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Tag: Underground

Geologist’s Hut – Finding resources at a deeper level

Not all resource deposits are visible from above ground. Many precious resources are located underground and while they’re usually near cliff sides, only a specialist can find and mark them.

Time to build the Geologist’s Hut and send out our Geologists.

To construct the Geologist’s Hut, our settlement has to be on Town-Level (). As soon as the construction has finished, two Geologists will move in and will start to search for underground deposits. We can direct their search area via a focus point.

After they found a deposit, the Geologist will place a sign at the location indicating how rich the deposit is; they range from low over medium to high. We can now place a mine near the deposit to exploit it.

The respective mine building has to at least be on Town-Level () before it offers a mining entrance and its workers are able to make use of the underground deposits.

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Silver Mine & Gold Mine – Looking for something preciousssss

Everyone likes shiny things, including our settlers. Since we set up the basics of our heavy industry and have copper for tools and coins, it’s time to expand and build some Silver Mines and Gold Mines.

Both resources are used to produce coins in the Mint. The coins can be used in two ways:

First you can use them to grow your population faster when copper coins are not exciting enough anymore to attract immigrating settlers. While silver will enable you to reach a solid population, gold is always very attractive and allows you to reach the highest amount of settlers total.

Second you can store the coins in specific storages, and those riches will additionally motivate all your soldiers when they are attacking enemy territory, as the coins are their potential reward for defeating the enemies. Of course, shiny gold coins are more attractive than copper coins, while silver is in the middle.

The Silver Mine requires our settlement to be on Town-Level (), which also means that underground mining is available right away. It can be upgraded once.

At Town-Level () three workers are mining Silver on surface or underground deposits.

At City-Level (), a fourth worker joins his colleagues.

When even more rare metals are required, it’s time to build the Gold Mine.

The Gold Mine requires your settlement to be on City-Level (), four workers mine valuable gold from surface and underground deposits.

To discover the underground deposits, we first have to build a Geologist’s Hut and send our Geologist out to look for them. As soon as they found a deposit and marked it with a sign, we can build a mine in the vicinity and start exploiting it.

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[Building] Copper Mine

Let’s take a first look at the heavy industry now by checking out the Copper Mine. Copper has to first be discovered on the map before we can mine it – afterwards it can be used by the Toolmaker to produce the tools required by our workers. As we reach Village-Level, copper can also be used to create copper coins, the cheapest currency we can create.

The mine and its upgrades are straightforward:

At Hamlet-Level a single miner will go out and mine copper.

At Village-Level he/she gets a colleague, therefore doubling the output.

At Town-Level a third workers joins and underground mining will become available.

At City-Level a fourth worker joins.

As you might imagine, no products are added with higher levels – a Copper Mine is focused on mining copper after all.

Not all copper deposits are located above ground. Those below the surface require a Tier 3 (Town-Level) Copper Mine to be exploited. We will need a Geologist to find the hidden deposits.

With the importance of tools for our settlement, we should definitely not neglect our copper production and try to find this resource as soon as possible. Without tools for our workers to occupy new buildings, our settlement will not be able to progress very far. Keep an eye out for additional copper deposits while expanding.

Copper coins will help us convince more people to join our settlement and ensure a steady population growth in the early game, as we mentioned in our Population dev-blog.

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