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Tag: Settlers

Over 1 year of The Settlers Alliance

It’s been a little bit over a year since we launched The Settlers Alliance and announced the new The Settlers. The plan to share insights into the development of this new installment of the series with you, our community, filled the website with life:

Blogs introducing game mechanics and buildings of the new The Settlers, the launch of the The Settlers History Collection together with guides and additional info as well as tons of screenshots and gameplay videos are now available for you to read.

On top of that, you wrote hundreds of comments with feedback, suggestions and questions around The Settlers, created videos and streams.

Therefore, here is a big thank you for all the input and support we received from you over the last year. This is what the The Settlers Alliance is about and what keeps us motivated.

Until the release of the game in 2020 there are still many things we want to show you and many questions we want to answer. This means many more dev blogs, community votes, videos and streams.

We’re excited for the coming months and are looking forward to seeing The Settlers Alliance grow even further.

To celebrate the anniversary and recap gamescom 2019 we’ve done a live stream this week showing live gameplay of the new The Settlers. If you missed it – don’t worry. You can find the VOD below:

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[Stream] First The Settlers livestream – September 13

Following our gamescom presence and the fantastic feedback we received be it during the convention or through your comments online, we thought it’s time for our very first The Settlers live stream.

This way, everyone who wasn’t able to visit us in the Ubisoft Lounge at gamescom, will be able to get a great first look at the game and watch it in action.

We will start building our very own settlement and answer your questions about what we’re showing or just simply the The Settlers in general.

Tune in on September 13 at 6pm (UK) over on Twitch and join us for a relaxed hour of The Settlers!

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[TSHC] Changelog 27 February

The Settlers IV History Edition

  • Fixed some causes for Fatal Error to happen and the game to crash. (We are still working on improving and fixing other various issues related to this topic.)
  • Fixed an issue where the “Maya music” would not start after a fight / combat situation

The Settlers Heritage of Kings History Edition

  • Fixed several localization issues in German language
  • Fixed an issue where a farmer spawned at the village center to work as a barkeeper. It will now spawn the appropriate unit

The Settlers VII Paths to a Kingdom History Edition

  • Added missing Club Rewards localization for several languages
  • Fixed an issue where the game would de-synchronize when creating a multiplayer game with “co-op mode” applied
  • Fixed an issue where the window “Achievement unlocked” would pop up several times
  • Fixed an issue that the lobby was not updated correctly when adding AI
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[Dev] Population System

In the previous dev blogs we talked about food system and how your residents take care of your workers. Veterans of the series might have asked themselves if houses have a different function, how do we get new settlers?

Well, we answer this question in this week’s dev blog. We’ll talk about the “Harbor & Population System” and everything that is connected with it.

In the new The Settlers we have different types of settlers. Our workers with the blue shirts take care of constructing, gathering resources and processing materials. We also have the carriers, the girls and guys with the white shirts, transporting goods from A to B – our busy bees.

The Building:

In order to get new carriers we will need to build a harbor. This is done at the shoreline. In the first stage the harbor requires softwood logs as construction material.

Once the building has been constructed the harbormaster enters his small little skiff and leaves the island to unseen shores to convince other settlers to join our settlement.

As the boat is rather small only a handful of new settlers might join us.

While new settlers arrive as carriers on our island, those can be educated and trained to take different roles later.

The waters are rough and we need to make sure our settlers arrive safely. Our harbormaster is not only tasked to bring new settlers to our island, he / she will use hardwood logs to repair the boat as well.

Population Level:

While it is easy to attract new settlers to an adventurous new settlement on an unexplored island, it becomes harder when we already have a higher population level. We can increase the chances of people joining our settlement, if we support that idea with some coins.

So, it is time to construct a coin maker / mint. In the first stage, we can use copper ore to produce copper coins, but we decided to upgrade our mint and use silver ore to produce better coins.

If we offer higher valued coins, the chances will be higher to convince others. Upgrading your harbor should be also a priority. We will not only get better boats, which can load more people, we also have more workers to help loading and repairing them.

If we have space for it, we can build multiple harbors and get new settlers faster. The requirements stay the same. If we already have a high number of settlers in our settlement we will need to provide gold coins to ensure the boats are returning with full load.

