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Voice of Tavos – Now with some puzzles

Hear ye, hear ye – there’s news in town!

Voice of Tavos has all the latest news for you! Did you find some Ore or Coal? Want to help with the construction of our new Silver Mines in the North? We have just the guide for you.

And if you fancy joining our brave soldiers as a Swordsman or Guard, stay tuned for our article series on the military.

This new edition of Voice of Tavos also includes two puzzles – as every serious news outlet has.

Do you have questions? Ask the editors or our team in the comments below and we’ll try to find the answer for you.

On March 12th we released episode two of our Meet the Team video series. As Senior Lead Environment Artist, Casper and his team are responsible for aligning art and game design.

With the food and animal system covered, it was time to get dirty:

Over the last few weeks we published details about the mines in The Settlers.

The Coal and Ore Mine are the backbone of our weapons industry, while the Silver and Gold Mine help us to not only motivate our soldiers but also attract new settlers.

An important figure when talking about mines of course is the Geologist. This time they even get their own hut, to take a break after searching for underground deposits.

Finally, we started April with a community vote: The Residence needed a renaming to better reflect its function in the game. The results were very clear: Cookhouse ended up being your favorite and will be the new (English) name for the building formerly known as “Residence”.

So, what can you expect in the coming weeks?

Well, we will start off with the Smelting Works introduction next week which provides the basis for the next big topic on the The Settlers Alliance: The military!

We will go over the different buildings producing military equipment, our soldiers’ training facilities, the fortifications, military leaders and more. There’s lots to cover, so stay tuned!

To prevent your brains from rusting and help you pass the time, this Voice of Tavos includes two puzzles for you!

In the below word puzzle we hid 21 terms from The Settlers – can you find them all?

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 B T E K R A M N S U G M T R C O L T R F
2 G Q F V E T L X B L M I U O E H E O D I
3 A U E V K V U M O E I D A E W E G Y N S
4 R A Y Y A W I R L A O C B H S N N K D H
5 R R R L M D Y V Y O H I V H E S H O I E
6 I R E D L I U B W M W O R K E R O A I R
7 S Y N A O A S T A M I N A M N R W L L P
8 O F N T O Y F K E S U O H D L I U G O L
9 N D A M T O E G A T H E R E R N V A P C
10 S I T Z S R S L A M I N A H A M L E T A
Softwood Worker Builder Pioneer Gatherer
Townhall Fisher Market Hamlet Stamina
Animals Coal Coachmaker Garrison Midlands
Glory Colosseum Guildhouse Toolmaker Quarry

Oh dear, someone mixed up the dates and dressed for casual Friday on a Thursday! Can you find him awkwardly standing there, ashamed over his fashion mishap?

Is there anything you’d like to see in the future? Did you find the poor guy in the picture above? Are there any good recipes you want to share with your fellow settlers?

Don’t hesitate and send us all the details!

Also, don’t forget to post your questions for Voice of Tavos below our upcoming articles!


Voice of Tavos – Even your cows would read it

Listen up dear settlers, there is news in town!

Voice of Tavos has all the latest news for you! Be it our “how to manage your own ranch” guide, news about the silver and gold mines or details about the freshness of Ian the fisherman’s fish – we have it all.

Do you have questions? Ask the editors or our team in the comments below and we’ll try to find the answer for you.

For all attentive citizens, on January 30th, we started off our “Meet the Team” video series. By the council’s decision for more transparency, this series aims at introducing various members of the development team, their every-day work and a bit about their private life.

This first video was about Edgar Bittencourt, the Art Director of the new The Settlers.

As council and major always appreciate your input, we published an article about the learnings we took based on player feedback, detailing several changes that were implemented after the last playtests.

For example, our epic Colony Ship now provides you with a clear overview over which resources and units it has on board to make your efforts easier.

Our editors also went on a long research trip to present you with all you need to know about the fauna of this part of Tavos.

And what better place to start it with than your own settlement. On February 13th we therefore presented you the Ranch – home to chicken, pigs, donkeys and bovines.

Furthermore, we received messages from you, dear citizens, which we want to share here (please stick to carrier pigeons instead of seagulls, though, thank you).

Via Reddit we were informed by camy252 that he upgraded and set up his new magical “computer” machine – and then proceeded to play The Settlers 1 on it. A great photo – and maybe some candles could really add something to the atmosphere in the room, in our lands here on Tavos we love using those.

More nostalgia came from the wide lands of “Twitter” where Jo Lott shared a great artwork with us. Veterans from the olden times should immediately recognise it: It’s the Roman Headquarters from The Settlers 2 – reimagined in a different style.

