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Tag: Play

Player Feedback – We hear you

Over the course of the past months we shared blog posts about different mechanics, buildings and other parts of the game. You, on the other hand, shared your feedback in the comments, on Facebook, Twitter or other channels.

Additionally, with the help of the User Research Lab, we received feedback from different play-tests where you experienced the game.

The constant flow of feedback is very important to us to improve certain features, the user interface or other aspects of the game.

In this blog post we want to share some of the learnings and changes we applied after going through the feedback.

Every game starts with your colony ships and your settlers unloading materials to bring to the shore line. However, the player doesn’t know how many carriers, workers, builders or resources are left on this ship.

Now the ship is clickable and provides you with an overview of its cargo.

In order to make it clearer to the player we improved the visibility of the gather-able resources when placing the appropriate building.

The Settlers will have more buildings than any other The Settlers game before. Therefore, it is important to us that you not only can read the building when it is placed and constructed but also differentiate the buildings easily in construction menu.

The mini map is crucial part in a build-up strategy game. Displaying all the correct information at the correct time could be challenging. While our first iteration of the mini map was not giving enough information, the team came a long way to improve the mini map, changing the visualization, adding various filters and more. (Please note: The minimap is still not final)

Those are just a few bigger examples of many adjustments we implemented based on your feedback to offer you the best The Settlers experience.

Thanks again for all your comments and valuable feedback. More play-tests will come in the near future. Keep your eyes open and your ears peeled.

As always, feel free to express your opinion in the comments below.

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Try The Settlers 3 History Edition for free from 09.01.2020 to 12.01.2020

During this timeframe (09.01.2020 to 12.01.2020), the “The Settlers 3 History Edition” will be available for free, giving you the opportunity to try the game for a limited time. Until 12th January 2020, players will be able to download and play the full game via Uplay, including all add-ons and multiplayer.

The third part of the “The Settlers” series, with Volker Wertich as a Creative Director and released in 1998. It offers 4 different races and, for a first time in the series, mana as a resource to enable players to summon help from the gods. Several story campaigns let you experience a competition of the ancient gods to avoid a nasty punishment.

Additionally, “The Settlers 3 History Edition” offers various skirmish maps for matches against the AI or in multiplayer.

The community got you also covered with a selection of player-created maps thanks to the map editor!

If you have never played “The Settlers 3” or have been considering getting the “The Settlers History Edition“, this is a great opportunity to dive into it.

Feel free to share your experiences with us on Twitter, Facebook or in the comments below.

Note:

*This software is part of a free weekend version of The Settlers 3 History Edition, playable from January 09th, 2020 6pm CET to January 12th, 2020 6pm CET. This free weekend version is provided AS-IS, may not contain the same content as the full/final game, may not function as expected, and may crash. Please note that maintenance may also occur at any time during this period, rendering you unable to access parts or all of the free weekend version.

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[Diary Studies] FAQ – Dates and language requirements

After we announced the Diary Study last week, we not only received very positive feedback from all of you, but also some additional questions.

Not all of them were covered by our initial FAQ, so, to answer these questions and provide you with some additional details, we have set up another Q&A list for you.

If there are any more questions, feel free to leave them in the comments below this article.

I have not yet received any reply to my application. How do I know I was picked?

Due to the number of applicants we’re not able to reply to all individual e-mails. Everyone chosen for this playtest will instead receive a separate invitation e-mail. If you have not received an invited by 25. November, we have not picked you for this playtest.

Will there be additional playtests in the future?

Yes. We plan to have additional playtests with different scopes in the future.

Do I need a permanent internet connection to participate in the diary study?

In order to download and play the game via Uplay PC you will need a constant internet connection.

Can you share the exact date with me so I can plan accordingly?

At the moment the diary study is scheduled to take place from 2. December until 8. December. While the minimum playtime per day is 1 hour, you can freely decide at what time of the day you want to play during.

Can you share some details about the test itself?

While we already had multiple tests via our Ubisoft Research Lab, we also wanted to involve our most loyal fans from our community platform “The Settlers Alliance”. Our goal is to learn more about the game’s initial onboarding experience – how it feels in the beginning – your opinion on the user interface and your interaction with the game world.

Can you share any details about system requirements?

