if you didn’t let us know your little The Settlers story, scroll down to the comments and tell us. We’ll be joining you soon to share our own.

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[Guide] The Settlers II History Edition

After seeing the fantastic gameplay from Ubi-Thorlof and Ubi-Guddy it is time to share some tips and tricks and give you a short introduction how to create a map in the The Settlers 2 History Edition Map Editor.

Let’s start with some general tips for The Settlers 2:

1. Production:

For everything that you want to produce, you need the appropriate building. In order to be able to construct a building, first you need a site. The quickest way to see whether you have the required site is to use the construction aid mode – simply press the space bar. When this is active, you see at a glance which type of building can be put where. Just click on the symbol and then decide in the “Activity” window which building you want to erect.

Tip: Remember that every place of manufacture requires someone qualified and equipped with the tools of that particular profession. Pay attention to adequate level of relevant tool production.

2. Set out as many flags as possible:

The flags designate the nodes of your pathway network. The distribution of goods is performed by the carriers who transport merchandise between these two flags. The shorter this path is the faster the carrier is back again to take on another bundle of goods.

Tip: There are two ways to remove bottlenecks without having to build a bypass road. Check whether you can insert more flags into an existing stretch of road. This way the transportation capacity of this road can be increased many times over. Raise donkeys. Donkeys are automatically put to use on your heavily burdened transportation paths to double the capacity there.

3. How do I best prepare myself against an attack?
First there is reconnaissance. The deeper you can peer into enemy territory, the more precisely you can plan countermeasures. The most suitable reconnaissance tool is the lookout tower. This will allow you to see where your enemy has placed their military buildings. It is precisely these military buildings that you, too, will now need.

Tip: Think over carefully where you place each building. So long as there are no enemy nations in sight, one should think twice about investing the enormous resources that a fortress requires. On the other hand it would be absolute folly to set up just one little barracks against a massive border fortification of the enemy. In such a case you should build a fortress and a catapult immediately.

Enough with the tips. Time to open the map editor. You can simply start the map editor in Uplay – just choose your preferred language and jump right in to it.

Map / World Editor

The world creating tool will help you creating your first rudimentary world with a single click.

You can choose the “Width” and “Height” of the Map, the “Landscape” (Greenland, Wasteland and Winter World) and the “Floor Space”. After clicking on “Create World” a new but empty map will be created with the settings you choose.

Before continuing it’s best to get yourself familiar with the options you have in the editor:

  • Height Adjustment – Adjust the height of the terrain.
  • Terrain patches – Choose different designs for your terrain. Water, Lava, Mountain, Snow etc. You will need Mountain for resources like gold, coal, iron etc. The symbols in the right top corner will tell you if you can construct buildings on it, if they’re are suitable for mining, deadly (e.g. lava) or if you can only place flags (e.g. desert)
  • Trees – Choose between a wide variety of trees
  • Raw Materials – Place raw materials on mountain ranges.
  • Landscape objects – Granite (important for stone) and other decorations
  • Animals – Place different animals (important for the hunter)
  • Player – Choose how many players you want to have on the map and their starting positions
  • Small, Medium, large buildings – Check what buildings can be placed on a certain location
  • World – Gives you an overview about your map
  • Create a new world
  • Options
    • Name of your world – Give your world a nice name
    • Creator name – who created this world
    • Load & save world
    • Test World – see if anything is missing and all the players have a starting location
    • Save a picture – give other players an idea how your map looks like
    • Leave the editor

Controls:

  • Shift Bar – by pressing the shift bar you can Lower the resources you already placed or lower the height of the terrain
  • Control – by pressing the control bar you can remove the trees, landscape objects and animals
  • Space Bar – activate / deactivate the buildings menu
  • 1-4 / Plus Minus – Change the size of your cursor

Now it is up to you how your map will look like.
If you want to try the Ubi-Thorlof Troll Map yourself, feel free to download it and give it a try once the History Collection has been released. Simply click on the screenshot below to download the map. Enjoy.