Thanks you both for sharing the pictures with us.

Exciting things are on the horizon! Looking forward, we have more exclusive articles for you:

Do you also go home with bad back pain after carrying logs and stone all day?

Worry no longer, as we have some great inventions in the making: Donkeys and oxen can be used to pull carts, so we will take a look at the Wheelwright’s Workshop and the Coachmaker buildings.

Furthermore, our reporter Trici, Game Designer, will go into detail about the animal system in The Settlers as a whole, where you can find them and what exactly “fluff animals” are.

From a trustworthy source we received the info that you can expect the second episode of “Meet the Team” in early March.

This time starring Casper, Lead Senior Environment Artist. He will first take you for a trip into one of Tavos’ mighty forests (or maybe it’s just Düsseldorf?). Afterwards we follow him back into office and will see how the explanations from before translate into the game.

Casper also allowed us a short look at his private life and hobbies, so don’t miss out this special edition on March 3rd.

Our most recent territorial expansion revealed vast resource deposits in the North. Stay tuned for a sneak-peak into the heavy industry, a topic we know many of you have been eagerly awaiting.

Expect mines, smelters, smithies and more, also starting in March!

The editorial team of Voice of Tavos received several letters with questions. We hunted down the answers for you.

The first question is by IppoSenshu from “The Settlers Alliance”:

“I’d like to know if there’s something Edgar spent an especially long time on or something that was especially challenging. Everyone probably has that one thing where you’re glad it’s done and ended up the way you wanted.”

We asked Edgar about this, and for him the procedural generated maps with PES (Procedural Environment System) was the most challenging project but also something he’s especially proud of. This collaboration of level artists and engineers allowed it to generate “real” looking maps with just the press of a button.

On the forums, Adi1966 wonders if playing without enemies is possible in skirmishes.

Yet, it is. One of the settings when creating a custom skirmish will allow you to disable enemies and just settle an island by yourself. You can also decide how many resources you will have starting the game as well as the size of the deposits.

Is there anything you like to see in the future? Do you have details about Margret’s secret smithing techniques or the best berry-picking spots in Tavos? Send a carrier pigeon to our editorial team and let us know.

Also, don’t forget to post your questions for Voice of Tavos below our upcoming articles!

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Voice of Tavos – Your number one news source in the archipelago

Hear, hear. There is news in town. Hear hear.

Voice of Tavos has all the latest news for you. Hear hear.

Everything that is going on around town, the latest gossip shared around the market stalls and more, you can find all of that here. We provide you with a quick overview over the latest news and look into the crystal ball to share what you can expect in the near future.

Do you have questions? Ask the editors or our team in the comments below and we try to find the answer for you.

The New Year has just started but 2020 will be the year of The Settlers, the road to release.

From the 9th till the 12th, players were able to download and play the The Settlers 3 History Edition for a limited time.

We also kept expanding the “The Settlers History Collection” section on the The Settlers Alliance with additional articles and guides. The latest addition were several overviews to The Settlers – Rise of an Empire, including the different heroes and buildings.

But we know that many of you have been waiting for news about the new The Settlers.

Therefore, on January 23rd, we published our first article detailing one of the three biomes of the game: the Midlands.

The Midlands are roughly equivalent to central Europe and therefore visually have plenty of greens with vast meadows and forests. The islands are shaped by previous volcanic activity, visible by sharp ridges and a rather mountainous center.

Each biome is split into 3 regions which differ visually but also affect gameplay by varying in resources offered, building space and strategic value. Of the three biomes in The Settlers, the Midlands maintain a balance between all gameplay relevant aspects.

So, what can you expect this week and in the near future – let’s take a look into the crystal ball.

On Thursday we will start a new video series to give you more details into the development of the game and the team behind it. Stay tuned to get to know the team!

After that you can expect not only a small gift to our community but also an insight into our learnings not only from the most recent Diary Study but overall based on the community feedback we received over the previous months.

And for the farmers and animal lovers among you, the second half of February is something you can look forward to, as we will dive into everything fluffy – but sometimes dangerous.

Is there anything you like to see in the future? Is there something missing? Let us know!

And don’t forget to post your questions for the Voice of Tavos below our coming articles!


We are back 2020

We hope you all had a good start into the New Year!

The team for The Settlers is back in the office after a well-deserved holiday and rest. Now we’re all excited to kick off 2020, the road to the release.

