Skip to content

Tag: Information

A message from the “The Settlers” team

Hello dear “The Settlers” fans,

Since the announcement that “The Settlers” are back, we have received an overwhelming amount of comments, feedback and suggestions.

There are so many “The Settlers” fans out there who love the many different aspects of the game. Be it the economic part, the military, the look and feel, the “wuselfaktor” or the inviting world – to name a few. We are incredibly grateful for your feedback, and over the last few months, while performing playtests and diary studies, one thing became clear: while we are on the right path to deliver a great game, we really want to deliver an exceptional gaming experience.

Since quality is our main priority, we want to take the time necessary to make it right. Therefore, we had to make the difficult decision to postpone the release of the game until further notice. The additional time will be used to address your feedback and deliver the best “The Settlers” game possible. While we cannot provide a new release date yet, rest assured we will keep you updated via The Settlers Alliance and our other channels as soon as we can give you further information.

Thanks for your understanding and patience.

Cheers,
Your “The Settlers” Team

23 Comments

Tannery – Light armor for the troops

Advanced military units require a piece of armor in addition to their weapon of choice. With the Tannery we can produce lighter types of armor using leather, which are important to grant protection while still being able to act agile and quick.

The Tannery requires our settlement to be at Town Level and can be upgraded once.

At Town Level, 3 Tanners use Leather to create a regular Leather Armor out of each piece.

At City Level, a 4th worker joins and the building can now produce Refined Leather Armor by additionally using iron.

Leather can be gained from either our bovines via the Ranch at city level or from deer via our Hunter already at town level.

The two types of Leather Armor are needed to recruit units like Longbowmen or Smashers at the Training Ground or the Military School and are transported there by our carriers.

Please note: Everything described and shown is not final. Graphics and features subject to change.

Leave a Comment

Voice of Tavos – Now with some puzzles

Hear ye, hear ye – there’s news in town!

Voice of Tavos has all the latest news for you! Did you find some Ore or Coal? Want to help with the construction of our new Silver Mines in the North? We have just the guide for you.

And if you fancy joining our brave soldiers as a Swordsman or Guard, stay tuned for our article series on the military.

This new edition of Voice of Tavos also includes two puzzles – as every serious news outlet has.

Do you have questions? Ask the editors or our team in the comments below and we’ll try to find the answer for you.

On March 12th we released episode two of our Meet the Team video series. As Senior Lead Environment Artist, Casper and his team are responsible for aligning art and game design.

With the food and animal system covered, it was time to get dirty:

Over the last few weeks we published details about the mines in The Settlers.

The Coal and Ore Mine are the backbone of our weapons industry, while the Silver and Gold Mine help us to not only motivate our soldiers but also attract new settlers.

An important figure when talking about mines of course is the Geologist. This time they even get their own hut, to take a break after searching for underground deposits.

Finally, we started April with a community vote: The Residence needed a renaming to better reflect its function in the game. The results were very clear: Cookhouse ended up being your favorite and will be the new (English) name for the building formerly known as “Residence”.

So, what can you expect in the coming weeks?

Well, we will start off with the Smelting Works introduction next week which provides the basis for the next big topic on the The Settlers Alliance: The military!

We will go over the different buildings producing military equipment, our soldiers’ training facilities, the fortifications, military leaders and more. There’s lots to cover, so stay tuned!

To prevent your brains from rusting and help you pass the time, this Voice of Tavos includes two puzzles for you!

In the below word puzzle we hid 21 terms from The Settlers – can you find them all?

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 B T E K R A M N S U G M T R C O L T R F
2 G Q F V E T L X B L M I U O E H E O D I
3 A U E V K V U M O E I D A E W E G Y N S
4 R A Y Y A W I R L A O C B H S N N K D H
5 R R R L M D Y V Y O H I V H E S H O I E
6 I R E D L I U B W M W O R K E R O A I R
7 S Y N A O A S T A M I N A M N R W L L P
8 O F N T O Y F K E S U O H D L I U G O L
9 N D A M T O E G A T H E R E R N V A P C
10 S I T Z S R S L A M I N A H A M L E T A
Softwood Worker Builder Pioneer Gatherer
Townhall Fisher Market Hamlet Stamina
Animals Coal Coachmaker Garrison Midlands
Glory Colosseum Guildhouse Toolmaker Quarry
Tannery

Oh dear, someone mixed up the dates and dressed for casual Friday on a Thursday! Can you find him awkwardly standing there, ashamed over his fashion mishap?