While we cannot share any specific details about the system requirements at this point, we recommend using Windows 10 with the latest updates installed. The game is not compatible with MacOS or Linux systems.

Until what date can I apply for the diary study?

You have until 24. November 11:59pm UTC+1 to apply for the diary study. After this date we will not take any additional applications in consideration.

In which language do I have to write my daily feedback reports?

While the version of the game for the playtest is in English only, you can write your daily reports (diary) in either English or German. If you cannot provide your feedback in either of these two languages, we’re unfortunately unable to consider you for this specific playtest.

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[Diary Studies] We want you! Apply now

We want YOU! It is time for our first “Diary Study” for The Settlers.

With our community platform “The Settlers Alliance” we continuously informed you about the development about the game, different game mechanics, introduced various buildings and asked for your opinion.

Now it is time to take it a step further and give the game in to your hands.

The first “Diary Study” is currently scheduled for the end of November, but enough with the introduction. Time for some details.

Diary Studies are a great way for us to get detailed feedback from a core groups of testers.

The first test will run for a period of 7 days and we are currently looking for “The Settlers” fans who are willing to play at least one hour a day, over the duration of the playtest, while providing daily reports and feedback.

This minimum playtime is a requirement to ensure that we receive valuable data about the current state of the game and certain features. You are not limited to one-hour playtime and will be able to test the game as long as you like over the duration of the test. However, the version for the first test will be limited.

How do I apply for the “The Settlers” Diary Study?

For our first diary study we will choose players using an application process. Please keep in mind that the application process is not a competition about who played the most, as we will always look for a variety of dedicated The Settlers players but also newcomers to the game and /or genre.

Requirements:

You must be 18 years old, able to play at least one hour a day plus additional time for reporting for the 7 days duration of the first test. Furthermore, we will only invite players registered on the “The Settlers Alliance” website. We expect that you are a constructive member of the The Settlers Alliance, as we do not tolerate any form of toxic or abusive behavior in our community.

To apply for one of the seats in an upcoming focus playtest, you have to write us an application, following the format below, to the following mail: E-Mail removed – application phase over.

E-Mail must contain (please copy the format below):

Title: Diary Study #1 – Your The Settlers Alliance Name

General information

Nationality / Age / Gender

Your The Settlers Alliance Name:

Your display name from your Uplay account you used to register on Thesettlers-alliance.com
(Simply post a comment under the news to figure out your User Name)

Your current hardware:

CPU, RAM, Videocard, Operating System
DXDiag attached to the email would be optimal

Gametime (approximate playtime):

The Settlers Online playtime in hours:
The Settlers 1 playtime in hours:
The Settlers 2 playtime in hours:
The Settlers 3 playtime in hours:
The Settlers 4 playtime in hours:
The Settlers 5 playtime in hours:
The Settlers 6 playtime in hours:
The Settlers 7 playtime in hours:

What is your favorite The Settlers title and why:

Please describe your “The Settlers” playstyle:

For example: Building the perfect economy, watching everything coming together (slow build up), military focus, etc.

What is your most important feature/aspect about The Settlers:

Tell us your three favorite game genres:

Action; strategy; city building; RPG; adventure; etc.;

What other games do you currently or frequently play?

Game A; Game B;

What does focus playtest mean?

Diary studies are in-depth online play sessions from your own PC where you test & play the development build. Focus test sessions will run for at least a week and it is required that you play at least one hour each day in order to be able to provide us detailed feedback.

I can manage one hour a day for one or two weeks easily, but can I play longer?

While 1 hour is the minimum, you will be able to test the game for as long as you like during the test. Please be aware that the version for the first test will be limited.

What if I get invited but won’t have time during that playtest?

If you won’t be able to join that playtest due to specific circumstances, please let us know. This will give the chance for other testers to join the test.

What kind of feature will I be able to test?

During a playtest, we will test certain features of a current development build of the game. While we might test the whole game loop during certain tests, we will additionally test specific features and game content.

Are the playtests under NDA (Non-Disclosure Agreement)?

As you can imagine, you will see many unreleased details in order to help us improve the game. As the content you will experience is not in a state representative of what the final game will be, we don’t want that any content from the focus playtests is getting shared with the public.

With the NDA, you acknowledge that you won’t share any details about the game or other internal information with the public.

