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Tag: Town

Tannery – Light armor for the troops

Advanced military units require a piece of armor in addition to their weapon of choice. With the Tannery we can produce lighter types of armor using leather, which are important to grant protection while still being able to act agile and quick.

The Tannery requires our settlement to be at Town Level and can be upgraded once.

At Town Level, 3 Tanners use Leather to create a regular Leather Armor out of each piece.

At City Level, a 4th worker joins and the building can now produce Refined Leather Armor by additionally using iron.

Leather can be gained from either our bovines via the Ranch at city level or from deer via our Hunter already at town level.

The two types of Leather Armor are needed to recruit units like Longbowmen or Smashers at the Training Ground or the Military School and are transported there by our carriers.

Please note: Everything described and shown is not final. Graphics and features subject to change.

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Geologist’s Hut – Finding resources at a deeper level

Not all resource deposits are visible from above ground. Many precious resources are located underground and while they’re usually near cliff sides, only a specialist can find and mark them.

Time to build the Geologist’s Hut and send out our Geologists.

To construct the Geologist’s Hut, our settlement has to be on Town-Level (). As soon as the construction has finished, two Geologists will move in and will start to search for underground deposits. We can direct their search area via a focus point.

After they found a deposit, the Geologist will place a sign at the location indicating how rich the deposit is; they range from low over medium to high. We can now place a mine near the deposit to exploit it.

The respective mine building has to at least be on Town-Level () before it offers a mining entrance and its workers are able to make use of the underground deposits.

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Coal Mine & Ore Mine – A start for our heavy industry

Cudgels and bows are great to arm our first soldiers, but when we continue to expand and progress, iron weapons soon become a necessity. As soon as we have found coal and ore deposits, we can start constructing new mines.

Coal is needed to melt ore  in a Smelting Works to iron bars , but we also need coal to forge weapons and armor at their respective building. So, to continue with our look at the heavy industry, let’s check out the different Tiers.

Starting on Village-Level (), the Coal Mine employs two workers mining coal.

At Town-Level (), underground mining becomes available and another worker joins the duo.

At City-Level (), a fourth miner starts supporting his colleagues.

As you might imagine, coal is central for our iron industry: smelting ore into bars and making weapons and armor, but also better tools for our builders.

Building Tiers

Hamlet
Village
Town
City
Construction n/A 8Softwood Board 8Softwood Board
4Stone
8Softwood Board
8Cement
Upgrade n/A n/A 6Softwood Board
3Stone
6Softwood Board
6Cement
Produces n/A Coal Coal Coal
Workers n/A 2Worker 3Worker 4Worker

Following the Coal Mine introduction, let’s take a look at the Ore Mine. Ore is used for advanced weapons and armor, much stronger than our original cudgel and pikes. It is also needed for iron tools, which are better than copper tools. This mine starts on Village-Level ().

There, two workers make sure we have enough iron ore in our settlement.

At Town-Level (), another worker will join them and underground mining becomes available.

At City-Level (), a fourth worker will join the team.

Ore and coal will be smelted into iron bars at the smelting works. It can then be used for weapon manufacturing and iron tool creation. Ore will also be needed to create steel bars for even more advanced weapons and tools.

Town-Level () will enable us, like it was the case with the Copper Mine, to mine underground deposits. But to find those and confirm, that we’re building the mine at the right place, we probably want to send a geologist to the area first.

We can set a focus point for our Coal and Ore Mine to have our workers mine the precious goods at a specific location first, e.g. if there are deposits close to the enemy border.

Especially when we decide to focus on a military strategy, we better keep an eye out for additional coal and ore deposits while expanding.

Building Tiers

Hamlet
Village
Town
City
Construction n/A 8Softwood Board 8Softwood Board
4Stone
8Softwood Board
8Cement
Upgrade n/A n/A 6Softwood Board
3Stone
6Softwood Board
6Cement
Produces n/A Iron Ore Iron Ore Iron Ore
Workers n/A 2Worker 3Worker 4Worker
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[Building] Windmill

We’ve built a farm and planted some wheat, time to get the rest of the production chain going by building a Windmill. We can now use the grain from the Crop Farm to produce flour, which is needed to make bread. Bread is then offered at the market to our residents so they can create tasty dishes for our workers.

To be able to plant wheat, our Crop Farm has to be at Tier 3 – Town-Level. Accordingly, the Windmill requires our settlement to be at Town-Level, too.

Three workers will then start working on turning the grain, transported by carriers from the farm to the mill, into flour – the ratio is 1:1.

Since our three workers are very efficient and already excel at working in a team, the Windmill can’t be upgraded further. But if we – and our settlers – really love bread we can always build several Windmills.

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[Building] Guild House

There are two main unit types of settlers we need for our economy: Builders and Workers.
Builders are needed to construct new buildings and roads.
Workers instead occupy the buildings themselves. They can turn into woodcutters, weaponsmiths, millers, miners and any other craftsman type.

Central to our whole settlement is having enough workers and builders to construct and staff new buildings. Our settlers first need to be trained to take over these jobs, though, and for that we need a Guild house.

In the Guild House 3 settlers can be trained simultaneously if the building is supplied with enough tools. Workers will always use copper tools while builders will later require iron and steel tools to construct advanced buildings.

The Guild House starts at Hamlet-Level and can be upgraded twice:

At Hamlet-Level, the Guild House can train workers as well as builders who can construct Tier 1 and Tier 2 buildings.

At Village-Level, we can now train advanced builders using iron tools who can construct Tier 3 buildings.

And at Town-Level, we can use steel tools to train master builders who can build the most advanced Tier 4 buildings.

With a growing settlement we need to regularly train more workers and builders to keep up with the increasing demand. We can prepare and already start the training of new workers so they are ready as soon as a new production building is finished.

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