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Tag: Residence

Community Vote – Which name fits best

Hello dear The Settlers community!

We have previously introduced the Residences to you and outlined their function in said article as well as our blog about the Food & Stamina System.

In order to summarize the function of the building again shortly:

They are occupied by up to 4 settlers (depending on the building’s level). These settlers go to market stalls where all the food ingredients, produced by the Hunter, Gatherer, the Farm etc, are offered. They bring these back to the building and prepare meals with the ingredients.

When they’ve finished cooking, they transport these meals to hungry workers to refill their stamina, e.g. a Woodcutter, a Miner etc.

A thing that we noticed based on previous playtests and player feedback was, that naming these buildings “residences” creates a wrong expectation as to the function they are fulfilling in your settlement and your economy.

We’re now planning to change the building’s name to something clearer, less confusing and closer to its function.

So now, we ask for your opinion: Given the function of the building, which name do you think fits best?

Vote for your favorite below and feel free to post your thoughts in the comments.

10 Comments

[Building] Residence

We have covered residences before in one of our dev-blog before, namely the food and stamina system. Now want to take a closer look at its different levels and the advantages those bring.

Residences are central for our economy: Residents prepare food for our busy workers who will otherwise stop working. On the other hand, they also collect the ingredients for their meals at market stalls or food production buildings. Because of that, the connection and distances to the food supply, to the workers in production and to the resource buildings matter.

In order to cope with the increasing demand, as out settlements becomes bigger, we will need more houses and residents. Since building space is limited, upgrading residences is the way to go – especially since higher-level buildings unlock new recipes for dishes, which provide more stamina to our workers. Let us take a look at the different levels:

At Outpost-Level, one resident lives in the house and is responsible for supplying the buildings nearby. At this point, we only have access to the simplest meals, which only use 1 ingredient and just recover little stamina.

At Village-Level, a second resident moves in and basic recipes, which uses 2 ingredients, e.g. meat with corn, unlocks; these recover more stamina for our workers.

At Town-Level, the residence does not only start looking fancy, three people are now busy supplying our workers with delicious dishes. This level also unlocks even richer recipes using up to 3 ingredients, giving a wider variety of food to our hard-working settlers.

At City-Level, we have four residents delivering the most advanced and exotic meals to the production facilities nearby to keep up with the ever-increasing demand.

Depending on how we set up our economy, an upgraded residence can either supply more (lower level) buildings at the same time or supply the upgraded production buildings in their vicinity. The residents will automatically create the most advanced dishes they can cook, depending on our production and availability of the individual ingredients in their vicinity. More advanced dishes need more time to collect the ingredients; however, the residents still saves a lot of time by delivering the powerful combined meal.

9 Comments