Is there an age requirement?

While we know that many fans across all age groups enjoy The Settlers, you need to be at least 18 + for all playtest sessions under NDA, which includes all current focus playtests.

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[Guide] The Settlers III History Edition

Have you ever thought about jumping into The Settlers universe? This small guide for The Settlers 3 History Edition will help you to build your first settlement.

Minimap:

In the upper left-hand corner of the screen, you will see your overhead map in the form of a parallelogram. Within the overhead map you will notice a small explored area encircled by a dotted white line. This lightened area represents the portion of land you occupy at the beginning of the game. What is left is the fog-of-war, which will remain black until you have explored or colonized it, you can get started exploring immediately.

Colonizing means building up your territory so that you can establish a functioning society for the settlers. This means, in turn, deciding what tools and weapons are needed, whom you want to trade with, and who might be good allies. All of these operations, and a lot more, can be performed from within the control center found below the overview map.

Construction Menu:

Click on the house icon (first row, on the left) and you will enter the construction menu where you can find all the buildings available for your colony.

Distribution Menu:

Click on the goods icon (first row, in the middle) and you will enter the distribution menu where you can perform all the fine adjustments that are necessary from time to time for successful colonization. Which tools and weapons should be produced next? Who should be prioritized for coal or bread? These are all matters that you can deal with in this menu.

Statistics Menu:

Click on the settler icon (first row, on the right) and you will enter the statistics menu. Here you can see how many priests, soldiers, pioneers etc you have. You can adjust how many carriers or builders you want and can recruit geologists and thieves. This is also the place to level-up your soldiers.

Few tips for starters:

A thriving colony requires a number of things that must be produced. The settlers need building materials to construct their homes and workplaces. To ensure that you have the necessary building materials after your initial supply is exhausted, a hut for your woodcutter, stonecutter and forester as well as a sawmill will allow you to realize your further building plans.

As you expand and sophisticate your colony, you will certainly want to have iron and coal so that you can produce additional tools and weapons, your initial supply will not last forever. This this you need to build mines, smelting works, a tool smith’s works and a weapon smith’s works. Then there is the question of food. Your hardworking miners will not work too long on empty bellies. This means building grain farms, pig farms, grain mills, slaughterhouses and bakeries.

If your settlers want to engage in trade, they will need ships and caravans. For this, shipyards and harbors as well as donkey ranches and market places must be built. As you can see, your colony is becoming increasingly multifaceted. However, there is still more. For all these new workplaces, the population of your colony must grow as well. This is only possible when you build additional housing. In order to protect and expand your territory, or to conquer enemy territory by taking over enemy military buildings, your colony will need to recruit addition soldiers, to realize these ambitions, you will have to build watch towers, barracks, and maybe even a castle or two.

To deal with all this, here are some of your most important Settlers, their tools, and activities:

Carrier: (No tool required)

Those goods have to get from where they are made to where they are needed. Don’t place your buildings too far from each other – the carriers already have a big enough burden to bear!

Digger: (Shovel required)

Before the buildings go up, the land must be cleared and the rougher the terrain, the longer it takes for the building to begin.

Miner: (Pickaxe required)

The miners make sure there is enough metal and gold for the smelters and coal for the tool and weapon smith. With their favorite food, the miner’s tummies remain filled longer before they begin demanding their next meal. For the gold and gem miners, fish is the favorite. For the robust iron miners, a portion of ham is just right. The coal miners are quite satisfied with bread and the sulfur miners have just a burning desire for rice.

Builder: (Hammer required)

The builder hammers away from dawn to dusk when enough wood and stone are at hand.

Spy: (No tool required)

Your spy collects valuable information about the position and activities of possible hostile neighboring settlers. You can also use them to steal valuable resources from your enemy.

As a checklist for successfully starting a thriving colony, here are general guidelines:

  • Set up your construction industry which will supply further building materials.
  • Build residences to ensure an adequate supply of labor
  • Expand your territory with guard towers or castles.
  • Build up your food industry with farms, bakers and slaughterhouses, not forgetting fish or alcoholic beverages.
  • Have your geologist find natural resources. There you can build the mines and smelting works to supply your tool and weapon smiths.
  • Build one or more barracks to recruit soldiers.
  • Expand your territory. Carry out trade and conquer enemy-held land by taking over enemy guard towers and castles. Control the seas and conquer other islands with your ships
  • Keep your priests active by building temples and storing plenty of alcohol for the gods

As this is only an introduction into the world of The Settlers 3 History Edition, we want to hear from you. Do you have any tips you might want to share with your fellow players? Are you looking for a multiplayer match? Let us know in the comments below.

