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[Com] Time for Nostalgia: a trip through history – part 2

When we last time concluded with “this has just been a small fraction of the stories”, that wasn’t just a saying. And as you noticed, we didn’t even touch on the other parts of the series yet! So grab yourself a cup of coffee or tea, let’s dive back into the year 2001 when The Settlers IV was released.

It wasn’t a massive of a step as between The Settlers II and III, but brought along a few improvements and changes as well as several entirely new races. KeepCalmCarry92 remembers:

A really great and funny addition was the Dark Tribe with its 15 singleplayer missions including trading, exploring and fighting. And again beautiful intro videos, with this guy – I think he was called Morpheus – who was exiled to Earth even though being used to only walking on dark ground. This became my favourite game, even if only by a fraction compared to The Settlers III.

And with it being the early 2000s and the rising popularity of the internet, one thing became more and more a people-connecting feature: The building of online communities. Multiplayer via the internet of course already was a thing back then, even if nowhere near to the extent it is today. But the internet also primarily is a place for communicating, for discussing your hobbies and asking for help or advice. PennyUK told us this story about the Settlers IV:

After a few days I had an issue with the game and had no idea how to solve it; my only hope was to go online and find a fix for the bug. The internet was a turning point for me, my family will probably agree but for different reasons 😉

I stumbled across BBGC (Blue Byte Game Channel) and found a community of likeminded people. I really didn’t know these multiplayer games existed, let alone chatrooms for the actual games. Wow, I had so much to learn, and learn I did over the next few years. I spent day and night in BBGC just chatting to others from around the globe, and over time became confident enough to play against others.

And by reading a lot of the comments and replies, the suggestions for the new The Settlers and the excitement regarding the History Collection it’s pretty clear she’s not alone with that.

The Settlers alone lead to several small gaming groups in various languages long before the time of Social Media and Discord. Community websites started appearing, presenting the collective knowledge of the Settlers community to the whole internet. With games like The Settlers III also featuring a map editor more websites and forums appeared, more knowledge was shared.

KeepCalmCarry92: Finally I want to thank the community who later published countless self-created maps, varying in difficulty and allowing a great deal of different settings. I’m speaking about one of my all-time favourite maps like the 6-player map Metzel […] and Einherjer and the race specific missions Athos, Athene, Cleopatra, Caesar which really were a challenge. Thank you so much for these amazing maps and the great time I had while playing them!

From the fourth game of the series, let’s move on to part 5 which meant quite a step in a different direction when looking at various mechanics: Far more direct control over your Settlers, the introduction of heroes and a story-heavy singleplayer campaign. Also in regards to the artstyle “Heritage of Kings” went for a grimmer, realistic style. For many veterans this was considered a massive break with the series’ origins and DNA, so to say, but in exchange for that it found new fans like Melon:

I did have some amazing memories. For example the mission Folkung, it was a bit strange since you didn’t need to do anything to defend the castle but after you built a strong army and charged into the opponents – that was amazing.

And of course the quotes when recruiting soldiers are always hilarious: “How am I supposed to concentrate when you are tickling me!” or the “I swear, I just saw an elephant up there in the tree.” We also had the badass missions from the expansion pack, mainly the one with the sharpshooters in it. The mission was to defend your keep against waves and waves of enemy monsters, I failed so many times just because of a fat wave coming in and it made me really mad but it was one of the best missions I’ve played.

Two years later “Rise of an Empire” was released, taking placing many years after the events from “Heritage of Kings”. You again controlled heroes, but otherwise it brought back some of the ”bustling” the series was so well-known for – or, as Mopster put it: “Settlers 6 was a step back in the right direction but the small sectors required some getting used to.”
Splitting the map into sectors would be something The Settlers 7 also picked up on in 2010 but more about that in a bit. The Settlers 6 brought back something from the very early games, even though in a slightly different fashion: roads! Building roads drastically improved the speed in which your Settlers moved around and upgraded buildings additionally allowed the use of handcarts, for example.

Another difference probably was the overall settlement approach: The first instalments, true to their name, made you feel like a colonist, the settlements were built from ground up and had a feeling of creating a make-shift outpost to continue your travels or your mission.

In “Rise of an Empire” for the first time you started creating a full city, were able to build a wall around it and this way had a clear distinction between basic production buildings (woodcutter, hunter, miner) which were outside the city and further production, or processing buildings like the cheese dairy, weaver etc.

The Settlers 7 now picked up the sectors from part 6 and added different victory methods. This also led to an active multiplayer scene around this title, in some cases highly competitive, as muGGeSTuTz experienced:

I was brave and joined a 2vs2 multiplayer match, not really expecting anything unusual. Everyone is chatting in English, but that’s fine and we’re setting up the teams.  After what felt like 5 or 10 minutes my team mate writes me: “Send me beer!!!” And I reply: “Guinness or Blonde? Cheers!” with a smiley. I mean, I didn’t even have a brewery at this early point in the game.

