Over the course of the past months we shared blog posts about different mechanics, buildings and other parts of the game. You, on the other hand, shared your feedback in the comments, on Facebook, Twitter or other channels.
Additionally, with the help of the User Research Lab, we received feedback from different play-tests where you experienced the game.
The constant flow of feedback is very important to us to improve certain features, the user interface or other aspects of the game.
In this blog post we want to share some of the learnings and changes we applied after going through the feedback.
Every game starts with your colony ships and your settlers unloading materials to bring to the shore line. However, the player doesn’t know how many carriers, workers, builders or resources are left on this ship.
Now the ship is clickable and provides you with an overview of its cargo.
In order to make it clearer to the player we improved the visibility of the gather-able resources when placing the appropriate building.
The Settlers will have more buildings than any other The Settlers game before. Therefore, it is important to us that you not only can read the building when it is placed and constructed but also differentiate the buildings easily in construction menu.
The mini map is crucial part in a build-up strategy game. Displaying all the correct information at the correct time could be challenging. While our first iteration of the mini map was not giving enough information, the team came a long way to improve the mini map, changing the visualization, adding various filters and more. (Please note: The minimap is still not final)
Those are just a few bigger examples of many adjustments we implemented based on your feedback to offer you the best The Settlers experience.
Thanks again for all your comments and valuable feedback. More play-tests will come in the near future. Keep your eyes open and your ears peeled.
As always, feel free to express your opinion in the comments below.