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[Guide] The Settlers I History Edition

In this special blog we will provide you with a basic understanding about the game, how to manage your first settlement and how to fight some enemies.

After you started the game you see a very similar screen.

The knight in the shiny armor, you probably recognize him from the intro, is you. As handsome as ever. Next to your profile picture you see a mouse icon. If you click on the mouse, you can choose if you want to play with a friend in split-screen or alone. You can choose the input controller for your friend in the config-menu before you launch the game.

You also see three bars having the color blue, green and red. These indicators are very important. The blue bar indicates the stocks of a settlement at the beginning of the game. A large stock allows for rapid expansion and procures certain advantages. A small stock creates problems when the city begins to expand.

The green bar indicates the intelligence level of the settlements controlled by the computer. This level affects the rapidity of their actions and reaction.

The red bar represents the growth rate. The higher it is, the faster your settlements will reproduce and the faster you can expand.

If you play the game for the first time we recommend to keep your own blue and red bar above 50%.

It is now time to start a game. For the first game we suggest to play without any enemy or a very weak one.

As soon as the game finished loading we see the game world and we can freely move around with the right mouse button. You can change the controls in the config menu – you can even switch to the legacy controls as it was 1993 / 1994.

It is now time to find a good spot to build our castle and start our own settlement.

You should look for a lake, trees, stone and some mountain ranges. If you see a mountain range you can use the geologist symbol to know what resources are hidden underneath it.

With a left and right click (at the same time, or using the middle mouse button) on the “Pickaxe and Shovel” icon you display all of the possible building locations. After you found the perfect spot, it is time to build your castle. If you activated fast building mode in the game options, simply double click to place your castle.

By placing a lumberjacks hut, a forest house, a sawmill and a quarry your basic supply of goods is covered. The settlers need roads so that they can access the different areas of their settlement. There is a flag in front of each one of your building. In the beginning, you must construct a road when you want to build your first house. You will see a flag in front of the construction, just like the flag in front of your castle. Click on one of the two flags and a symbol for the construction of roads will appear in the pointer and in the lower left of the menu. Connect the flags together and you see your small little helpers leaving the castle. The shorter the distance between two buildings the better. If you have longer paths, make sure to place flags where possible. This will divide a longer path into two sections and you have more carriers helping transporting the goods. A good road network ensures the rapid transfer of goods and, when there are problems with the transportation, allows you to more readily find other solutions.

As you probably want to expand your settlement you should build guard huts in all 4 directions. This will ensure that you have enough space to build farms, industry to produce gold ingots and swords and shields to recruit soldiers.

Let’s focus on military buildings and enemies.

You already expanded your territory by placing guard huts. If there is no enemy around your flag next to the building stays white. When the enemy is closing in, a black stripe will appear and when the enemy approaches, the stripe changes to a black cross. In the last case you need to prepare for an attack.

The flag does not only indicate the danger level, it will also tell you how many knights occupy the building. The higher the flag is raised, the more knights are in in the building. A hut can contain 3, a watch tower 6, and a castle 12 knights.

In the military menu, as seen below, you can decide how many knights should occupy the building. Simply click on the plus and minus to change the setting. The second option lets you decide how many knights will stay in the building when you decide to attack the enemy. This will guarantee that enough knights stay behind to defend your territory.

Of course there is more that we could tell you, but we want you to explore the world of The Settlers 1 History Edition on your own.

Before we sign off, one important note. BE OBSERVANT: Look at your statistics from time to time, analyze your development mistakes or the negative results of an operation and try to find the best solution. A small change may have a profound effect. It is wiser to carefully plan your construction schedule and your strategy instead of building things haphazardly.

You can find a game manual, in German, French and English in the installation folder of the game.

What do you think about The Settlers 1 History Edition? Have you played it? Do you have any open questions? Did you like the gameplay? Feel free to share your thoughts or any other tips in the comment section.

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