Only now I started realising I joined a session with some ultimate hardcore Settlers players. They of course relied on massive cooperation, each team member focusing on certain aspects of the economy etc – but I’ve never played like this before.

No “everyone builds their own settlement”, instead “industrial revolution” and “globalisation” was going on – I guess 😛

And well, that certainly was a short match since I had no idea how to play this way, how to organise and “push” each other like that. Since then I usually play…ehm…normal matches.

For many of you, that much has become clear over the last weeks, The Settlers is a relatively calm build-up strategy game; you can take your time and don’t need to rush like in other games. But at the same time, for those wanting a faster and more competitive experience, the series also clearly offered opportunities.

With this glance at the The Settlers 7 multiplayer, we’re already coming to the end of our short nostalgia-trip. As we discovered, there are positive memories connected to all games of the The Settlers series, even though there have been some undeniable changes over the course of the years which made people pick different favourites.

Thank you all for sharing your stories with us and your great enthusiasm about the History Collection and the new The Settlers we announced. We’re looking forward to discussing even more “Settlers stuff” with you over the coming weeks and months and maybe even have a multiplayer match or two.

What did you think about this little nostalgia trip? Are you already enjoying the History Collection?

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[Com] Time for Nostalgia: a trip through history – part 1

One thing that has become clear over the last few weeks, starting with the announcement at Gamescom, was, that the idea of the perfect The Settlers game can differ very greatly from one player to the next.
The experiences you all had, the memories that were created and stuck with you are massively varied and still always positive and considered to be “typical for The Settlers” by each of you.

So with the release of the History Collection, the re-release of all major games of the series we all love, we decided to ask some of you for your favourite The Settlers moment: Memories that always come to mind when you hear “The Settlers” mentioned, anecdotes about triumphant victories, night-long multiplayer matches with friends or that one time when everything went terribly wrong.

The Settlers I, having been released in 1993 for Amiga and 1994 for PC, many in the forums and Social Media still remember playing with floppy disks (and often even still having them, which is very impressive!).

Caesar III was “infected” by a friend:

Back then, must’ve been ’94, my dad bought an Amiga 500 for the family. A little bit later he also got the 512kB RAM extension. Of course we quickly noticed we could use it for games and we started increasing our game collection bit by bit.

One day we visited friends and he was playing this relaxed game with little men, standing on roads, looking around und carrying stuff. I was absolutely fascinated and of course wanted to have this game, too.

Back home, the game was played endlessly, even though the 1MB RAM wasn’t quite enough to enjoy the game with full audio on the biggest map size.

The second instalment not only captured the essence of the first one but also added many of things which made playing easier, like for example a tutorial and building descriptions. And for the often mentioned “Wuselfactor”, there now were a lot more animals moving around, more detailed buildings, ships and different races with their very own building styles.

Mopster not only participated in our screenshot contest in September but also let us know about his absolute favourite game of the series: The Settlers II.

I must’ve spent so many hours, days and nights in this game. I even held on to the copy of my favorite gaming magazine with Settlers 2 on the cover. I’d still read it sometimes. The Gold Edition has a special place in my heart.
The screenshot in question is my latest try at the Europe map of the Settlers 2 Gold Edition with 8 hours on clock, conquered the entire map, except for the northeast. My Industrial heart lies in Italy and Czech. I knew from previous games I had to get past the Alps as soon as possible, a race against the clock.

With The Settlers III, the series took quite a leap, now again with Volker Wertich at the helm: No more roads and a lot more direct controls, be it for your geologists or – and this was a big change – for your soldiers. KeepCalmCarry92 remembers:

I adored The Settlers III. Back then countless hours of my childhood went into this title. In my opinion this wasn’t just a milestone for the building-up/RTS genre as a whole, especially the love for detail and the diversity was incredible: Three very different races (Asians, Egyptians, Romans), a colourful, lively world with race-specific buildings and a singleplayer campaign with the animated intro about the gods relaxing in their temple and then being forced to select one from their people to start all over again.

At the same time The Settlers III kept many traditions: Soldiers could be upgraded and your territory was still expanded by building towers or castles. Even in regards to the economy things stayed the same: Fishers, farmers, bakers and butchers made sure your miners were supplied all the time and mined coal and iron for your heavy industry.

Let’s not forget, though, the most important part of The Settlers: The carriers!

No matter if they were restricted to roads, where you needed to carefully place flags or if they walked their own paths into the ground: Nothing in your realm would work without those busy carriers.

Interestingly enough, in only very few discussions about the old titles or the recently announced The Settlers, these poor guys were the focus of attention. There were talks about towers, about roads and flags, about what’s the best way to control your military and the geologists’ excited “yippie” upon finding new minerals. But the carriers? There were only complaints about them getting stuck at swamps in The Settlers III…where’s your carrier-love, dear community?

