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Tag: ox

[Building] Coachmaker – Improve your traffic situation

Our Carriers are busy people and absolutely doing their best to transport all the goods to the necessary buildings. Even more reason to help them out a bit and create some carts for them to make their life easier – and increase our transport capacity at the same time. For this, we need a Coachmaker.

While the smallest cart is a simple Pull Cart, more advanced carts need an animal to pull it, but they can also carry a lot more resources at once.  However, carts are no off-road vehicles and require a road of sorts to function.

The Coachmaker can be built on Village-Level () and can be upgraded twice.

At Village-Level () the basic Pull Cart can be constructed using hardwood and wooden wheels and carries 2 resources – a basic Dirt Road is required.

At Town-Level () we unlock the Donkey Cart which accordingly needs a donkey from the Ranch in addition to iron-rimmed wheels. Donkey carts can only use Gravel Roads but carry 5 resources at once.

Finally, at City Level () we can construct the Ox Cart. Ox Carts require Paved Roads and carry up to 8 resources. Same as the donkey, the ox needs to be bred at the Ranch. We also need steel-rimmed wheels to construct the cart.

We don’t have to upgrade our whole road network at once, but can focus on the busiest roads first where the usage of carts has the most impact: new outposts under construction, sectors with a lot of production chains etc. You can also use different roads in combination with carts to direct traffic, having alternative routs often helps with a busy economy.

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[Building] Ranch – Time to breed some animals

Our growing settlement not only requires increasingly more and different food but also more efficient ways of transporting goods. And for both, a Ranch is the solution.

On the Ranch our settlers breed animals like chicken, pigs and donkeys, with some being used to produce food for our population while others pull vehicles, allowing for more goods being transported across our realm with less manpower.

But we need to keep in mind all our animals need enough space; the amount of free land around the Ranch determines its efficiency.

The Ranch requires the construction of a Townhall (Village-Level ) and can be upgraded twice, unlocking additional animals.

At Village-Level (), 4 workers take care of chicken which are producing eggs or can be used for meat.

At Town-Level (), 6 ranchers can now additionally breed pigs for pork or donkeys which can be used to pull carts.

City-Level () allows for eight worker – and we can now breed Bovine additionally. They can either be used to produce both beef and leather or we can put them in front of an Ox Cart to carry up to 8 goods simultaneously.

Initially, the Rancher will build paddocks close to the farm. While doing so, they will always make sure that there is some room left for roads and Settlers to travel.

Afterwards, the Ranchers will take animals from their stables and deliver them to the paddocks, and you as the player can choose which animal types should be used. As soon as there are at least 2 animals in a paddock of the same type, there is a chance of the miracle of life occurring, granting your settlement a newborn animal.

Finally, the farmers head out and collect the eggs or guide animals back to the farm, to provide them for transportation, or to slaughter them to produce meat and leather…

The ranchers do some additional support tasks too, e.g. if an animal is lost somewhere because a paddock was destroyed, the farmers will collect them and guide them back to another paddock.

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