Listen up dear settlers, there is news in town!
Voice of Tavos has all the latest news for you! Be it our “how to manage your own ranch” guide, news about the silver and gold mines or details about the freshness of Ian the fisherman’s fish – we have it all.
Do you have questions? Ask the editors or our team in the comments below and we’ll try to find the answer for you.
For all attentive citizens, on January 30th, we started off our “Meet the Team” video series. By the council’s decision for more transparency, this series aims at introducing various members of the development team, their every-day work and a bit about their private life.
This first video was about Edgar Bittencourt, the Art Director of the new The Settlers.
As council and major always appreciate your input, we published an article about the learnings we took based on player feedback, detailing several changes that were implemented after the last playtests.
For example, our epic Colony Ship now provides you with a clear overview over which resources and units it has on board to make your efforts easier.
Our editors also went on a long research trip to present you with all you need to know about the fauna of this part of Tavos.
And what better place to start it with than your own settlement. On February 13th we therefore presented you the Ranch – home to chicken, pigs, donkeys and bovines.
Furthermore, we received messages from you, dear citizens, which we want to share here (please stick to carrier pigeons instead of seagulls, though, thank you).
Via Reddit we were informed by camy252 that he upgraded and set up his new magical “computer” machine – and then proceeded to play The Settlers 1 on it. A great photo – and maybe some candles could really add something to the atmosphere in the room, in our lands here on Tavos we love using those.
More nostalgia came from the wide lands of “Twitter” where Jo Lott shared a great artwork with us. Veterans from the olden times should immediately recognise it: It’s the Roman Headquarters from The Settlers 2 – reimagined in a different style.
Thanks you both for sharing the pictures with us.
Exciting things are on the horizon! Looking forward, we have more exclusive articles for you:
Do you also go home with bad back pain after carrying logs and stone all day?
Worry no longer, as we have some great inventions in the making: Donkeys and oxen can be used to pull carts, so we will take a look at the Wheelwright’s Workshop and the Coachmaker buildings.
Furthermore, our reporter Trici, Game Designer, will go into detail about the animal system in The Settlers as a whole, where you can find them and what exactly “fluff animals” are.
From a trustworthy source we received the info that you can expect the second episode of “Meet the Team” in early March.
This time starring Casper, Lead Senior Environment Artist. He will first take you for a trip into one of Tavos’ mighty forests (or maybe it’s just Düsseldorf?). Afterwards we follow him back into office and will see how the explanations from before translate into the game.
Casper also allowed us a short look at his private life and hobbies, so don’t miss out this special edition on March 3rd.
Our most recent territorial expansion revealed vast resource deposits in the North. Stay tuned for a sneak-peak into the heavy industry, a topic we know many of you have been eagerly awaiting.
Expect mines, smelters, smithies and more, also starting in March!
The editorial team of Voice of Tavos received several letters with questions. We hunted down the answers for you.
The first question is by IppoSenshu from “The Settlers Alliance”:
“I’d like to know if there’s something Edgar spent an especially long time on or something that was especially challenging. Everyone probably has that one thing where you’re glad it’s done and ended up the way you wanted.”
We asked Edgar about this, and for him the procedural generated maps with PES (Procedural Environment System) was the most challenging project but also something he’s especially proud of. This collaboration of level artists and engineers allowed it to generate “real” looking maps with just the press of a button.
On the forums, Adi1966 wonders if playing without enemies is possible in skirmishes.
Yet, it is. One of the settings when creating a custom skirmish will allow you to disable enemies and just settle an island by yourself. You can also decide how many resources you will have starting the game as well as the size of the deposits.
Is there anything you like to see in the future? Do you have details about Margret’s secret smithing techniques or the best berry-picking spots in Tavos? Send a carrier pigeon to our editorial team and let us know.
Also, don’t forget to post your questions for Voice of Tavos below our upcoming articles!