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Tag: Population

[Building] Harbor

We have touched on the Harbor and its importance for our settlement in the Population System blog, but let us take a closer look at the building – and especially: the upgrades.

The Harbor allows us to send sailors on ships to unseen shores to convince other settlers to join our settlement. This is how we increase our population, which means more settlers to act as carriers and residents, and we can train them to become workers, builders and soldiers too.

The Harbor can be built starting at Hamlet-Level; upgrades unlock bigger ships, which can carry more settlers.

At Hamlet-Level, our sailor has to use a small raft for their expedition.

At Village-Level, 2 sailors work at the harbor and a sturdier Sloop is used.

Town-Level unlocks the Pinnace and 3 sailors now carry goods at the harbor.

And at City-Level our 4 sailors are taking control over a proud Cog.

When we have just founded our outpost in uncharted lands, it is easy to attract additional settlers to join us for adventures and exploration. But as more and more new people arrive, it is important that we do not send our sailors on their way with empty hands and simply hope they are able to convince new settlers to join us like that.

It’s much better to produce some coins in our Mint first. The higher the population of our settlement, the more (and later the better) coins we need to convince new settlers.

We can build several Harbors along the coast of our land to send out several ships at once and also enable the new settlers to arrive at different shores. This way we can direct them to the part of our realm, which needs new settlers the most.

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[Building] Mint

In our new series “buildings information” we introduce and focus on the different buildings in The Settlers. The series covers the buildings’ purpose, what goods will be produced and needed and the different Tiers you can upgrade the building to.

We talked about the gatherer in our Townhall Blog and you heard about woodcutters and fishers, soo…let’s start with something else.

As presented in our Population Dev Blog, we need to convince additional settlers to join our new settlements by giving them coins. How do we get there? By building a Mint and produce them.

The Mint is available after we have built a Townhall and unlocked Tier 2 buildings. Our sheer amount of shiny coins will convince settlers in far-away places that our settlement is a great place to live.

The Mint starts at village level and can be upgraded twice, unlocking the option to produce higher value coins.

At village level, two workers will produce copper coins.

At town level, a third worker will join and they are able to produce silver coins additionally or instead.

At city level we have four workers producing coins and they are now also able to make valuable gold coins.

Early on, it will be enough to offer copper coins, but later we should produce first silver and then gold coins to attract more settlers. Due to the changing need of resources you might want to build new Mints closer to the respective resources – except if you’re lucky enough to find all three resources very close to each other.

That’s the first of many building introductions. Do you like this format? Is there anything else you’d like to know or do you have any suggestions on what we can do different in future articles? Let us know in the comments.

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[Dev] Population System

In the previous dev blogs we talked about food system and how your residents take care of your workers. Veterans of the series might have asked themselves if houses have a different function, how do we get new settlers?

Well, we answer this question in this week’s dev blog. We’ll talk about the “Harbor & Population System” and everything that is connected with it.

In the new The Settlers we have different types of settlers. Our workers with the blue shirts take care of constructing, gathering resources and processing materials. We also have the carriers, the girls and guys with the white shirts, transporting goods from A to B – our busy bees.

The Building:

In order to get new carriers we will need to build a harbor. This is done at the shoreline. In the first stage the harbor requires softwood logs as construction material.

Once the building has been constructed the harbormaster enters his small little skiff and leaves the island to unseen shores to convince other settlers to join our settlement.

As the boat is rather small only a handful of new settlers might join us.

While new settlers arrive as carriers on our island, those can be educated and trained to take different roles later.

The waters are rough and we need to make sure our settlers arrive safely. Our harbormaster is not only tasked to bring new settlers to our island, he / she will use hardwood logs to repair the boat as well.

Population Level:

While it is easy to attract new settlers to an adventurous new settlement on an unexplored island, it becomes harder when we already have a higher population level. We can increase the chances of people joining our settlement, if we support that idea with some coins.

So, it is time to construct a coin maker / mint. In the first stage, we can use copper ore to produce copper coins, but we decided to upgrade our mint and use silver ore to produce better coins.

If we offer higher valued coins, the chances will be higher to convince others. Upgrading your harbor should be also a priority. We will not only get better boats, which can load more people, we also have more workers to help loading and repairing them.

If we have space for it, we can build multiple harbors and get new settlers faster. The requirements stay the same. If we already have a high number of settlers in our settlement we will need to provide gold coins to ensure the boats are returning with full load.

With a simple option we can decide (by turning the building on / off) in which harbor(s) the helpers arrive and we can also choose which coin types the harbor should use to attract people.

The game will also offer other methods to gain new settlers, but it is too early to reveal them yet.

Even if we don’t need those guys yet, they are not useless. The Settlers which are able to rest will generate motivation points, but hold your donkeys – this is something for the next dev blog. 🙂

What do you think about the concept art? Do you like the harbor and the population system? Let us know what you think it in the comments below.

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