Is there anything you’d like to see in the future? Did you find the poor guy in the picture above? Are there any good recipes you want to share with your fellow settlers?

Don’t hesitate and send us all the details!

Also, don’t forget to post your questions for Voice of Tavos below our upcoming articles!

10 Comments

Voice of Tavos – Even your cows would read it

Listen up dear settlers, there is news in town!

Voice of Tavos has all the latest news for you! Be it our “how to manage your own ranch” guide, news about the silver and gold mines or details about the freshness of Ian the fisherman’s fish – we have it all.

Do you have questions? Ask the editors or our team in the comments below and we’ll try to find the answer for you.

For all attentive citizens, on January 30th, we started off our “Meet the Team” video series. By the council’s decision for more transparency, this series aims at introducing various members of the development team, their every-day work and a bit about their private life.

This first video was about Edgar Bittencourt, the Art Director of the new The Settlers.

As council and major always appreciate your input, we published an article about the learnings we took based on player feedback, detailing several changes that were implemented after the last playtests.

For example, our epic Colony Ship now provides you with a clear overview over which resources and units it has on board to make your efforts easier.

Our editors also went on a long research trip to present you with all you need to know about the fauna of this part of Tavos.

And what better place to start it with than your own settlement. On February 13th we therefore presented you the Ranch – home to chicken, pigs, donkeys and bovines.

Furthermore, we received messages from you, dear citizens, which we want to share here (please stick to carrier pigeons instead of seagulls, though, thank you).

Via Reddit we were informed by camy252 that he upgraded and set up his new magical “computer” machine – and then proceeded to play The Settlers 1 on it. A great photo – and maybe some candles could really add something to the atmosphere in the room, in our lands here on Tavos we love using those.

More nostalgia came from the wide lands of “Twitter” where Jo Lott shared a great artwork with us. Veterans from the olden times should immediately recognise it: It’s the Roman Headquarters from The Settlers 2 – reimagined in a different style.

Thanks you both for sharing the pictures with us.

Exciting things are on the horizon! Looking forward, we have more exclusive articles for you:

Do you also go home with bad back pain after carrying logs and stone all day?

Worry no longer, as we have some great inventions in the making: Donkeys and oxen can be used to pull carts, so we will take a look at the Wheelwright’s Workshop and the Coachmaker buildings.

Furthermore, our reporter Trici, Game Designer, will go into detail about the animal system in The Settlers as a whole, where you can find them and what exactly “fluff animals” are.

From a trustworthy source we received the info that you can expect the second episode of “Meet the Team” in early March.

This time starring Casper, Lead Senior Environment Artist. He will first take you for a trip into one of Tavos’ mighty forests (or maybe it’s just Düsseldorf?). Afterwards we follow him back into office and will see how the explanations from before translate into the game.

Casper also allowed us a short look at his private life and hobbies, so don’t miss out this special edition on March 3rd.

Our most recent territorial expansion revealed vast resource deposits in the North. Stay tuned for a sneak-peak into the heavy industry, a topic we know many of you have been eagerly awaiting.

Expect mines, smelters, smithies and more, also starting in March!

The editorial team of Voice of Tavos received several letters with questions. We hunted down the answers for you.

The first question is by IppoSenshu from “The Settlers Alliance”:

“I’d like to know if there’s something Edgar spent an especially long time on or something that was especially challenging. Everyone probably has that one thing where you’re glad it’s done and ended up the way you wanted.”

We asked Edgar about this, and for him the procedural generated maps with PES (Procedural Environment System) was the most challenging project but also something he’s especially proud of. This collaboration of level artists and engineers allowed it to generate “real” looking maps with just the press of a button.

