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A message from the “The Settlers” team

Hello dear “The Settlers” fans,

Since the announcement that “The Settlers” are back, we have received an overwhelming amount of comments, feedback and suggestions.

There are so many “The Settlers” fans out there who love the many different aspects of the game. Be it the economic part, the military, the look and feel, the “wuselfaktor” or the inviting world – to name a few. We are incredibly grateful for your feedback, and over the last few months, while performing playtests and diary studies, one thing became clear: while we are on the right path to deliver a great game, we really want to deliver an exceptional gaming experience.

Since quality is our main priority, we want to take the time necessary to make it right. Therefore, we had to make the difficult decision to postpone the release of the game until further notice. The additional time will be used to address your feedback and deliver the best “The Settlers” game possible. While we cannot provide a new release date yet, rest assured we will keep you updated via The Settlers Alliance and our other channels as soon as we can give you further information.

Thanks for your understanding and patience.

Cheers,
Your “The Settlers” Team

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[Com] Community Update #5 – TSA Update, GC Coverage & First Stream

Hello everyone, welcome to Community Update number 5!

This one will be very “gamescom-colored” with an updated media section on The Settlers Alliance, impressions from our community members of this year’s gamescom and our first The Settlers live streams.

Our redesign of the website already happened a little while ago, but we used gamescom 2019 as a reason to add several more screenshots and concept art as well as the new trailer to our media section.

You can now also find a pre-order section on the top of the page, showing you the different editions of The Settlers and their content which can now be pre-ordered in the Ubisoft Store.

You have probably already read our detailed recap of gamescom 2019 where we shared some impressions of the convention and gave you an overview over what we presented in the Ubisoft Lounge.

But in this community update we instead want to feature the impressions and feedback from some of you guys, our community members, who visited us at gamescom, including our three Ubisoft Star Players.

Let’s start with Steinwallen, who summarized his impressions from gamescom in a massive 25min video. (German)

DerSpender recorded his own preview for The Settlers with new gameplay scenes. (German)

Patrick of the Zocker Lounge not only managed to snatch Creative Director Volker Wertich for an interview but also published his first preview video – while promising more. (German)

Our third Star Player, Aliestor, has just put out his own impressions of The Settlers, while previously covering his gamescom experience in several videos. (English)

Arekkz Gaming also summarized his impressions in an 8min preview. (English)

And finally, quaz9 was able to play The Settlers at gamescom and gives you an overview over what he has experienced. (Polish)

Finally, just about a week ago, we not only celebrated the first anniversary of The Settlers Alliance but also the very first The Settlers live stream. If you missed the stream or want to watch it again (we can’t blame you), you can find the VOD here:

 

And we can already tell you: this definitely wasn’t the last livestream, more are already planned.

We also want to again point out there are some fantastic websites for additional maps for multiplayer and singleplayer fans of the The Settlers History Collection.

Check out Siedelwood for The Settlers 5 & 6 and the Mapsource for The Settlers 3 to 6.

Stay tuned for more blogs and details to come soon and share your feedback with us here on The Settlers Alliance or via our social channels.

And if you got an amazing community project you want to introduce to us, are working on magical The Settlers videos or creating some really cool new maps for any of the The Settlers games then mail us at thesettlers-community@ubisoft.com and we’ll feature you in our next blog.

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[TSHC] Changelog 24 July

The Settlers I History Edition

  • Fixed an issue with scrolling in coop games either playing the same territory or two different territories
  • Fixed an issue where it was not possible to scroll in the mini map

The Settlers II History Edition

  • Adjusted the mission 9 campaign text to avoid potential confusion

The Settlers III History Edition

  • Added the option to use original “The Settlers III” scrolling via the config menu
    • Config:
      • Scroll method
        • Original
        • History Edition

The Settlers IV History Edition

  • Added the missing “Thumbs Up” logo / icon
  • Added a notification message when the “Fisherman’s Hut” has no more fish in his working area
  • Adjusted the position where wounded units would be healed at Healer’s Quarters for the Trojan race
    • It could happen that wounded units would not be healed when moving up to the Trojan Healer’s Quarters.
  • Fixed an issue where the color white was not correctly displayed on the mini map if you had an 8-player match
  • Fixed an issue with the map editor
  • Fixed an issue where the custom logo / icon the players chooses in the beginning of the map was not reflected correctly in the game
  • Fixed an issue that caused a stone deposit to be not usable in certain conditions

The Settlers Heritage of Kings History Edition

  • Improved the text scaling while using different resolutions

The Settlers VII Paths to a Kingdom History Edition

  • Fixed an issue with in-game coin rewards
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[TSHC] Changelog 12. June

The Settlers I History Edition

  • Fixed an issue where the game would crash after campaign mission 30
    • It will now play the outro correctly

The Settlers II History Edition

  • Added various missing sound-effects
  • DE only: Fixed an issue where the winning text was missing after campaign mission 9

The Settlers III History Edition

  • Adjusted the “moving behavior” when clicking on a position on the mini map
    • It does not scroll to the position anymore
  • Fixed an issue with the forest fire being too loud or distorted
  • Fixed an issue where units move order was given by scrolling on the map
  • Fixed an issue which made it not possible to completely zoom in at the northern map border
  • Fixed an issue where thieves did not take any damage from bowmen’s after being discovered
  • DE only: Fixed an issue the that wrong video was shown after finishing Egypt campaign mission 4
  • Added the option to set private or public multiplayer matches via the config menu

The Settlers IV History Edition

  • Fixed an issue that various goods from the Trojan race were not correctly displayed in the UI goods overview
  • Fixed an issue where military units would not occupy / enter a building when loading a save game
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[TSHC] Multiplayer Lobbies live

We’re extremely happy to announce that from today on The Settlers 3 to 7 History Edition all feature a multiplayer lobby, where you can look for and join public multiplayer games.