This year we’ll have several topics many of you have been asking for in the past:

    • We will go into detail about the military, from weapon production over recruitment to warfare.
    • War is not always the best solution though, so the third winning strategy in The Settlers – Path of Faith – will also be introduced.
    • Last but not least, we give you all information around the multiplayer, skirmish mode and also a small sneak peek into the campaign.

In addition, we got several other important topics to cover and exciting news to share. For example, we’re planning more playtests and last week we had a Free Weekend for The Settlers 3 History Edition, which allowed everyone to try this community favorite for free. More to come, stay tuned!

Thank you again for all your support, we’re very excited to show you more of the game this year and hear your thoughts about it. Feel free to leave a comment below and let us know what you would like to see and learn more about.


The Year 2019 for The Settlers

2019 is almost over and we decided that this is a great opportunity to summarize what happened this year before we say “goodbye and till 2020”.

We kicked off the year with our series about the different buildings in The Settlers, which continued throughout the year and will continue in 2020, where we get to buildings many of you have been asking for – the heavy industry, weapon production and military recruitment.

On top of that we had plenty of dev blogs detailing, for example, expansion, the “resource broker” and the Path of Glory including our first two livestreams!

At gamescom 2019 we showed live gameplay to everyone visiting us in the Ubisoft Lounge, provided you with details regarding the different editions of “The Settlers” available for pre-order and released a shiny new trailer. We also announced the delay to 2020 in order to deliver the best possible “The Settlers” experience for all players on release. More details to come in 2020.

In November we had the kind of news a lot of you have already been waiting for: the very first playtest for The Settlers. Planned as a diary study, this playtest has a rather small scale – which made picking the small group of players even more difficult since we received hundreds of applications! We will keep you updated on our findings after the playtest and will of course announce more playtests in 2020.

Now the holidays are drawing closer, which for many of us in the team means a break from work to meet friends and family – and to simply relax for a while after a busy year.

We’ll be back for you with an outlook on what to expect in 2020 in January.

Until then the “The Settlers” team wishes all of you happy holidays and a great start into the New Year. Thank you all for your support and your comments over the last months, we’re excited to share more with you next year.

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[GC] Screenshots, videos and a full gamescom 2019 recap

Another year, another gamescom and another great time for The Settlers.

We promised you a proper recap last week and don’t want to let you wait any longer – so let’s get started:

At gamescom 2019 we did a total of 10 presentations, showing new gameplay and features to anyone who joined us in the Ubisoft Lounge. Creative Director Volker Wertich also dropped in to answer questions and gather feedback from fans and players.

Further special guests were our The Settlers Star Players DerSpender, ZockerLounge and Aliestor.

Since we started every presentation with the new trailer, let’s do the same here to get you into the right mood:

We also want to make you aware that all gameplay footage shown in this blog is from a pre-alpha version of the game. Many elements and features are not final yet and still work in progress – this is especially true for the user interface.

During out presentations we explained several elements of the Food and Stamina System in action, showing the different ways of acquiring all the ingredients for tasty dishes. Aside from the early game goods like fish and berries, a hunter and a ranch will provide your settlers with different kinds of meat from wild and domesticated animals while a farm provides vegetables, corn and wheat.

This of course meant sharing details about the animal system (which will receive its own, detailed blog later this year), for example regarding their different behaviors and uses as well as their impact on the environment around them.

We also explained the importance of roads as well as the production and use of carts, like this donkey cart here, which can carry up to 5 goods at the same time.

In between we showed several different stages of our settlement:

While we started out small with this outpost…

… we soon expanded and started recruiting more workers to keep up with the increasing demand in resources…

… and finally ended up with a huge settlement with many settlers and a flourishing economy.

Part two of our presentation was a first detailed look at the “Path of Glory” victory method.

In addition to the straightforward military way, The Settlers offers alternative victory methods to win the day. These require us to invest our resources in a different way and adjust our economy and planning.

With Path of Glory we recruit a hero and train him in the Heroes’ Retreat.

We also need an arena which requires a lot of resources and space. If we think we’re ready we can challenge the enemy to a showfight by selecting which part of his territory we want to fight over.

Now our two heralds will go and gather settlers from the enemy and our own settlement to fill the audience ranks. We need to keep in mind that these settlers won’t be able to work while watching the fight, so our economy should be stable and enough supplies available.

If we win the duel, our settlers are happy. Their trust in our leadership has been strengthened.

The enemy’s settlers, however, will lose trust in their leader’s abilities. They will return home and start protesting, voicing their discontent. This dissatisfaction can spread like a plague if the enemy doesn’t start working against it.

At some point, all settlers in the affected territory will start a revolt, stop working and start walking around with pitchforks. The leader of the revolt will then take down the banner of the nearest keep and hoist ours instead.

