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Tag: Silver

Geologist’s Hut – Finding resources at a deeper level

Not all resource deposits are visible from above ground. Many precious resources are located underground and while they’re usually near cliff sides, only a specialist can find and mark them.

Time to build the Geologist’s Hut and send out our Geologists.

To construct the Geologist’s Hut, our settlement has to be on Town-Level (). As soon as the construction has finished, two Geologists will move in and will start to search for underground deposits. We can direct their search area via a focus point.

After they found a deposit, the Geologist will place a sign at the location indicating how rich the deposit is; they range from low over medium to high. We can now place a mine near the deposit to exploit it.

The respective mine building has to at least be on Town-Level () before it offers a mining entrance and its workers are able to make use of the underground deposits.

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Silver Mine & Gold Mine – Looking for something preciousssss

Everyone likes shiny things, including our settlers. Since we set up the basics of our heavy industry and have copper for tools and coins, it’s time to expand and build some Silver Mines and Gold Mines.

Both resources are used to produce coins in the Mint. The coins can be used in two ways:

First you can use them to grow your population faster when copper coins are not exciting enough anymore to attract immigrating settlers. While silver will enable you to reach a solid population, gold is always very attractive and allows you to reach the highest amount of settlers total.

Second you can store the coins in specific storages, and those riches will additionally motivate all your soldiers when they are attacking enemy territory, as the coins are their potential reward for defeating the enemies. Of course, shiny gold coins are more attractive than copper coins, while silver is in the middle.

The Silver Mine requires our settlement to be on Town-Level (), which also means that underground mining is available right away. It can be upgraded once.

At Town-Level () three workers are mining Silver on surface or underground deposits.

At City-Level (), a fourth worker joins his colleagues.

When even more rare metals are required, it’s time to build the Gold Mine.

The Gold Mine requires your settlement to be on City-Level (), four workers mine valuable gold from surface and underground deposits.

To discover the underground deposits, we first have to build a Geologist’s Hut and send our Geologist out to look for them. As soon as they found a deposit and marked it with a sign, we can build a mine in the vicinity and start exploiting it.

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[Dev] Population System

In the previous dev blogs we talked about food system and how your residents take care of your workers. Veterans of the series might have asked themselves if houses have a different function, how do we get new settlers?

Well, we answer this question in this week’s dev blog. We’ll talk about the “Harbor & Population System” and everything that is connected with it.

In the new The Settlers we have different types of settlers. Our workers with the blue shirts take care of constructing, gathering resources and processing materials. We also have the carriers, the girls and guys with the white shirts, transporting goods from A to B – our busy bees.

The Building:

In order to get new carriers we will need to build a harbor. This is done at the shoreline. In the first stage the harbor requires softwood logs as construction material.

Once the building has been constructed the harbormaster enters his small little skiff and leaves the island to unseen shores to convince other settlers to join our settlement.

As the boat is rather small only a handful of new settlers might join us.

While new settlers arrive as carriers on our island, those can be educated and trained to take different roles later.

The waters are rough and we need to make sure our settlers arrive safely. Our harbormaster is not only tasked to bring new settlers to our island, he / she will use hardwood logs to repair the boat as well.

Population Level:

While it is easy to attract new settlers to an adventurous new settlement on an unexplored island, it becomes harder when we already have a higher population level. We can increase the chances of people joining our settlement, if we support that idea with some coins.

So, it is time to construct a coin maker / mint. In the first stage, we can use copper ore to produce copper coins, but we decided to upgrade our mint and use silver ore to produce better coins.

If we offer higher valued coins, the chances will be higher to convince others. Upgrading your harbor should be also a priority. We will not only get better boats, which can load more people, we also have more workers to help loading and repairing them.

If we have space for it, we can build multiple harbors and get new settlers faster. The requirements stay the same. If we already have a high number of settlers in our settlement we will need to provide gold coins to ensure the boats are returning with full load.

With a simple option we can decide (by turning the building on / off) in which harbor(s) the helpers arrive and we can also choose which coin types the harbor should use to attract people.

The game will also offer other methods to gain new settlers, but it is too early to reveal them yet.

Even if we don’t need those guys yet, they are not useless. The Settlers which are able to rest will generate motivation points, but hold your donkeys – this is something for the next dev blog. 🙂

What do you think about the concept art? Do you like the harbor and the population system? Let us know what you think it in the comments below.

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