With a simple option we can decide (by turning the building on / off) in which harbor(s) the helpers arrive and we can also choose which coin types the harbor should use to attract people.

The game will also offer other methods to gain new settlers, but it is too early to reveal them yet.

Even if we don’t need those guys yet, they are not useless. The Settlers which are able to rest will generate motivation points, but hold your donkeys – this is something for the next dev blog. 🙂

What do you think about the concept art? Do you like the harbor and the population system? Let us know what you think it in the comments below.

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[Guide] The Settlers II History Edition

After seeing the fantastic gameplay from Ubi-Thorlof and Ubi-Guddy it is time to share some tips and tricks and give you a short introduction how to create a map in the The Settlers 2 History Edition Map Editor.

Let’s start with some general tips for The Settlers 2:

1. Production:

For everything that you want to produce, you need the appropriate building. In order to be able to construct a building, first you need a site. The quickest way to see whether you have the required site is to use the construction aid mode – simply press the space bar. When this is active, you see at a glance which type of building can be put where. Just click on the symbol and then decide in the “Activity” window which building you want to erect.

Tip: Remember that every place of manufacture requires someone qualified and equipped with the tools of that particular profession. Pay attention to adequate level of relevant tool production.

2. Set out as many flags as possible:

The flags designate the nodes of your pathway network. The distribution of goods is performed by the carriers who transport merchandise between these two flags. The shorter this path is the faster the carrier is back again to take on another bundle of goods.

Tip: There are two ways to remove bottlenecks without having to build a bypass road. Check whether you can insert more flags into an existing stretch of road. This way the transportation capacity of this road can be increased many times over. Raise donkeys. Donkeys are automatically put to use on your heavily burdened transportation paths to double the capacity there.

3. How do I best prepare myself against an attack?
First there is reconnaissance. The deeper you can peer into enemy territory, the more precisely you can plan countermeasures. The most suitable reconnaissance tool is the lookout tower. This will allow you to see where your enemy has placed their military buildings. It is precisely these military buildings that you, too, will now need.

Tip: Think over carefully where you place each building. So long as there are no enemy nations in sight, one should think twice about investing the enormous resources that a fortress requires. On the other hand it would be absolute folly to set up just one little barracks against a massive border fortification of the enemy. In such a case you should build a fortress and a catapult immediately.

Enough with the tips. Time to open the map editor. You can simply start the map editor in Uplay – just choose your preferred language and jump right in to it.

Map / World Editor

The world creating tool will help you creating your first rudimentary world with a single click.

You can choose the “Width” and “Height” of the Map, the “Landscape” (Greenland, Wasteland and Winter World) and the “Floor Space”. After clicking on “Create World” a new but empty map will be created with the settings you choose.

Before continuing it’s best to get yourself familiar with the options you have in the editor:

  • Height Adjustment – Adjust the height of the terrain.
  • Terrain patches – Choose different designs for your terrain. Water, Lava, Mountain, Snow etc. You will need Mountain for resources like gold, coal, iron etc. The symbols in the right top corner will tell you if you can construct buildings on it, if they’re are suitable for mining, deadly (e.g. lava) or if you can only place flags (e.g. desert)
  • Trees – Choose between a wide variety of trees
  • Raw Materials – Place raw materials on mountain ranges.
  • Landscape objects – Granite (important for stone) and other decorations
  • Animals – Place different animals (important for the hunter)
  • Player – Choose how many players you want to have on the map and their starting positions
  • Small, Medium, large buildings – Check what buildings can be placed on a certain location
  • World – Gives you an overview about your map
  • Create a new world
  • Options
    • Name of your world – Give your world a nice name
    • Creator name – who created this world
    • Load & save world
    • Test World – see if anything is missing and all the players have a starting location
    • Save a picture – give other players an idea how your map looks like
    • Leave the editor

Controls:

  • Shift Bar – by pressing the shift bar you can Lower the resources you already placed or lower the height of the terrain
  • Control – by pressing the control bar you can remove the trees, landscape objects and animals
  • Space Bar – activate / deactivate the buildings menu
  • 1-4 / Plus Minus – Change the size of your cursor

Now it is up to you how your map will look like.
If you want to try the Ubi-Thorlof Troll Map yourself, feel free to download it and give it a try once the History Collection has been released. Simply click on the screenshot below to download the map. Enjoy.