Now all buildings and settlers in this area will work for us instead, greatly strengthening our economy.

If we had conquered the territory with our soldiers, all buildings except for the keep would’ve been destroyed and all enemy settlers would’ve fled.

Part of our gamescom announcement also was the delay to 2020, to make sure we deliver the very best The Settlers experience at release. We also revealed all the different The Settlers game editions which are available for pre-order now.

We had a great time at gamescom and are going back to work with valuable feedback and suggestions we received from you in the Q&As after each session. Since we have already shared some impressions from the convention, make sure to share your own with us on social media if you haven’t done so already!

Looking forward at what’s to come in the near future, we got several things planned for the coming weeks:

We will provide you with more detailed insights into both the Animal System as well as the Path of Glory which we summarized above. On top of that we have several more blogs planned and maybe a few surprises along the way.

Stay tuned, share your gamescom 2019 experience in the comments and feel free to ask any pressing questions you might have.

Thank you all very much for your continuous support!


[GC] Quick summary – gamescom 2019

This year’s gamescom has come to end and what a great week it has been for The Settlers!

We have lot of news and new gameplay to share from the last days but are also still exhausted. Below we got the brand new gameplay trailer for you and some impressions from the convention. We will take a few days of rest and will be back next week with a full gamescom report. Stay tuned!


The Year 2018 for The Settlers

It’s been almost four months since we announced The Settlers at gamescom in Cologne. And wow, some really busy and exciting 4 months these have been.
With the year coming to an end we want to use this opportunity to recap what has happened so far and give a small glimpse at what’s coming next year.


The 21st of August, the big day: The Settlers creator Volker Wertich and Blue Byte Managing Director Benedikt Grindel not only announce the re-release of The Settlers 1-7, celebrating the series 25th anniversary, they also revealed something completely unexpected: A new The Settlers game.

And for everyone attending gamescom we presented the first live gameplay of an early alpha version in a hands-off presentation at the Ubisoft Business Center and in the Ubisoft Lounge.


Together with the announcements we launched the The Settlers Alliance, that’s…well, the place you’re reading this right now. We started by providing some first info about the new The Settlers and about the The Settlers History Editions which released on the 15th of November.

Since we received a lot of questions and feedback right during and after gamescom, we sat together with Volker Wertich and got some answers to the most pressing ones which we then released in two separate FAQs – FAQ #1 & FAQ #2
After this, we started with articles to specific topics about the new The Settlers. Let’s recap what we revealed so far:

WYSIWYG – What you see is what you get

What makes a The Settlers game a The Settlers game? One of these key elements we identified was “WYSIWYG”: Everything that happens in the game is visualized. This for example means you can watch a tree’s life-cycle from start to finish, from a growing sapling to processed planks.

Lead Game Designer Christian Hagedorn describes it as follows:
The goal of WYSIWYG is for players to be able to understand, without indicators, what the game is about.


Since the very first The Settlers, logistics have been a central aspect with great importance to your economy.

In the new The Settlers you’ll start with carriers taking care of transporting goods even without roads. But building them will speed up your carriers, while higher level roads will also enable you to use vehicles. Pull, donkey and ox carts can carry multiple goods at once and will be vital later on to ensure a smoothly running economy and timely deliveries.


One important thing to keep in mind when starting a new game in The Settlers is that all your workers will need food. Hungry workers will stop working until they are supplied and following our “What you see is what you get” approach, you will see that:

Your settlers will then get all required goods for a meal from the market place and go back home, to cook a tasty dish they deliver to the workers.
Higher quality meals require more ingredients but also provide more stamina to your workers, meaning they can work for longer without another break.


Aside from these blog articles you were able to find a lot more content over on our social media pages:

From September on we posted small teasers about different game mechanics together with some screenshots. In November, leading up to the release of the History Collection we provided you with some (fun) facts about the previous The Settlers titles.

Now it’s December and our Christmas event is already running for a while. There’re just 5 days left, so make sure to check it out before it’s too late.

And let’s not forget: Our community updates! These articles are focused on you, the community: We’re highlighting content creators who are streaming the The Settlers games, creating videos about them, creating cool new maps or organise something like the Fan Discord “Settlers Wuselworld”. In addition we update you on new events and feature interviews with guys like Keralis, a YouTuber with a focus on strategy, management and build-up games – more to come!

This means: If you’re working on any kind of content involving The Settlers, be it videos, streams, fanart, maps or cosplay (is there The Settlers cosplay? If not, this is your chance!) send us an email at to get featured in a future blog.


