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Tag: Mine

Coal Mine & Ore Mine – A start for our heavy industry

Cudgels and bows are great to arm our first soldiers, but when we continue to expand and progress, iron weapons soon become a necessity. As soon as we have found coal and ore deposits, we can start constructing new mines.

Coal is needed to melt ore  in a Smelting Works to iron bars , but we also need coal to forge weapons and armor at their respective building. So, to continue with our look at the heavy industry, let’s check out the different Tiers.

Starting on Village-Level (), the Coal Mine employs two workers mining coal.

At Town-Level (), underground mining becomes available and another worker joins the duo.

At City-Level (), a fourth miner starts supporting his colleagues.

As you might imagine, coal is central for our iron industry: smelting ore into bars and making weapons and armor, but also better tools for our builders.

Building Tiers

Hamlet
Village
Town
City
Construction n/A 8Softwood Board 8Softwood Board
4Stone
8Softwood Board
8Cement
Upgrade n/A n/A 6Softwood Board
3Stone
6Softwood Board
6Cement
Produces n/A Coal Coal Coal
Workers n/A 2Worker 3Worker 4Worker

Following the Coal Mine introduction, let’s take a look at the Ore Mine. Ore is used for advanced weapons and armor, much stronger than our original cudgel and pikes. It is also needed for iron tools, which are better than copper tools. This mine starts on Village-Level ().

There, two workers make sure we have enough iron ore in our settlement.

At Town-Level (), another worker will join them and underground mining becomes available.

At City-Level (), a fourth worker will join the team.

Ore and coal will be smelted into iron bars at the smelting works. It can then be used for weapon manufacturing and iron tool creation. Ore will also be needed to create steel bars for even more advanced weapons and tools.

Town-Level () will enable us, like it was the case with the Copper Mine, to mine underground deposits. But to find those and confirm, that we’re building the mine at the right place, we probably want to send a geologist to the area first.

We can set a focus point for our Coal and Ore Mine to have our workers mine the precious goods at a specific location first, e.g. if there are deposits close to the enemy border.

Especially when we decide to focus on a military strategy, we better keep an eye out for additional coal and ore deposits while expanding.

Building Tiers

Hamlet
Village
Town
City
Construction n/A 8Softwood Board 8Softwood Board
4Stone
8Softwood Board
8Cement
Upgrade n/A n/A 6Softwood Board
3Stone
6Softwood Board
6Cement
Produces n/A Iron Ore Iron Ore Iron Ore
Workers n/A 2Worker 3Worker 4Worker
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[Building] Copper Mine

Let’s take a first look at the heavy industry now by checking out the Copper Mine. Copper has to first be discovered on the map before we can mine it – afterwards it can be used by the Toolmaker to produce the tools required by our workers. As we reach Village-Level, copper can also be used to create copper coins, the cheapest currency we can create.

The mine and its upgrades are straightforward:

At Hamlet-Level a single miner will go out and mine copper.

At Village-Level he/she gets a colleague, therefore doubling the output.

At Town-Level a third workers joins and underground mining will become available.

At City-Level a fourth worker joins.

As you might imagine, no products are added with higher levels – a Copper Mine is focused on mining copper after all.

Not all copper deposits are located above ground. Those below the surface require a Tier 3 (Town-Level) Copper Mine to be exploited. We will need a Geologist to find the hidden deposits.

With the importance of tools for our settlement, we should definitely not neglect our copper production and try to find this resource as soon as possible. Without tools for our workers to occupy new buildings, our settlement will not be able to progress very far. Keep an eye out for additional copper deposits while expanding.

Copper coins will help us convince more people to join our settlement and ensure a steady population growth in the early game, as we mentioned in our Population dev-blog.

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[Dev] Population System

In the previous dev blogs we talked about food system and how your residents take care of your workers. Veterans of the series might have asked themselves if houses have a different function, how do we get new settlers?

Well, we answer this question in this week’s dev blog. We’ll talk about the “Harbor & Population System” and everything that is connected with it.

In the new The Settlers we have different types of settlers. Our workers with the blue shirts take care of constructing, gathering resources and processing materials. We also have the carriers, the girls and guys with the white shirts, transporting goods from A to B – our busy bees.

The Building:

In order to get new carriers we will need to build a harbor. This is done at the shoreline. In the first stage the harbor requires softwood logs as construction material.

Once the building has been constructed the harbormaster enters his small little skiff and leaves the island to unseen shores to convince other settlers to join our settlement.

As the boat is rather small only a handful of new settlers might join us.

While new settlers arrive as carriers on our island, those can be educated and trained to take different roles later.

The waters are rough and we need to make sure our settlers arrive safely. Our harbormaster is not only tasked to bring new settlers to our island, he / she will use hardwood logs to repair the boat as well.

Population Level:

While it is easy to attract new settlers to an adventurous new settlement on an unexplored island, it becomes harder when we already have a higher population level. We can increase the chances of people joining our settlement, if we support that idea with some coins.

So, it is time to construct a coin maker / mint. In the first stage, we can use copper ore to produce copper coins, but we decided to upgrade our mint and use silver ore to produce better coins.

If we offer higher valued coins, the chances will be higher to convince others. Upgrading your harbor should be also a priority. We will not only get better boats, which can load more people, we also have more workers to help loading and repairing them.

If we have space for it, we can build multiple harbors and get new settlers faster. The requirements stay the same. If we already have a high number of settlers in our settlement we will need to provide gold coins to ensure the boats are returning with full load.

With a simple option we can decide (by turning the building on / off) in which harbor(s) the helpers arrive and we can also choose which coin types the harbor should use to attract people.

The game will also offer other methods to gain new settlers, but it is too early to reveal them yet.

Even if we don’t need those guys yet, they are not useless. The Settlers which are able to rest will generate motivation points, but hold your donkeys – this is something for the next dev blog. 🙂

What do you think about the concept art? Do you like the harbor and the population system? Let us know what you think it in the comments below.

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