(Click on the image to download the map)

Do you have any tips for new map creators? What should they focus on when creating a new map? Are there any other things they should pay attention too? Have you ever created a map or want to in the future? Let us know in the comments down below.

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[Guide] The Settlers I History Edition

In this special blog we will provide you with a basic understanding about the game, how to manage your first settlement and how to fight some enemies.

After you started the game you see a very similar screen.

The knight in the shiny armor, you probably recognize him from the intro, is you. As handsome as ever. Next to your profile picture you see a mouse icon. If you click on the mouse, you can choose if you want to play with a friend in split-screen or alone. You can choose the input controller for your friend in the config-menu before you launch the game.

You also see three bars having the color blue, green and red. These indicators are very important. The blue bar indicates the stocks of a settlement at the beginning of the game. A large stock allows for rapid expansion and procures certain advantages. A small stock creates problems when the city begins to expand.

The green bar indicates the intelligence level of the settlements controlled by the computer. This level affects the rapidity of their actions and reaction.

The red bar represents the growth rate. The higher it is, the faster your settlements will reproduce and the faster you can expand.

If you play the game for the first time we recommend to keep your own blue and red bar above 50%.

It is now time to start a game. For the first game we suggest to play without any enemy or a very weak one.

As soon as the game finished loading we see the game world and we can freely move around with the right mouse button. You can change the controls in the config menu – you can even switch to the legacy controls as it was 1993 / 1994.

It is now time to find a good spot to build our castle and start our own settlement.

You should look for a lake, trees, stone and some mountain ranges. If you see a mountain range you can use the geologist symbol to know what resources are hidden underneath it.

With a left and right click (at the same time, or using the middle mouse button) on the “Pickaxe and Shovel” icon you display all of the possible building locations. After you found the perfect spot, it is time to build your castle. If you activated fast building mode in the game options, simply double click to place your castle.

By placing a lumberjacks hut, a forest house, a sawmill and a quarry your basic supply of goods is covered. The settlers need roads so that they can access the different areas of their settlement. There is a flag in front of each one of your building. In the beginning, you must construct a road when you want to build your first house. You will see a flag in front of the construction, just like the flag in front of your castle. Click on one of the two flags and a symbol for the construction of roads will appear in the pointer and in the lower left of the menu. Connect the flags together and you see your small little helpers leaving the castle. The shorter the distance between two buildings the better. If you have longer paths, make sure to place flags where possible. This will divide a longer path into two sections and you have more carriers helping transporting the goods. A good road network ensures the rapid transfer of goods and, when there are problems with the transportation, allows you to more readily find other solutions.

As you probably want to expand your settlement you should build guard huts in all 4 directions. This will ensure that you have enough space to build farms, industry to produce gold ingots and swords and shields to recruit soldiers.

Let’s focus on military buildings and enemies.

You already expanded your territory by placing guard huts. If there is no enemy around your flag next to the building stays white. When the enemy is closing in, a black stripe will appear and when the enemy approaches, the stripe changes to a black cross. In the last case you need to prepare for an attack.

The flag does not only indicate the danger level, it will also tell you how many knights occupy the building. The higher the flag is raised, the more knights are in in the building. A hut can contain 3, a watch tower 6, and a castle 12 knights.

In the military menu, as seen below, you can decide how many knights should occupy the building. Simply click on the plus and minus to change the setting. The second option lets you decide how many knights will stay in the building when you decide to attack the enemy. This will guarantee that enough knights stay behind to defend your territory.

Of course there is more that we could tell you, but we want you to explore the world of The Settlers 1 History Edition on your own.

Before we sign off, one important note. BE OBSERVANT: Look at your statistics from time to time, analyze your development mistakes or the negative results of an operation and try to find the best solution. A small change may have a profound effect. It is wiser to carefully plan your construction schedule and your strategy instead of building things haphazardly.

You can find a game manual, in German, French and English in the installation folder of the game.

What do you think about The Settlers 1 History Edition? Have you played it? Do you have any open questions? Did you like the gameplay? Feel free to share your thoughts or any other tips in the comment section.

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