One major point that was mentioned since the release of the History Editions was that having to invite players for multiplayer matches is too complicated and too time-consuming.

While you can of course still play private matches with friends, the games now feature a list of public multiplayer games which you can join with just a click.

We want to thank you for your continuous feedback and specifically all the players who tested the lobbies over the last few weeks, making sure everything is running smoothly.

We wish all of you successful and exciting multiplayer matches!

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[TSHC] Lobby Test Announcement

Hello everyone,

it’s about time for another small community update.

As you’ve seen, we started the year with a lot more info about the new The Settlers like the upgrade mechanics and territory expansion – something a lot of you have been asking about in the last months – but today we got a special announcement for you.

For the History Editions we released some patches over the last weeks addressing various issues – and we’ll continue releasing patches over the coming weeks. Also included in this week’s patch is something many of you have been asking for for a long time: multiplayer lobbies!

Our team has been busy setting things up behind the scenes but before we push this feature live for everyone, we want to make sure it’s running smoothly. For this, we ask for your help and the experience of the multiplayer community:

If you want to test the multiplayer lobbies for any remaining bugs or issues, you can now unlock a test-version of the game in Uplay by following these steps:

  1. Choose the game from your library and click on “properties”
  2. In the category “game version” click on “unlock a test version” and enter this code:
    1. The Settlers 3 History Edition: “TheSettlers3LobbyTest”
    2. The Settlers 4 History Edition: “TheSettlers4LobbyTest”
  3. You will now be able to select “Lobby Test” as alternative version – this one is connected to the lobby server.
  4. Once the test version files are downloaded, please restart Uplay PC to ensure all files are updated correctly

Of course, you can switch back to the live version anytime, but make sure to restart Uplay PC again.

We’re looking forward to your feedback on this topic!

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[TSHC] Changelog 10 April

The Settlers IV History Edition

  • Fixed an issue that some parts of the game were in German even though English was set/chosen in the config menu

The Settlers Heritage of Kings History Edition

  • Steam: Added Polish language
  • Steam: Fixed an issue where the language option had no effect

The Settlers VII Paths to a Kingdom History Edition

  • Steam: Added Russian language
  • Fixed an issue where the “on-demand” function was not working properly
  • Fixed an issue where the “transport here” function in storehouses was not working properly
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[TSHC] Changelog 13 March

The Settlers I History Edition

  • Config menu will now start after installing the game

The Settlers II History Edition

  • Config menu will now start after installing the game
  • Fixed an issue where campaign maps save games are saved with an English name and not via the language selected in the config menu

The Settlers III History Edition

  • Config menu will now start after installing the game
  • Implemented Map Editor
    • The Map Editor is now accessible via Uplay -> The Settlers III -> Play
  • Added a 5 minute auto save timer via the config menu
  • Fixed an issue where it could lead to empty lobbies
    • After loading a multiplayer save game and inviting others, it could lead to empty lobbies / matches. This issue should now be fixed.

The Settlers IV History Edition

  • Config menu will now start after installing the game
  • Added a 5 minute auto save timer via the config menu
  • Added 10 auto save game slots for multiplayer matches
    • The auto save will cycle through; beginning from A to H. If H is reached it will start from the beginning and therefore overwrite A.
  • Fixed various typos in the campaign mission texts

The Settlers Heritage of Kings History Edition

  • Increased the maximum distance for the camera
  • Steam: Fixed an issue where Multiplayer was not available in the “Expansion Disc” and “Legends Expansion”

The Settlers VII Paths to a Kingdom History Edition

  • Fixed an issue where it was not possible to access Club rewards while in Offline mode
  • Fixed an issue where the wrong resolution was used in-game
    • If the issue is still present, please delete the “Options.ini” file in the /Documents/The Settlers 7 – History Edition folder
9 Comments

[TSHC] Changelog 27 February

The Settlers IV History Edition

  • Fixed some causes for Fatal Error to happen and the game to crash. (We are still working on improving and fixing other various issues related to this topic.)
  • Fixed an issue where the “Maya music” would not start after a fight / combat situation

The Settlers Heritage of Kings History Edition

  • Fixed several localization issues in German language
  • Fixed an issue where a farmer spawned at the village center to work as a barkeeper. It will now spawn the appropriate unit

The Settlers VII Paths to a Kingdom History Edition

  • Added missing Club Rewards localization for several languages
  • Fixed an issue where the game would de-synchronize when creating a multiplayer game with “co-op mode” applied
  • Fixed an issue where the window “Achievement unlocked” would pop up several times
  • Fixed an issue that the lobby was not updated correctly when adding AI
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[TSHC] Changelog 19 December

The Settlers II History Edition

  • Fixed an issue where the “End of game” windows keeps popping up despite the “Continue game” option is chosen

The Settlers III History Edition

  • Fixed an issue with auto save.
    • The game will now auto save – if enabled in the config menu – in Multiplayer, Singleplayer: Scenario and Campaign.
  • Improved online connectivity by optimizing NAT settings
    • Players had greyed out buttons in Multiplayer sessions even if correct ports (3074 UDP) was forwarded
  • Fixed an issue where the wrong music track was playing in the mission CD Campaign

The Settlers IV History Edition

  • Implemented Map Editor
    • The Map Editor is now accessible via Uplay -> The Settlers IV -> Play
  • Fixed an issue with de-synchronization while playing a multiplayer match against AI

The Settlers Heritage of Kings History Edition

  • Adjusted the key bindings in-game to reflect Uplay Settings

The Settlers Rise of an Empire History Edition

  • Adjusted the key bindings in-game to reflect Uplay Settings
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