But, well, so let’s instead come to an end with another nostalgic memories of The Settlers 1 and some hopes for the future by gekillte:

I loved it back then and was basically glued to the PC, nothing could distract me. I always played it in waves for hours on end. And not only that, it’s still fun for me since it’s the first part and has a great inner logic, everything just makes sense. That’s why I’m already excited for the new game and hope some parts of the old titles will influence it, for example the economy. In The Settlers 1 it was always clear if I produced too much or too little and that’s why I love this all-time classic.

The sometimes surprising thing is: Lots of you wrote you’re still playing the old games or returning to them from time to time. So it’s not just romanticised nostalgia of games played for the last time 20 years in the past.
And all this has just been a small fraction of the stories we already read in the comments here on the The Settlers Alliance, in the forums and on Social Media. With the History Collection releasing very soon we’ll all be able to relive some of those memories and create new ones – after all there’ll be lots of opportunities for enjoyable multiplayer matches from now on where anything can happen.

To celebrate the launch of the The Settlers History Collection there’ll be a release Stream on November 15th with special guest Volker Wertich. Tune in for some The Settlers 3 gameplay, a small giveaway and lots of nostalgia.

And if you didn’t let us know your little The Settlers story, scroll down to the comments and tell us. We’ll be joining you soon to share our own.

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[Com] First Community Update

Hello everyone and welcome to our first community update. As you might know every Thursday we try to update you with the on-going development of new The Settlers. We will share with you what we are currently working on, explaining (new) features an, in the future introduce the team to you.

On Tuesday, we will be doing things differently. We will update you on the latest news around our community. What is going on? What is everyone talking about and everything that might be interesting to know.

How to post comments / Website Login

Since we launched our community website, we have received some questions and also some bug reports and suggestions. We can assure you, that we are working on those reports and improving the website bit by bit.

Community Team visibility:

We made it easy for you to see if someone from the community responded to your comment. It will be visible like this

Register process / Leaving a comment:

Besides that, we have received some queries that people cannot comment on the website. We wanted to explain how it works as it might be a bit confusing in the beginning.
If you arrive from another Ubisoft website, the forums or if you were signed in with your Ubisoft account before, you might see the screenshot below, but comments are still closed. Please log out and go to register.

Click on the PC icon and click on register. You will need to confirm you email address.

If you do it for the first time, you will get a confirmation that the registration was successful.

Go now to log in and enter your details. After that, a window will pop up and you will need to choose a new nickname. This nickname can be the same as you already have on the Ubisoft forums or on other Ubisoft platforms or something completely new.

After you have chosen your nickname, you should be able to leave a comment. Feel free to post one in this comment section and say hello. 🙂

Discord:

Do you feel the wusel in you? Or is it missing somewhere? Why don’t you join the fan discord created from HarroLP – our awesome community member. Even in this early stage, we have some true fans and amazing people in our community.

Hey Wuselfans ! My name is HarroLP and I am the founder of the Settlers Wuselworld. I hope that our small Wuselworld will welcome new members soon and we can discuss all the different titles in the future. Additionally, this server will offer a nice place to talk about anything else.

As soon as I heard that there will be a new The Settlers game and a community platform, my first thought was: “Is there already a Discord server for The Settlers !?” Apparently, this was not the case and that is why I started planning something and thought: “You can create a temporary solution if no one else creates something.” Some of you might know I am an Annofan through and through and had little to do with the Settlers so far. However, I did not want to disappoint the Settlers fans.

As you can see now, a proper server has emerged from the emergency solution and thanks to the support of my moderators and helper’s muf and haep, who you may know from the Ubisoft forums, always stood by my side with their help and advice.

Of course, I did not want to be completely ignorant either and started playing the Settlers 1 History Edition. I am really looking forward to the newest part! I really like the previous reports and the shown gameplay very much and I hope some settler’s experts can help me at the release!

Forum Contest Winner:

If you followed gamescom 2018 or any gaming news closely, you might have seen that we announced The Settlers History Editions and The Settlers History Collection, which is dated for release November 15. The Settlers 1 History Edition is already available on Uplay, but we thought, it might be awesome to see the community’s favorite idyllic screenshots from previous The Settlers games.

Our forum moderator haep created a thread on the forums and asked for exactly this. The task was easy: Create a self-made screenshot of a particularly idyllic, beautiful moment in your favorite The Settlers game.

We wanted to use the opportunity to thank everyone for participating and submitting their favorite screenshot. We were blown away by the creativity and beauty of those screenshot. We could only pick 10 winners – 10 for each language – but rest assured, we will have more contests in the future. Keep your eyes open, we will definitely announce more contests on all our channels.

Share your story:

Of course, we want to hear from you. If you have an interesting story to share or want to highlight and awesome community project, maybe you have some amazing The Settlers fan art feel free to e-mail us via thesettlers-community@ubisoft.com.

– Your The Settlers Team

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