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Tag: Workshop

[Building] Wheelwright’s Workshop – How to make wheels

One of humanity’s most important inventions: the wheel! Our settlers figured this out, too, so creating carts for transport was a logical step up from carrying things on their back.

The person at the center of our logistical success therefore is the Wheelwright Workshop, creating all kinds of wheels our settlers could possibly need.

As soon as we have constructed our Townhall, we can start right away to prepare for the usage of Pull Carts.

At Village-Level (), two workers create simple Wooden Wheels (Hardwood Board) needed for Pull Carts.

At Town-Level () an additional worker joins to help with the production for Iron-Rimmed Wheel (Hardwood Boards + Iron Bar), required for Donkey Carts.

At City-Level () our 4 workers construct Steel-Rimmed Wheels for Ox Carts using precious steel and Hardwood Boards.

The wheels themselves are all delivered to the Coachmaker, where new vehicles can be ordered.

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[Military] [Building] Training Ground

Ah, the Training Ground – that’s the place where we recruit our various military units. Those include our pioneers’ units with cudgels but of course also advanced ranged units like longbowmen and arbalesters. In total there are 4 different Tiers, each unlocking more advanced units. Let’s take a look at them:

At Hamlet-Level we can recruit our very first military units: Pioneers and Bowmen.

Village-Level 2 unlocks recruitment of Spearmen and Crossbowmen.

Town-Level adds Longbowmen.

And with City-Level the mighty Arbalesters can be trained.

In the early game, we need a Weapon Workshop to produce cudgel, bows etc. For the advanced units an additional production building is required (for example the Tannery for leather armor). Ideally, we have these buildings nearby to minimize transportation time – but we should not build the Training Grounds too far from the frontline either.

Soldiers are used for expansion, defense and of course attacks on hostile settlement. Units requiring iron weapons and armor are trained in different buildings – we’ll take a look at those in a future blog.

Rushing or rather waiting for an army of advanced units? Quantity or quality? What’s your preferred strategy? Or are you more of a peace-loving players who only recruits soldiers to expand your territory? Let us know and discuss in the comments!

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[Military] [Building] Weapon Workshop

Our blogs focused quite a lot on peaceful topics: food, transport, population, economy… In this building blog we’re looking at the very first military-related building we can construct: The Weapon Workshop. This early game building requires hardwood logs to manufacture simple weapons like cudgel and bows. It can be upgraded once:

At Hamlet-Level, a single Woodworker produces Cudgel and Bows.

Village-Level allows for two more weapon types: Crossbows and Spears. A second worker joins to help with the additional work.

For the early game period, these will be our weapons of choice for our soldiers. Those units are used for expansion, defense and possibly our first offensives, too, if we have recruited a leader already. All of these early weapons have their advantages and disadvantages, so we might want to mix different unit types to be prepared for all eventualities. While these weapons are cheap to produce, we want to look out for iron deposits to produce higher-quality weapons and armor later on.

Do cudgel and bows sound boring to you and you rather want to get to iron swords and axes as quickly as possible? Or are you fine with producing lower-level weapons for a while, be it for rushing or cause you’re not the military guy anyway? Discuss it in the comments!

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