On the forums, Adi1966 wonders if playing without enemies is possible in skirmishes.

Yet, it is. One of the settings when creating a custom skirmish will allow you to disable enemies and just settle an island by yourself. You can also decide how many resources you will have starting the game as well as the size of the deposits.

Is there anything you like to see in the future? Do you have details about Margret’s secret smithing techniques or the best berry-picking spots in Tavos? Send a carrier pigeon to our editorial team and let us know.

Also, don’t forget to post your questions for Voice of Tavos below our upcoming articles!

Leave a Comment

Voice of Tavos – Your number one news source in the archipelago

Hear, hear. There is news in town. Hear hear.

Voice of Tavos has all the latest news for you. Hear hear.

Everything that is going on around town, the latest gossip shared around the market stalls and more, you can find all of that here. We provide you with a quick overview over the latest news and look into the crystal ball to share what you can expect in the near future.

Do you have questions? Ask the editors or our team in the comments below and we try to find the answer for you.

The New Year has just started but 2020 will be the year of The Settlers, the road to release.

From the 9th till the 12th, players were able to download and play the The Settlers 3 History Edition for a limited time.

We also kept expanding the “The Settlers History Collection” section on the The Settlers Alliance with additional articles and guides. The latest addition were several overviews to The Settlers – Rise of an Empire, including the different heroes and buildings.

But we know that many of you have been waiting for news about the new The Settlers.

Therefore, on January 23rd, we published our first article detailing one of the three biomes of the game: the Midlands.

The Midlands are roughly equivalent to central Europe and therefore visually have plenty of greens with vast meadows and forests. The islands are shaped by previous volcanic activity, visible by sharp ridges and a rather mountainous center.

Each biome is split into 3 regions which differ visually but also affect gameplay by varying in resources offered, building space and strategic value. Of the three biomes in The Settlers, the Midlands maintain a balance between all gameplay relevant aspects.

So, what can you expect this week and in the near future – let’s take a look into the crystal ball.

On Thursday we will start a new video series to give you more details into the development of the game and the team behind it. Stay tuned to get to know the team!

After that you can expect not only a small gift to our community but also an insight into our learnings not only from the most recent Diary Study but overall based on the community feedback we received over the previous months.

And for the farmers and animal lovers among you, the second half of February is something you can look forward to, as we will dive into everything fluffy – but sometimes dangerous.

Is there anything you like to see in the future? Is there something missing? Let us know!

And don’t forget to post your questions for the Voice of Tavos below our coming articles!

3 Comments

[Building] Bakery

We recently showed you how to produce flour, so let us get to the most exciting bit of this production chain: baking bread.

The Bakery needs fresh flour as well as Hardwood – for the oven – to produce bread; one flour and one hardwood result in two bread loaves. These are then offered on the market by the Baker’s Stall for our residents. Our residents can use bread in different ways to supply our workers. Bread itself can be consumed for some stamina, but included in dishes it is a lot more effective.

This means we can let our hard-working settlers enjoy a Wild Burger – imagine a rabbit stuffed between two slices of bread – or a Hot Dog instead and can be sure they’ll go back to work highly motivated. We will need a Hunter or a Ranch with some pigs first, though.

The Bakery can be built at Town-Level and is staffed by 3 workers.

Since our bakers are professionals, there are no further upgrades for this building to add further workers. We can always build more bakeries, of course.

2 Comments

[Building] Windmill

We’ve built a farm and planted some wheat, time to get the rest of the production chain going by building a Windmill. We can now use the grain from the Crop Farm to produce flour, which is needed to make bread. Bread is then offered at the market to our residents so they can create tasty dishes for our workers.

To be able to plant wheat, our Crop Farm has to be at Tier 3 – Town-Level. Accordingly, the Windmill requires our settlement to be at Town-Level, too.

Three workers will then start working on turning the grain, transported by carriers from the farm to the mill, into flour – the ratio is 1:1.

Since our three workers are very efficient and already excel at working in a team, the Windmill can’t be upgraded further. But if we – and our settlers – really love bread we can always build several Windmills.