In November we let the new The Settlers rest for a bit because we had something else to focus on:
The release of the The Settlers History Editions on November 15th!

This also meant we provided you with a lot of content involving the old The Settlers games:

  • Several nostalgic streams over on the Blue Byte Twitch channel with members of our community team
  • Guides and tips on how to get started in The Settlers 1-7 and how to create your own skirmish map
  • A two-part nostalgia trip through the history of the series with many anecdotes from you, the players and veterans of the series [Part #1] [Part #2]
  • Interviews, screenshots and more

Thanks to all your feedback following the release, we have also been able to iron out a few issues and overall smoothen the The Settlers experience for everyone. We’re not done yet and still got a few things we’re working on – especially to make the still active multiplayer community all-around happy.


After a nostalgia-themed November we focused on the new The Settlers again – and on a rather important topic: Your Settlers population.

To get new Settlers you will have to build a harbor. Your harbormaster will then sail out to unknown lands and look for new settlers willing to join you. A prosperous settlement will be able to produce special goods like coins which are used to convince people to join you.

After arriving at your settlement they take up different jobs like worker, carrier and soldier, distinguishable by their coloured vests.


Direct Actions are a new feature in The Settlers allowing you to temporarily boost your production or help you overcome bottlenecks in your economy until you’ve solved the problem. If your carriers are idle for a while they will accumulate motivation points.

These can be used for Direct Actions: Sending a few of your idle carriers to chop down trees, collect some berries or mine some coal. Additionally you can send them to production buildings like the carpenter, to help out for a while which speeds up the production of bows.

Well, this was 2018 for The Settlers. Those were some really exciting months for us and we’re extremely happy to have received such positive feedback from all of you during this time. We know there are a lot of things you’re curious about, a lot of unanswered questions, but be assured we’ll have a lot more to share in 2019: More gameplay videos, details regarding the military and…playtests? Thank you all for the great support and stay tuned for more.

In the meantime, make sure to not miss out on the last days of our Christmas event over on Facebook, there’re only 5 days to go!

As you might imagine the The Settlers team is taking a break over the holidays, celebrating with friends and family and just getting some needed rest. We’ll be back for you in early January with more details on what to expect in 2019.

Your The Settlers Team


This was gamescom 2018 in Cologne

Every year, the gamescom in Cologne comes to an end and of course we have a lot to report.

The Creator of The Settlers Volker Wertich and Ubisoft Blue Byte Managing Director Benedikt Grindel took the stage on August 21 at about 11:30 am. In celebration of the 25 Anniversary, they announced the re-release of The Settlers 1 – 7. For all fans and lovers of the franchise, we have the History Collection – A bundle of all titles in one version. The Settlers 1 History Edition has already been released on Uplay, for all the other titles, you should mark the 15. November in your calendar.

However, that was not all! A new The Settlers was announced and presented to astonished guests for the first time.

Volker Wertich: “It was a very moving moment for me to announce the new great successor live at the gamescom press conference 25 years after the first release of The Settlers. The whole team has been working very hard over the last two years and you can see that everywhere in the loving details, the fantastic graphics and the well thought-out gaming systems.

At 12 pm, the doors opened at the Ubisoft Business Center and people could see a hands-off demo. The demo was presented and explained from different members of the team.

Of course, there was more. At the same time, we launched our website “The Settlers Alliance”. This is our way to share information, explain new features and communicate with you. We want to hear from you: What do you like and what do you really liked in previous parts. Your feedback and suggestions are very important to us. It is easy to say, that we want to give you the opportunity to look behind the curtain and learn more about the development of the game.

Volker Wertich: “The first feedback on our community website and all other platforms are overwhelmingly positive. I would like to sincerely thank all interested, current and future settler players at this point. I can assure you that we will follow your reactions and wishes very carefully and we will continue to do so. Your support gives us an additional boost of positive energy to develop a unique gaming experience.

For everyone who could not get an appointment at the business center, you could meet our team at the Ubisoft Lounge. Community Developer Dominique “Ubi-Barbalatu” Falkenberg talked about the History Edition and presented, as a world premiere, the new The Settlers. Players not only shared their experience from previous titles but also asked question about the new installment. As a special highlight, Volker Wertich even stopped by to get first hand feedback from fans, players and veterans.

The reactions of players and press was marked by positive surprise and great anticipation. We could not be happier about this. Of course, we will not rest on the laurels! The year is short and we have a lot ahead of us. We received countless comments and feedback. These must be read and answered and of course, we want to provide you with new information. New week, we will sit down with Volker to answer some of your most pressing questions.