(Click on the image to download the map)

Do you have any tips for new map creators? What should they focus on when creating a new map? Are there any other things they should pay attention too? Have you ever created a map or want to in the future? Let us know in the comments down below.

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[Guide] The Settlers I History Edition

In this special blog we will provide you with a basic understanding about the game, how to manage your first settlement and how to fight some enemies.

After you started the game you see a very similar screen.

The knight in the shiny armor, you probably recognize him from the intro, is you. As handsome as ever. Next to your profile picture you see a mouse icon. If you click on the mouse, you can choose if you want to play with a friend in split-screen or alone. You can choose the input controller for your friend in the config-menu before you launch the game.

You also see three bars having the color blue, green and red. These indicators are very important. The blue bar indicates the stocks of a settlement at the beginning of the game. A large stock allows for rapid expansion and procures certain advantages. A small stock creates problems when the city begins to expand.

The green bar indicates the intelligence level of the settlements controlled by the computer. This level affects the rapidity of their actions and reaction.

The red bar represents the growth rate. The higher it is, the faster your settlements will reproduce and the faster you can expand.

If you play the game for the first time we recommend to keep your own blue and red bar above 50%.

It is now time to start a game. For the first game we suggest to play without any enemy or a very weak one.

As soon as the game finished loading we see the game world and we can freely move around with the right mouse button. You can change the controls in the config menu – you can even switch to the legacy controls as it was 1993 / 1994.

It is now time to find a good spot to build our castle and start our own settlement.

You should look for a lake, trees, stone and some mountain ranges. If you see a mountain range you can use the geologist symbol to know what resources are hidden underneath it.

With a left and right click (at the same time, or using the middle mouse button) on the “Pickaxe and Shovel” icon you display all of the possible building locations. After you found the perfect spot, it is time to build your castle. If you activated fast building mode in the game options, simply double click to place your castle.

By placing a lumberjacks hut, a forest house, a sawmill and a quarry your basic supply of goods is covered. The settlers need roads so that they can access the different areas of their settlement. There is a flag in front of each one of your building. In the beginning, you must construct a road when you want to build your first house. You will see a flag in front of the construction, just like the flag in front of your castle. Click on one of the two flags and a symbol for the construction of roads will appear in the pointer and in the lower left of the menu. Connect the flags together and you see your small little helpers leaving the castle. The shorter the distance between two buildings the better. If you have longer paths, make sure to place flags where possible. This will divide a longer path into two sections and you have more carriers helping transporting the goods. A good road network ensures the rapid transfer of goods and, when there are problems with the transportation, allows you to more readily find other solutions.

As you probably want to expand your settlement you should build guard huts in all 4 directions. This will ensure that you have enough space to build farms, industry to produce gold ingots and swords and shields to recruit soldiers.

Let’s focus on military buildings and enemies.

You already expanded your territory by placing guard huts. If there is no enemy around your flag next to the building stays white. When the enemy is closing in, a black stripe will appear and when the enemy approaches, the stripe changes to a black cross. In the last case you need to prepare for an attack.

The flag does not only indicate the danger level, it will also tell you how many knights occupy the building. The higher the flag is raised, the more knights are in in the building. A hut can contain 3, a watch tower 6, and a castle 12 knights.

In the military menu, as seen below, you can decide how many knights should occupy the building. Simply click on the plus and minus to change the setting. The second option lets you decide how many knights will stay in the building when you decide to attack the enemy. This will guarantee that enough knights stay behind to defend your territory.

Of course there is more that we could tell you, but we want you to explore the world of The Settlers 1 History Edition on your own.

Before we sign off, one important note. BE OBSERVANT: Look at your statistics from time to time, analyze your development mistakes or the negative results of an operation and try to find the best solution. A small change may have a profound effect. It is wiser to carefully plan your construction schedule and your strategy instead of building things haphazardly.

You can find a game manual, in German, French and English in the installation folder of the game.

What do you think about The Settlers 1 History Edition? Have you played it? Do you have any open questions? Did you like the gameplay? Feel free to share your thoughts or any other tips in the comment section.

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