1 Comment

[Building] Farm

After building our Townhall and being able to upgrade, for example, our Residences, it is a good time to provide better food for our settlers. No settler likes to eat only berries and fish the whole time and upgraded residences give us access to better recipes. Preparing these much tastier dishes provides our workers with more stamina.

Building a Farm is a good way to supply our Residences with several new ingredients.

At Village-Level, 4 farmers will plant corn. The Farm has twice as many workers in each Tier compared to most other buildings, as it needs a good amount of farmers to prepare the ground, plant the seeds and harvest the grown plants. Choosing the right location for the Farm is important cause wild boars like corn as well.

At Town-Level, another 2 workers join and wheat is unlocked. Wheat needs to be further processed in the Windmill to flour, which is then used by the Bakery.

City-Level not only brings another 2 farmers, but also the option to plant and harvest vegetables. If there are rabbits nearby, we may need hunters to protect our farmland or the rabbit population may explode.

If we have several Farms, we can decide for each of them which goods we want to produce. This allows for a larger variety of recipes prepared by our residents.

All three goods are not only ingredients for dishes but are also used as fodder for our animals by the Ranch.

If used as ingredients, the goods from the Farm are sold at the Grocery Market Stand.

5 Comments

[Com] Community Update #5 – TSA Update, GC Coverage & First Stream

Hello everyone, welcome to Community Update number 5!

This one will be very “gamescom-colored” with an updated media section on The Settlers Alliance, impressions from our community members of this year’s gamescom and our first The Settlers live streams.

Our redesign of the website already happened a little while ago, but we used gamescom 2019 as a reason to add several more screenshots and concept art as well as the new trailer to our media section.

You can now also find a pre-order section on the top of the page, showing you the different editions of The Settlers and their content which can now be pre-ordered in the Ubisoft Store.

You have probably already read our detailed recap of gamescom 2019 where we shared some impressions of the convention and gave you an overview over what we presented in the Ubisoft Lounge.

But in this community update we instead want to feature the impressions and feedback from some of you guys, our community members, who visited us at gamescom, including our three Ubisoft Star Players.

Let’s start with Steinwallen, who summarized his impressions from gamescom in a massive 25min video. (German)

DerSpender recorded his own preview for The Settlers with new gameplay scenes. (German)

Patrick of the Zocker Lounge not only managed to snatch Creative Director Volker Wertich for an interview but also published his first preview video – while promising more. (German)

Our third Star Player, Aliestor, has just put out his own impressions of The Settlers, while previously covering his gamescom experience in several videos. (English)

Arekkz Gaming also summarized his impressions in an 8min preview. (English)

And finally, quaz9 was able to play The Settlers at gamescom and gives you an overview over what he has experienced. (Polish)

Finally, just about a week ago, we not only celebrated the first anniversary of The Settlers Alliance but also the very first The Settlers live stream. If you missed the stream or want to watch it again (we can’t blame you), you can find the VOD here:

 

And we can already tell you: this definitely wasn’t the last livestream, more are already planned.

We also want to again point out there are some fantastic websites for additional maps for multiplayer and singleplayer fans of the The Settlers History Collection.

Check out Siedelwood for The Settlers 5 & 6 and the Mapsource for The Settlers 3 to 6.

Stay tuned for more blogs and details to come soon and share your feedback with us here on The Settlers Alliance or via our social channels.

And if you got an amazing community project you want to introduce to us, are working on magical The Settlers videos or creating some really cool new maps for any of the The Settlers games then mail us at thesettlers-community@ubisoft.com and we’ll feature you in our next blog.

1 Comment

[Stream] First The Settlers livestream – September 13

Following our gamescom presence and the fantastic feedback we received be it during the convention or through your comments online, we thought it’s time for our very first The Settlers live stream.

This way, everyone who wasn’t able to visit us in the Ubisoft Lounge at gamescom, will be able to get a great first look at the game and watch it in action.

We will start building our very own settlement and answer your questions about what we’re showing or just simply the The Settlers in general.

Tune in on September 13 at 6pm (UK) over on Twitch and join us for a relaxed hour of The Settlers!

13 Comments